Yeah Tommy6860 - skip to the end for what I realized. But I had typed the rest so I wasn't wasting it.
Then start with yourself, your very responses belie that what you dislike.
Funny, looking back over my posts - just to make sure I haven't forgotten them and come up with better ones - I haven't seen myself saying "This is what RPGs are!", "This is what they have to have", "If you don't like them this way then you are not a true RPGer" "Modern RPGs are made so downs syndrome people and retards can play them", "Dumbed down for consoles" "There are two types who play - role players who like stats and muderhobos that don't".
But you are absolutely right. You are. I have said what
I don't like. I have said why
I don't like it, and for that reason why
I like this change.
And that this change does not in some way make people idiots or FPS fanatics or whatever because nothing inherent in RPGs says number column attributes are necessary. They are what are convenient and have been used because they are a known quantity. Not because they are the be all to end all.
I have also said I have played plenty of games with "simpler" and more "complex" rules then TES, but I personally like it when they are behind the scenes because I don't find numbers necessarily or inherently beneficial to creating "rich and meaningful character development and progression". But lord knows my statements of opinion are on the same level as the RPG police out to keep RPGs safe from people to stupid to truly appreciate RPGS must have stats.
Yet, what you describe (and I highlighted) is exactly what Skyrim allows for. Oblivion and before made the palyer stick with their choices for a build, because choosing alternate attributes against that race, class and sign one chose to progress, happens very slowly. Now, Skyrim does do this to an extent, but it seem it has two default skills that level fast, regardless of the race one chooses. In Skyrim, running around, killing, looting, steaking, etc makes for fast leveling on "all" levels and that fits right in what you decry in your quotation. You should rethink your complaints a bit more, or else at least experience playing previous TES game in depth
Which isn't my experience with playing the game. I have found Skyrim much easier to create and stay true to character type then I did in Morrowind. I haven't tried to create a min/max character or a magewarriorthief, so maybe you are right. However I do know I didn't try to create those characters in the previous games but I often ended up with them.
And Morrowind has been out for a decade. Oblivion fairly long as well. I think there is adequate proof you can min/max by now just fine.
And your highlighting doesn't make sense - so you are saying Skyrim allows people to play it how they want? But thank you for telling me earlier to start with myself and then telling me to replay TES because obviously I haven't played them deeply enough. :tops:
And thanks for missing the point. The one where I pasted in
somebody elses text to highlight where somebody is going "There are two types of TES player - the ones that play like this and the ones that play like this", in order to create false evidence for their argument. Myself and others chip in to say we don't fit either of those categories, therefore invalidating that categorization.
I'll say it again - I am a long term RPGer who wants rich and meaningful character development and progression with my questing. I personally don't think need be stats integral to that. Ergo I am definitely not group A, but I can't be Group B either because apparently group B think stats are a must.
Again, you are describing what Skyrim doesn't really allow for, as it promotes the running around, etc as you so describe. Seriously, if it were as you say, I would be screaming how awful Morrowind is in comparison, but that would be me lying otherwise.
You are not reading what I am saying, sorry.
The pro-Attributes lobby as I will call them, are really selling the importance of traditional stats/attributes as being integral to RPGs and any person who says they love stats must be all for the character (and if they don't love states or stats aren't present then they aren't real RPG). I am talking RPGs as a genre as well here, pointing out the murderhobos the poster wants to separate the pro-Attributes from (by making the muderhobos sound especially casual and not deep) can be just as passionate about stats.
And I don't know if you have played Morrowind enough, I think you should experience playing the previous games in depth, because it is possible to min/max. It is possible to unintentionally end up with magewarriorthieves.
Your obsession with these purported obsessions of others is quite telling to say the least while you obsess away. Again, you are describing what can be easily done in Skyrim. Leveling is so easy in Skyrim no matter what skill I choose.
I am starting to loose you here. Have you actually read this thread? The "RPGs must have stats?" That block of text I posted that says "there are two types of TES player?" And my role in the conversation where I give my opinion on stats which is essentially - I don't think RPGs necessarily need them and here is proof in one person thatyou can be as much in love with TES as an Pro-Attributes without needing to be Pro-Attributes. That I can be super dedicated to the cause of rich and meaningful character development and progression but not think attributes are the be all to end all of that.
And that the people who saying "You are either Pro-Attribute or you are one of the majority of dullards the game was dumbed down for who can't possibly care about RPing"? I don't know if you have read this thread enough, I think you should experience reading the previous posts in depth.
This is the first in the posts I have read by you, that you make the "speak for myself" claim, yet you go out of your way to belie this with the very words you typed just before here in this very same post of yours. You, nor I, nor anyone else, gets to tell others what RPing is to them and what is meaningful to them. Since you wanted to make the comparisons, I can just as well do the same thing and actually be consistent about it.
Care to provide an equal or greater number of posts to others where I am categorizing the TES fanbase, gamers in general or RPG games or players that? And I don't remember telling anyone what RPG games are to them. I remember reading a lot of posts saying this. I remember typing a lot about my less then enthusiastic stance on attributes based on my RPGing.
I am not alone, yet you describe two types of TES fans, not three; more inconsistency it seems.
Ooops. I feel silly now. Very silly after typing all this. That block of text in quotes - not mine. I took it from someone elses post to empathize my point about how I dislike people trying to categorize games in such a way. Specifically "you play this way and don't like stats or you play this way and do like stats". I can say "I play this way and would happily live without your in the face stats, ergo I don't fit in either of those categories, ergo there are more then one type of TES player. Ergo there are more than two types of RPGer".