I just didn't wanna worry about if I leveled X skill enough to get a good multiplier.
The lack of attributes in skyrim, though, was a little jarring. But I like it. For the most part.
It does have some problems (like how you can be a master with one-handed weapons, but can only do crap damage with a two-hander), and is too reliant on perks over skills. But that's how Bethesda works. They go too far on the new shiny system that grabs their attention and dial it back in the next game (see Level Scaling in Oblivion)