Imagine if in Oasis you were tasked with something that actually mattered, or a series of game world impacting quests. Breaking into a lab to steal genetically enhanced seeds that could survive radiation, restoring a brahmin to provide non-irradiated milk, destruction of a series of raiders on the wasteland's best farms that are then re-inhabited and fixed up (in-game, actually change) by the inhabitants of Oasis. You would see your actions affecting the game world. Likewise, raiders could hire you to wipe out those pesky Oasisians, or perhaps Dr. Li wants the seeds herself - making you choose between who to sell them to.... The choices would actually have some world impacting morality instead of simple, localized tasks that do NOTHING to change the world or your sense of immersion.
Everything is there at the game developers fingertips. The hard work is mostly done in terms of the world creation - but Bethesda always seems to fall on its face in terms of quest execution and, especially, depth.
The stage is set in FO3 for a war in which the character is hired as a mercenary between the Brotherhood, Talons, Raiders at Evergreen Mills, Slavers etc. but nothing ever materializes.... the player could be hired to steal vital intelligence from each base without being detected (no violence!), or having to assassinate the key leader of each faction (instead of assassinating a group of nobodies for a set of keys for .... loot) which results in a clear decline in their power.
A megalomaniac scientist in a vault decides to have all the scientists and engineers in the wasteland mezzed and brought to his/her vault to work as enslaved help - requiring you to forge a pact with the Slavers, or, vice versa, you are hired to put an end to these mysterious disappearances of the wasteland's best minds. Much more intriguing to me than a non-immersive nonsense quest about some octogenarian that somehow isn't slaughtered by the wasteland's raiders and monsters who sends me for a musical instrument.
I love FO3 but every time I play I get frustrated by the shallow nature of the quests and how non-important and non-impacting they feel to the game world. There is no sense of conflicting loyalties and actions beyond a few quests and some mentions by 3-Dog that never really materialize. Ghouls mention being "shot at on sight" by Brotherhood members but no one sends you to set an example by killing a patrol and impaling them on spikes - followed by escalating acts of justice (terrorism?) against the BOS.
Further, why, in the midst of quests, is there never an offer to switch sides or a third party or even a fourth?
To me the wasteland could have been teeming with quests that flesh out the dynamics between the different settlements in terms of economics, power, military issues etc. with scripting that is clearly "normal" b/c it happens in Oblivion, FO 3 etc. but just without the depth.
Had to vent. I realize many will disagree. And, there are some quests that start to have this feel - but many "end" before they even get started. The Temple of the Union and Paradise Falls set the stage for a huge questline that could have ended in a new utopia for ex-slaves and a decimated Paradise Falls or vice versa or, with the inclusion of other political necessities, other parties getting involved. Instead we are given a few one dimensional quests and then its all over - even though you wonder why the Slavers don't mount an expedition to wipe out the memorial and take it back.
Why is dialogue wasted sending me on a quest for freaking cola when there could be actual emotionally impacting interactions in the wasteland?
There is a poignant, vibrant world that is bequeated to Bethesda by the makers of Fallout and it seems to be wasted in FO3. Ghouls, from the minute you meet Gob, wrench at the heart for some and repulse others yet so little is done with that in a way that stretches across the wasteland..... like setting up voting booths in every settlement and leading the drive or an emancipation/equal civil rights movement and the violent and polical resistance it would meet (bribing officials of each settlement, or threats, or midnight visits from goon squads) etc.
Here's hoping Bethesda hires some creative deep thinkers for FO4 because Bethesda clearly (CLEARLY!) has a vastly talented group of world-creaters - now they need to get some who know how to flesh it out.
J