Why the HATE for Athletics, Acrobatics

Post » Wed Mar 30, 2011 1:05 pm

As everyone already knows, the only attributes are Magicka, Stamina and Agility. I get that. However, in a lot of articles Athletics and Acrobatics have been dogged in a lot of articles.

Those were my two favorite stats in the game. My sign in Oblivion was the Steed and my character was an archer only night elf that sported Dark Brotherhood armor till end game.

My guy was so fast, nobody could catch him. I would run circles around any enemy in the arena, and climbing the Tower of the Nine was awesome (I kept Springhell Jacks Boots).

Now, I know there will be a sprint button, but I'm afraid this won't mesh well with my usual evil stealth character. With a sprint button, I can imagine something similar to the top FPS shooters out right now, which would probably work better with a warrior then a stealth toon, IMO.

Am I alone on this? Or do others have love for these two stats?
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Suzie Dalziel
 
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Post » Wed Mar 30, 2011 9:27 am

I don't know, I think sprint is great for Stealth characters, because if your cover is blown, you can hoof it really fast, as opposed to squat-walking awkwardly.

Anyway, I never approve of removing skills, but I can understand a lot of reasons to. I think we need to get a better handle on what perks there are before voicing too much concern over attributes though. I think in the end, Perks will do more for character development, than attributes ever did, and they won't carry that unnecessary burden of having to get that x5multiplier or you feel like you gimped yourself.
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Josephine Gowing
 
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Post » Wed Mar 30, 2011 12:41 pm

I'd imagine there will be a Perk to increase your sprint speed.

So, nah. Not really bothered.
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Stephy Beck
 
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Post » Wed Mar 30, 2011 7:40 am

This...again.



Because some people didnt use it, so they dont like it and dont want it for others. Its still unsure if we will be able to run faster, or jump higher than Earthly limits or not. Hopefully we will be able to through perks.
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LittleMiss
 
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Post » Wed Mar 30, 2011 4:20 am

Oblivion was loads of fun, but totally unrealistic, Skyrim will be less fun but much more realistic, and the limited sprint seems to fit in with the idea, seen in the equipping to two hands system, that you have to make choices, and this time some of them will matter.
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Danielle Brown
 
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Post » Wed Mar 30, 2011 4:12 am

I have a similar concern with acrobatics.

I'm wondering if there will no longer be a way to increase your jump height and fall damage resistances. I loved being able to jump insanely high and fall off the sides of cliffs with no resulting damage. You could also get out of the map in some places with very high acrobatics.

Also, with no speed or athletics skill I am wondering what will decide how fast you run. I really hope that everyone doesn't move the exact same speed and I would really dislike if sprint is the only way to move faster. I don't like sprint in games anyway because then I'm always mashing the left joystick but my sprint is always completely used up so it just gets annoying and tiresome.
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Andrew
 
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Post » Wed Mar 30, 2011 12:32 am

I think the reason that people hated Acrobatics and Athletics in OB is that you can only level them up by jumping, running, swimming, etc. Basically, those two skills are hard to level up....in Oblivion.
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Laura Tempel
 
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Post » Wed Mar 30, 2011 11:32 am

because bunny hopping around cyrodiil like a giddy school girl didnt seem to fit right.
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Stephanie I
 
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Post » Wed Mar 30, 2011 1:47 pm

I will be disapointed if Perks do not replace what Athletics and Acrobatics did. I liked what they did, but hated the way you had to level them.
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Amanda savory
 
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Post » Wed Mar 30, 2011 8:51 am

I'd imagine there will be a Perk to increase your sprint speed.

So, nah. Not really bothered.


I'm sure there will be a perk for that as well. But, here is the thing, if the sprint features plays out like that of today's FPS (which is what I'm guessing it's going to be like, mainly because it features a button) you WONT be able to attack as you move; you'll be sprinting. Major change IMO.
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Heather Kush
 
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Post » Wed Mar 30, 2011 6:37 am

Im really not that bothered by it Athletics and Acrobatics were a pain to level up it doesnt surprise me that they removed them.
However as long as the perks and Attributes back them up ill be satisfied
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kennedy
 
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Post » Wed Mar 30, 2011 8:38 am

Because they were redundant and got axed. It's what we call "natural evolution".
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Albert Wesker
 
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Post » Wed Mar 30, 2011 8:09 am

Because they were redundant and got axed. It's what we call "natural evolution".

Acrobatics was not redundant. Athletics could of been handled better.
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Jose ordaz
 
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Post » Wed Mar 30, 2011 6:44 am

why do people bury other good topics by starting new threads without using the search function first
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Lyd
 
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Post » Wed Mar 30, 2011 2:15 pm

I'm holding out hope for a sprint skill that house all the athletic and acrobatic perks.

*rolls dice* Come on water hop!
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Greg Swan
 
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Post » Tue Mar 29, 2011 10:57 pm

Its Unrealistic.......

Didn't make sense.



etc etc



Ever heard about Ida Vlinnorman, she likes to climb chapels just so that she can jump off!

Oh, and if I were a theif making a successful hiest but the town guard are on alert, I'd pick the roofs rather than the streets
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Reanan-Marie Olsen
 
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Post » Wed Mar 30, 2011 4:04 am

Did you miss the other 10+ threads on this very subject for the past few days? There's a search bar for a reason.

I'll bite anyways;
OKAY, it's confirmed that we can sprint right? Sooo.... Does that mean NPCs have the ability to sprint? That's a question you have to consider when thinking about Athletics. From what I understand and think will most likely be is that stamina (fatique in Oblivion) will govern the attribute agility, acrobatics, and athletics. The more you increase your stamina bar, it will either mean (for athletics) running faster OR running longer (or both.) We don't know yet.

Same with acrobatics, increasing the stamina bar will either mean jumping higher OR doing more jumps within a certain amount of time (or both.)

People are always saying that "Oh dude don't worry, perks will cover that" when they forget that there are only PERKS for SKILLS. Since acrobactics and athletics are confirmed to NOT be SKILLS, we can assume there will be no perks for them.

So in reality, only the stamina bar governs acrobatics and athletics. You may see that as "dumbing down the game" But I see it as "cleaning up the game" because honestly, those being 2 seperate skills were kind of redundant, and if you disagree, then obviously you just rely on numbers to build your character, which kind of shows lack of imagination.

/rant over
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His Bella
 
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Post » Wed Mar 30, 2011 2:30 pm

They weren't redundant, just a bit ridiculous. My personal opinion : want to run at superhuman speeds, there should be spells and potions for that. And jump and slowfall. Gives you the option of stupidly fast run speeds and jump heights, with all the fun antics and freedom that entails, without the bizarre premise that you can naturally run all day long faster than a horse.
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Marilú
 
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Post » Wed Mar 30, 2011 6:47 am

[quote name='MK-{OmegaX}' timestamp='1303865096' post='17550803']
Its Unrealistic.......

Didn't make sense.



etc etc


OK -- This whole thing about being unrealistic, who are we kidding? This is a game with dragons and lizards that talk!

Acrobatics wasn't that hard to level; an easy way to level this was falling off tall cliffs, buildings, etc.

Even so, I'm guessing a sprint button was added because most people role with a sword and shield more than anything. I think it also has something to do with catering to the casual gamer, which I hate so much ...
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Farrah Barry
 
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Post » Tue Mar 29, 2011 11:11 pm

Superhuman speed and jumping for some races/builds is realistic for Nirn. These are not humans and this is not Earth. there is arguably no gravity on Nirn, not to mention all Earthly forces can be bent or broken on Nirn.(This comment is not directed towards anybody in particular.)

Its Unrealistic.......

Didn't make sense.



etc etc


OK -- This whole thing about being unrealistic, who are we kidding? This is a game with dragons and lizards that talk!

Acrobatics wasn't that hard to level; an easy way to level this was falling off tall cliffs, buildings, etc.

Even so, I'm guessing a sprint button was added because most people role with a sword and shield more than anything. I think it also has something to do with catering to the casual gamer, which I hate so much ...

Omega was being sarcastic in that first part.
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Nina Mccormick
 
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Post » Wed Mar 30, 2011 1:34 am

Superhuman speed and jumping for some races/builds is realistic for Nirn. These are not humans and this is not Earth. there is arguably no gravity on Nirn, not to mention all Earthly forces can be bent or broken on Nirn.(This comment is not directed towards anybody in particular.)

Racial bonuses will take care of everything perks and the three stats don't.
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DeeD
 
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Post » Tue Mar 29, 2011 10:50 pm

Superhuman speed and jumping for some races/builds is realistic for Nirn. These are not humans and this is not Earth. there is arguably no gravity on Nirn, not to mention all Earthly forces can be bent or broken on Nirn.(This comment is not directed towards anybody in particular.)

But doesn't it get rediculous when you can run faster than a horse just because you increase a simple athletics skill, something all races can do?

Why not for super speeds, only magic/potions can achieve that, like someone said earlier.

I mean yes, it's not Earth, but there is a simple law of gravity, unless you apply magic to it, to which that law gets bent.

Increasing a simple athletics skill that any living creature can increase (which is to move your feet) shouldn't mean you get to bend the law of physics. Let magic do that.
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Devils Cheek
 
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Post » Wed Mar 30, 2011 12:53 am

Trouble with Athletics and Acrobatics is that to justify them as skills they had to be a bit ridiculous in how much speed and jumping they gave you. Merging them into one skill might have worked better since you would be getting both speed and jump for the price of one skill. Anyway they both gone now.
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Kortniie Dumont
 
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Post » Wed Mar 30, 2011 9:18 am

But doesn't it get rediculous when you can run faster than a horse just because you increase a simple athletics skill, something all races can do?

Why not for super speeds, only magic/potions can achieve that, like someone said earlier.

I mean yes, it's not Earth, but there is a simple law of gravity, unless you apply magic to it, to which that law gets bent.

Increasing a simple athletics skill that any living creature can increase (which is to move your feet) shouldn't mean you get to bend the law of physics. Let magic do that.

Then you make speed effect overall speed and athletics effect stamina, not cut it. But they cut speed. No, it shouldn't just be potions and magic. If you didnt raise speed at all and just used athletics (as a specialization), it took dozens of hours to get faster than most things. So you fix it, you dont cut it, which may happen. Its still out whether there will be perks for it. And arguably there is no gravity, magic keeps everything were its at and the celestial bodies spinning etc.

So while the implementation of how they leveled might not be the best way, the abilities themselves are not ridiculous and are realistic for Nirn.
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Peter lopez
 
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Post » Wed Mar 30, 2011 12:36 am

I will miss them...
Sure, it was unrealistic in Oblivion, running faster than the horses was ridiculous. But thats not the fault of the system, but the fault of poor implementation.
And NPC's ran far too fast, so lets make them stationary? See, that doesn't make sense... (although giving everyone a uniform speed would... Its sad to kill your own arguement...)

But I always preach fixing the system, while most people seem to want a shiny new system.
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Oyuki Manson Lavey
 
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