Why the Heavy is Useless

Post » Wed Sep 01, 2010 7:57 pm

I have a suggestion.

Now, I'm not necessarily in favour of the whole argument, because even though I only played a short time as a Heavy online (so far), I feel they're actually well-balanced and effective when used well. But while everyone seems so dead-set on demanding more for Heavies, I may as well come up with my own idea for a buff that wouldn't overbalance things to much.

No accuracy buff. No damage buff (seriously, since when does "But I'm bigger than you" lead to "so it will hurt more when I shoot you with the same gun as the skinny guy" ??). No decreased spread. That would mess with weapon balance. Never a good idea. Also, no boost to base health.

My idea? Heavies get +5 health on each pip - If a buff would normally give them +20 health, they get +25.

WHat do you think? I don't think it's a big enough change to severely distort the current balance of the game, and it won't be any benefit to an unbuffed Heavy, but when fully buffed, the Heavy will gain +25 health on top of their base health advantage.


Oh, you Medic, you.
:spotted owl:
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Naazhe Perezz
 
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Post » Wed Sep 01, 2010 9:25 am

Oh, you Medic, you.
:spotted owl:

Operative main, actually.

I just thought it was the best way to encourage players to keep focusing on teamwork even when they're Heavies - you get more out of it that way.
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matt
 
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Post » Wed Sep 01, 2010 10:03 am

I must admit I wouldn't mind if they buffed the Heavies a touch ... I would like to play them more.

However, I played some heavy soldier/medic this morning for a couple of games online (my lag situation has improved) and I *definitely* get more kills when playing heavy. Used Maximus (with COGA and muzzle brake) and Rhett (with muzzle break, underbarrel GL, large magazines, and green eye scope). I clearly live longer, too. After playing mostly medium for quite a while, I clearly stayed alive longer and killed more folks with the heavy body type.
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Jennifer Munroe
 
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