why the hell did you remove stats, bethesda?

Post » Thu Dec 15, 2011 6:32 pm

...because stupid people find 8 simple attributes to be a confusing "spreadsheet" of information.

...because TES is now aimed at people who don't even like RPGs, or whose prior experience with "RPGs" is limited to action games like Mass Effect or Fable.


Chances are, if you support Bethesda's decision to remove attributes, you fit into one of the above.


While I agree with your style of role playing from reading many of your posts here, I do think you are making broad generalizations about those who like Skyrim's system better; just saying, that's all :smile:
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TRIsha FEnnesse
 
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Post » Thu Dec 15, 2011 8:03 pm

As far as Im concerned, the more numbers I have to deal with the less immersion I enjoy. I want to feel my progression in the game world, not on a character sheet. My character isn't thinking about squeezing some extra damage out by min/maxing and I want to play AS my character, so why would I want o think about that? Dont get me wrong, its not that too many numbers are complex, I love spread sheets as much as the next guy, but in a game were realism and immersion are the main selling points (for many) a more streamlined approach is fitting. And besides, the numbers are still there, you just dont see them. Instead you just BE them.
But yeah, take a cartoony-pop-culture-referencing-not-at-all-immersive-primary-color-pallet-game and I'll do the math, min/max and theory craft and consult my stats all day long with the best of them. Give me a game that looks like a live action film and Id rather pretend Im really there.
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Cassie Boyle
 
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Post » Thu Dec 15, 2011 7:15 am


Riiiiiight.

Silly generalizations for the win! Go home all you stupid people that have played every TES game since arena and somehow like the new system. Do you know how to use doorhandles? Ok, sorry, I wasn't sure, it was just that since you were to stupid for old style TES attributes, it just seems sensible a door handle would also be too complex for you.


Well, talk about generalizations! I don't go that route, I don't do ad hominem for either side. Having said that, Skyrim works fine, but it isn't the detail I loved like in Mororwind or Oblivion for stats. The freedom I see that you describe lends more for exploiting the game than truly building your character. I mean, if you are really going to be a mage, Oblivion's and before made this possible, where in Skyrim, you can change it up while in the same game. Now, I won't deny that it still is RPing, but it certainly makes the game far easier to just change it up and in that sense, one isn't really RPing so much as just reverting character traits on the fly. I do think the Skyrim system has huge potential though.
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Matt Fletcher
 
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Post » Thu Dec 15, 2011 11:49 am

Attributes and stats are artificial and inherently inferior to a natural progression system like Skyrim's current level system, that's why they were removed.
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JESSE
 
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Post » Thu Dec 15, 2011 12:03 pm

It isn't about how useful it was, but about how interesting it was. Why would you remove an interesting system that works and has always been there?
I'd rather have Skyrim's perk system + the attributes. It wouldn't have been tougher for them too make, since it has always been there


The Attributes system found in previous Elder Scrolls titles was neither interesting, nor did it work. At all.
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Baylea Isaacs
 
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Post » Thu Dec 15, 2011 9:01 pm

That's my biggest gripe. Perks are okay, but not only are they being thrown at us in such great numbers that they're no longer special , my char can level up because of one set of skills and then become totally awesome by investing all the perks in completely unrelated areas. I always liked the rules Bethesda used in their games (your character advances by practicing a skill and getting better at it), but now my char can become better by casting tons of spells and then, as a reward, be able to backstab more effectively.

No system is perfect and people prefer this way and that way. Perks, I guess, are the new black.


That's not necessarily true, because perks do have a skill requirement, so you do have to sneak around to take perks to help you sneak around. You just don't have to take it immediately.

My gripe is that perks are so much more effective than the skills themselves. But, like I said, that's just Bethesda being Bethesda and being overeager about the shiny new system they put in.
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Allison C
 
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Post » Thu Dec 15, 2011 12:03 pm

Stats were removed because action/adventure games are about fights and cutscenes, not fiddling with numbers.
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Rachell Katherine
 
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Post » Thu Dec 15, 2011 11:04 pm

WOW, I am amazed at all the TES fans who never liked the level system until this game. How the hell were you all fans of TES fans without liking one of the most important aspects of the games?


Leveling was always one of the worst parts of the game. It didn't really matter, as your character was based more on your individual skills than your level, and the leveling system was entirely broken by forcing you to min / max and create a character that didn't choose your most used skills if you wanted to have the best stats.
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Ludivine Dupuy
 
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Post » Thu Dec 15, 2011 8:00 pm

Stats were removed because action/adventure games are about fights and cutscenes, not fiddling with numbers.

That's Great Mike, but this is a Role Playing Game Series, hence the reason so many of us long term Elder Scrolls Players are scratching out heads at this new system,
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Sudah mati ini Keparat
 
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Post » Thu Dec 15, 2011 10:08 pm

Stats were removed because action/adventure games are about fights and cutscenes, not fiddling with numbers.


Actually, the correct answer is:

Stats were removed because role playing games are about developing characters and having control over the customization of those characters, not min / maxing a stat sheet.
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Steven Nicholson
 
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Post » Thu Dec 15, 2011 1:28 pm

You still have to grind skills you can't use even if you wanted to because of perk points. That's how backwards Skyrim has gotten.

How come there wasn't a person smart enough to say keep Skyrim as is but instead of having perk points just let the player unlock each perk if they chose to level up a skill. They level enough skills in say warrior they get bonus hp, in theif they get stamina, mage they get magic points.


Because that's not a smart system.
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Charles Mckinna
 
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Post » Thu Dec 15, 2011 7:00 pm

Can you at least agree that both Oblivion's and Skyrim's leveling system both svck?


I can't, because Skyrim's doesn't svck.
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Eibe Novy
 
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Post » Thu Dec 15, 2011 4:27 pm

In Oblivion, they kept the attributes, but the level scaling svcks so hard people invented the term "underlevel" just to play

So, In Skyrim, they eliminated the attributes altogether, and people no longer complain about underleveling.

I tell myself: good riddance. I always find it boring that I can't level my primary skill just to keep up with the "+5" bonus. One wrong point allocation and I'm doomed.

The new system allows people to change their playstyle whenever they want, thus getting them closer to the claim "play however you want". I find magics to be boring? No problem! Whip out a bow or a melee weapon and I'm good to go! No need to create an entirely new character just so I can try different stuff

Especially when you consider that the road to Helgen scene is unskippable, but that's the result of bad design, so it's not a good point.
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Cathrine Jack
 
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Post » Thu Dec 15, 2011 12:11 pm

I've always found the post-Daggerfall implementation of attributes to be entirely boring.


This is fairly well said. Attributes are nice but they seem pointless in the long run. In D&D, for those who'd use these numbers as a means of Roleplay, it is a major source of character stagnation and a serious source of resentment should someone min-max or pick things because it makes the character good. To each their own, I guess?

Edit: Let me correct my self on the D&D bit. I'm talking about a game like NWN/NWN2 or a D&D session where house rules are set to let you do things like this.
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Mason Nevitt
 
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Post » Thu Dec 15, 2011 7:07 pm

Having to choose between: strength, agility, endurance, speed, willpower, intelligence, luck, etc. wich are influenced by the skills you used to level up is wayy more intereseting than putting 1 point in magicka, health and stamina... seriously...


Not really, especially when you consider the fact that perks are limited. Character customization in Skyrim is actually more challenging than it was in any previous Elder Scrolls game.

Think of it like this, you could get 100 in every stat in Oblivion and Morrowind with the only possibly exception being luck, because luck only gained 1 point per level. In skyrim, its impossible to be an expert at everything, you won't have enough points to spend on perks. So you have to plan more carefully and actually sculpt a character based on what you want that character to be and if you make mistakes the game is less forgiving.

Oblivion and Morrowind were easy-mode when it came to building characters.
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Laura Mclean
 
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Post » Thu Dec 15, 2011 9:12 am

See it is these people who complain how an easy to understand system of attributes was to hard. They are the very reason the newer games are word of the day, "streamlined". Just a polite way of saying dumbed down...... Yeah I like the perks and all, but really folks it seems a bit childish and simple minded to pick health, magicka, stamina. A 5 year old could do that much FFS..... :facepalm:
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Jamie Moysey
 
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Post » Thu Dec 15, 2011 2:02 pm

...because stupid people find 8 simple attributes to be a confusing "spreadsheet" of information.

...because TES is now aimed at people who don't even like RPGs, or whose prior experience with "RPGs" is limited to action games like Mass Effect or Fable.


Chances are, if you support Bethesda's decision to remove attributes, you fit into one of the above.


Chances are, if you make posts like this you are an elitist who is too stubborn and narrow minded to accept anything that doesn't fit in your little box of what's acceptable.
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Lisha Boo
 
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Post » Thu Dec 15, 2011 11:22 pm

See it is these people who complain how an easy to understand system of attributes was to hard. They are the very reason the newer games are word of the day, "streamlined". Just a polite way of saying dumbed down...... Yeah I like the perks and all, but really folks it seems a bit childish and simple minded to pick health, magicka, stamina. A 5 year old could do that much FFS..... :facepalm:

If you have to be a master at mathematics just to play a game correctly, you're doing it wrong

Ask Oblivion. Really.
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louise tagg
 
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Post » Thu Dec 15, 2011 7:20 pm

It's undeniable that the loss of attributes limits the breadth and depth of possible character options.


No it's not undeniable.

Perks make for tons more character possibilities than Attributes could ever dream of.
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Laura Hicks
 
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Post » Thu Dec 15, 2011 2:13 pm

Stats were removed because action/adventure games are about fights and cutscenes, not fiddling with numbers.


I see what you did there... :teehee:
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Michelle Serenity Boss
 
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Post » Thu Dec 15, 2011 12:39 pm

Agreed, to an extent. While what you describe is something I have most definitely followed in a style of role playing, I won't say that Skyrim's change from previous TES games, no matter what I want, isn't working for those who felt those previous games were too hard. I know quite a few gamers who couldn't fathom even Oblivion's system, let alone Morrowind's or even try to learn Daggerfall's. But I'd rather have the older system myself, I like detailing the attributes of my character build. But, I do like Skyrim's a lot and there is a huge potential there to make it very dynamic; I can only hope that for the next TES games.

The thing is though, Morrowind and Oblivion weren't overly confusing or complicated games. As far as RPGs go, Oblivion in particular was very accessible. If a handful of people found the stats system in that game confusing, simplifying things even further really isn't the answer in my opinion. I think you just have to draw the line and say that those people just doesn't have the capacity to appreciate RPGs. You can't please everyone.

While I agree with your style of role playing from reading many of your posts here, I do think you are making broad generalizations about those who like Skyrim's system better; just saying, that's all :smile:

Maybe that post was a little bit rash, i'll admit. It just annoys me how some people constantly trivialize attributes, while showing a complete lack of understanding on how RPGs work.
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Julie Ann
 
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Post » Thu Dec 15, 2011 10:48 pm

In your opinion. To many other people, stats add a LOT to the gameplay experience. Hence why so many people have rightly commented on how lacking character development is in Skyrim. :confused:

I think what it comes down to is there are two types of TES fans. Those who are perfectly happy just running around killing things, exploring some dungeons, collecting loot and doing quests. And those who want rich and meaningful character development and progression behind all that. To the former, stats are just an obstacle to overcome. They're not fussed about spending hours defining who their character is - all they want to do is play around with their character's appearance then make them all-powerful as quickly as possible so they can go and play TES like a sandbox action-adventure game. To the latter group, attributes are a must. They enjoy spending time building their character (not just deciding their physical appearance), and value progression, meaningful choice, consequences for actions, etc. as important aspects of the game.


I am part of the latter group.

Attributes served no purpose in the development of my character. My character is not numbers and a min / maxed stat sheet.

If you need numbers to develop a character, then I feel sorry for your creative thinking skills.
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meg knight
 
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Post » Thu Dec 15, 2011 12:25 pm

See it is these people who complain how an easy to understand system of attributes was to hard. They are the very reason the newer games are word of the day, "streamlined". Just a polite way of saying dumbed down...... Yeah I like the perks and all, but really folks it seems a bit childish and simple minded to pick health, magicka, stamina. A 5 year old could do that much FFS..... :facepalm:


Oblivion and Morrowind were much easier games in comparison to Skyrim, not just from a character development standpoint but also from a combat standpoint. If you can't see this then you drank so much kool-aide that it blinded you.

The best game I ever played was old school Ultima Online in 1996 (before they gutted the game). It was a simple game, not much thought went into it, you had Strength, Dexterity and Intelligence. Those were the ONLY three stats in the game at that time. Despite this, the game is still the best RPG experience that I and many others have ever played, even to this day nothing that Bethesda has done could ever compare to UO. But Skyrim is a huge step in the right direction and it brings me back to older times, reminds me of the Ultima series quite a bit.
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Jani Eayon
 
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Post » Thu Dec 15, 2011 10:49 pm

The thing is though, Morrowind and Oblivion weren't overly confusing or complicated games. As far as RPGs go, Oblivion in particular was very accessible. If a handful of people found the stats system in that game confusing, simplifying things even further really isn't the answer in my opinion. I think you just have to draw the line and say that those people just doesn't have the capacity to appreciate RPGs. You can't please everyone.


They weren't overly confusing, but they weren't necessary either, and it encouraged odd gameplay, as others have said.

In short, to get the most out of your character in Oblivion, you had to game the system.

To get the most out of your character in Skyrim, you just have to play however you want to play.

I'm not saying attributes were bad, but this new system isn't bad either. I prefer it over vanilla Morrowind/Oblivion's leveling system.
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Logan Greenwood
 
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Post » Thu Dec 15, 2011 11:31 am

They are just appealing to the lowest common denominator. You really think the average 90 IQ console gamer can wrap his brain around more than 3 basic stats and (you do more damage) perks?


I think it's the lower IQ people who are actually claiming Attributes were "complex"

I mean, if you think Morrowind and Oblivion had "complex" leveling systems, then you obviously are overwhelmed by rather simple concepts.
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Charlotte Henderson
 
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