why the hell did you remove stats, bethesda?

Post » Thu Dec 15, 2011 1:24 pm

Eh, I preferred to play Morrowind/Oblivion with a mod like Galsiah's Character Development, which grew stats naturally out of your skillups (not unlike that suggestion for attributes earlier).

I just didn't wanna worry about if I leveled X skill enough to get a good multiplier.

The lack of attributes in skyrim, though, was a little jarring. But I like it. For the most part.

It does have some problems (like how you can be a master with one-handed weapons, but can only do crap damage with a two-hander), and is too reliant on perks over skills. But that's how Bethesda works. They go too far on the new shiny system that grabs their attention and dial it back in the next game (see Level Scaling in Oblivion)
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Trevi
 
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Post » Thu Dec 15, 2011 11:21 am

In your opinion. To many other people, stats add a LOT to the gameplay experience. Hence why so many people have rightly commented on how lacking character development is in Skyrim. :confused:

I think what it comes down to is there are two types of TES fans. Those who are perfectly happy just running around killing things, exploring some dungeons, collecting loot and doing quests. And those who want rich and meaningful character development and progression behind all that. To the former, stats are just an obstacle to overcome. They're not fussed about spending hours defining who their character is - all they want to do is play around with their character's appearance then make them all-powerful as quickly as possible so they can go and play TES like a sandbox action-adventure game. To the latter group, attributes are a must. They enjoy spending time building their character (not just deciding their physical appearance), and value progression, meaningful choice, consequences for actions, etc. as important aspects of the game.



The type of TES fan that cares about character building and attributes may eventually lose interest in the series as it becomes more action adventure.
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Andrea P
 
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Post » Thu Dec 15, 2011 10:41 pm

Eh, I preferred to play Morrowind/Oblivion with a mod like Galsiah's Character Development, which grew stats naturally out of your skillups (not unlike that suggestion for attributes earlier).


Yes, when I first played with it I think I said out loud "where have you been all my Morrowind life?"

The type of TES fan that cares about character building and attributes may eventually lose interest in the series as it becomes more action adventure.


As a TES fan that cares about character building but not attributes (at least not in the way I think you mean) I don't know what I'll do if it ends up not being an RPG game.

Of course I have no reason to suspect (other then doom and gloom predictions from people who didn't get a game that met their desires mechanics wise) that they are going to stop being an RPG series any time soon, so I'm going to hold off on the hysteria, at least for a couple of more days.
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Emilie Joseph
 
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Post » Thu Dec 15, 2011 9:24 am

I think Bethesda need to take a leaf out of WoW...they made all the same mistakes with talent trees, which are basically the same thing. Useless and uninteresting perks to get to the actual good perks are a no-no, same with lackluster higher level perks. The higher up the tree you go the cooler the abilities need to be.
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Carlos Vazquez
 
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Post » Thu Dec 15, 2011 7:24 am

I think Bethesda need to take a leaf out of WoW...they made all the same mistakes with talent trees, which are basically the same thing. Useless and uninteresting perks to get to the actual good perks are a no-no, same with lackluster higher level perks. The higher up the tree you go the cooler the abilities need to be.



Well, that's just the thing. If you are going to have 200+ perks and practically design the game around them, you are going to end up with a bunch of useless ones. In Oblivion there were a few perks, good one and there weren't a bunch of filler perks that were there just to add content. Without the attributes, the filler perks serve as a progress meter. I honestly don't see much difference in the perks in this game and the Crystarium in Final Fantasy XIII.
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Prisca Lacour
 
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Post » Thu Dec 15, 2011 3:06 pm

Having to choose between: strength, agility, endurance, speed, willpower, intelligence, luck, etc. wich are influenced by the skills you used to level up is wayy more intereseting than putting 1 point in magicka, health and stamina... seriously...

Because instead of picking 7 arbitrary stats to upgrade your health, stamina, and migicka, you just directly pick health stamina and magicka.....

Oblivion was like this:

I have 6 cards, two are blue, two are red, and two are green.
If you pick a blue one, you will get a truck,
If you pick a red one, you will get a motorcycle,
And if you pick a green one, you will get a sports car.

Skyrim is like:

Do you want a truck, a motorcycle, or a sports car?

Do you see?
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Carys
 
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Post » Thu Dec 15, 2011 5:49 pm

Because instead of picking 7 arbitrary stats to upgrade your health, stamina, and migicka, you just directly pick health stamina and magicka.....

Oblivion was like this:

I have 6 cards, two are blue, two are red, and two are green.
If you pick a blue one, you will get a truck,
If you pick a red one, you will get a motorcycle,
And if you pick a green one, you will get a sports car.

Skyrim is like:

Do you want a truck, a motorcycle, or a sports car?

Do you see?


Well in Oblivion you could take all three.
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Gaelle Courant
 
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Post » Thu Dec 15, 2011 1:05 pm

Well in Oblivion you could take all three.

But a smaller amount of each. In Skyrim you could do the same thing by just cycling though them every 3 levels...
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Davorah Katz
 
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Post » Thu Dec 15, 2011 7:43 pm

But a smaller amount of each. In Skyrim you could do the same thing by just cycling though them every 3 levels...



So you're saying that under the hood, it's the same thing?
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LADONA
 
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Post » Thu Dec 15, 2011 12:02 pm

They used to like having several main attributes too, but then they took an arrow in the knee.

QFT
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Claire Mclaughlin
 
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Post » Thu Dec 15, 2011 9:40 pm

They are just appealing to the lowest common denominator. You really think the average 90 IQ console gamer can wrap his brain around more than 3 basic stats and (you do more damage) perks?
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Floor Punch
 
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Post » Thu Dec 15, 2011 1:12 pm

I don't understand why they didn't just expand on Morrowind's system. I mean, I love Call of Duty, perhaps my favorite current-gen series, but I really don't see how making Skyrim more like it by removing stats and just having perks really makes a better overall game. Don't get me wrong, Skyrim is a good game, I've just never been a huge fan of removing mechanics just because the devs feel that they don't work. I mean, why remove when you can expand on something? That's what MW3 did, they kept the traditional killstreaks and added 2 more types of killstreaks altogether, making the possibilities and customizations even more broad. Why should Bethesdas game be different?
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Destinyscharm
 
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Post » Thu Dec 15, 2011 10:11 pm

Yeah, Bethesda definitely took an arrow to the knee on this one... :sadvaultboy:
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Breautiful
 
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Post » Thu Dec 15, 2011 7:04 pm

I don't understand why they didn't just expand on Morrowind's system. I mean, I love Call of Duty, perhaps my favorite current-gen series, but I really don't see how making Skyrim more like it by removing stats and just having perks really makes a better overall game. Don't get me wrong, Skyrim is a good game, I've just never been a huge fan of removing mechanics just because the devs feel that they don't work. I mean, why remove when you can expand on something? That's what MW3 did, they kept the traditional killstreaks and added 2 more types of killstreaks altogether, making the possibilities and customizations even more broad. Why should Bethesdas game be different?


Ah, comparisons to COD. Different type of game, different genre, vastly different setting, different mechanics, different style of progression through the story, different degree of linearity, different notions of PC characterization...

I wonder if such comparisons will ever get old?

They are just appealing to the lowest common denominator. You really think the average 90 IQ console gamer can wrap his brain around more than 3 basic stats and (you do more damage) perks?


I have a sneaking suspicion they would have about as much trouble as you would. :violin:
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David John Hunter
 
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Post » Thu Dec 15, 2011 11:24 am

Released for down syndrome players, and other retards, games nowadays must be accesible by everyone. Remember that.
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Alexander Lee
 
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Post » Thu Dec 15, 2011 2:54 pm

...and is too reliant on perks over skills. But that's how Bethesda works. They go too far on the new shiny system that grabs their attention and dial it back in the next game (see Level Scaling in Oblivion)



That's my biggest gripe. Perks are okay, but not only are they being thrown at us in such great numbers that they're no longer special , my char can level up because of one set of skills and then become totally awesome by investing all the perks in completely unrelated areas. I always liked the rules Bethesda used in their games (your character advances by practicing a skill and getting better at it), but now my char can become better by casting tons of spells and then, as a reward, be able to backstab more effectively.

No system is perfect and people prefer this way and that way. Perks, I guess, are the new black.
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STEVI INQUE
 
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Post » Thu Dec 15, 2011 7:52 am

Because a 100 pound mage she elf should be able to carry as much heavy plate as a 300 pound orc brawler?
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Ana
 
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Post » Thu Dec 15, 2011 2:44 pm

Released for down syndrome players, and other retards, games nowadays must be accesible by everyone. Remember that.


eMateria typed, breathing a deep sigh of relief, for he knew that meant the game would also be accessible to him.





:biggrin: I jest, I jest.





Or Do I? <_<
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Rudi Carter
 
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Post » Thu Dec 15, 2011 2:16 pm

The names are gone, the functions are still here.

Strength: Damage is affected by skills, and carrying capacity by Stamina.
Endurance: Health
Intelligence: Magicka
Willpower: Major enchant
Agility: Not needed, and fairly useless
Speed: No longer needed, as all characters have a BALANCED run speed
Personality: Replaced by Speech, in it's entirety
Luck: Useless attribute is useless



No [censored] way. Just no
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Amy Gibson
 
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Post » Thu Dec 15, 2011 4:53 pm

In your opinion. To many other people, stats add a LOT to the gameplay experience. Hence why so many people have rightly commented on how lacking character development is in Skyrim. :confused:

I think what it comes down to is there are two types of TES fans. Those who are perfectly happy just running around killing things, exploring some dungeons, collecting loot and doing quests. And those who want rich and meaningful character development and progression behind all that. To the former, stats are just an obstacle to overcome. They're not fussed about spending hours defining who their character is - all they want to do is play around with their character's appearance then make them all-powerful as quickly as possible so they can go and play TES like a sandbox action-adventure game. To the latter group, attributes are a must. They enjoy spending time building their character (not just deciding their physical appearance), and value progression, meaningful choice, consequences for actions, etc. as important aspects of the game.


Agreed, to an extent. While what you describe is something I have most definitely followed in a style of role playing, I won't say that Skyrim's change from previous TES games, no matter what I want, isn't working for those who felt those previous games were too hard. I know quite a few gamers who couldn't fathom even Oblivion's system, let alone Morrowind's or even try to learn Daggerfall's. But I'd rather have the older system myself, I like detailing the attributes of my character build. But, I do like Skyrim's a lot and there is a huge potential there to make it very dynamic; I can only hope that for the next TES games.
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jodie
 
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Post » Thu Dec 15, 2011 11:11 am

Because instead of picking 7 arbitrary stats to upgrade your health, stamina, and migicka, you just directly pick health stamina and magicka.....

Oblivion was like this:

I have 6 cards, two are blue, two are red, and two are green.
If you pick a blue one, you will get a truck,
If you pick a red one, you will get a motorcycle,
And if you pick a green one, you will get a sports car.

Skyrim is like:

Do you want a truck, a motorcycle, or a sports car?

Do you see?

Its not like that at all, really.
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Emilie Joseph
 
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Post » Thu Dec 15, 2011 1:31 pm

I thought I would miss the stats but I find I don't really care about them.

I like the focus on the skills and perks without having to worry about balancing a bunch of numbers like you had to do in Oblivion. In Oblivion I was more concerned with balancing out my attributes than in using the skills I really wanted to use. It hindered more than helped my play.
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Mandy Muir
 
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Post » Thu Dec 15, 2011 8:56 pm

Ah, comparisons to COD. Different type of game, different genre, vastly different setting, different mechanics, different style of progression through the story, different degree of linearity, different notions of PC characterization...

I wonder if such comparisons will ever get old?



I was just using an example. Call of Duty has expanded their features while Bethesda just hacks a few more every game since Daggerfall. It's like, why? I don't understand how this makes any game better, regardless of the types of games you enjoy.
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^_^
 
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Post » Thu Dec 15, 2011 2:44 pm

I just miss the short anecdotes and messages we used to get in the level up screens.
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Tyler F
 
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Post » Thu Dec 15, 2011 1:03 pm

I prefer the new system with perks, but each to their own.
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carrie roche
 
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