Ok,
I read the first few pages and there was some good, relevant pro/con argument.
I have a dedicated Heavy Engineer/Soldier (not lvl 20 but I'm working on it) and I can see where both sides are coming from.
Playing against bots the Heavy body type does tank, the bots tend to group and fire sporadically, some aren't paying attention etc,etc so a whopping big gun can mow into them with minimal buffs required.
Playing in a pub game is a lot trickier, you tend to stand out, you're slow and you can get hit with some pretty heavy modded/buffed weapons and, if your not packing some friends or commubnicating well yeah, you'll really only act as a bullet soak (but that can, occasionally be a benefit).
However, as I've found ( only occasionally, but that's mostly my own fault re: communicating) when you bring your mates along it can change pretty quickly. Having a heavy body with kev, health buff, met buff and a gun buff (that's alot of buffin'
) can turn you into the tank you always wanted to be. S
ome of my friends don't rate the Gottlung for it's innacuracy but I love it for it's ability to deal damage over a constant spread when you find clumped enemies. Ok, it'd be far more fearsome if the damage zone were concentrated a little (more damage over a smaller spread) but I think the slow spin-up more than balances that.
More than any other weapon I feel the spinning barrels of a gatling-gun ought to bring the fear to whatever it's pointed at.
Most of all I agree that the Heavy set-up simply needs a pinch more damage output among the heavy weapon types.