Why the removal of mysticism?

Post » Wed Oct 13, 2010 4:24 pm

I'd like to note that as far as I understand it, "Mysticism" is a "school" per the Mages' Guild, and it's more accurate to say that "all magic is Mysticism" or "Mysticism is a load of crap, all is just magic".

Per IC lore, there's no Mages' Guild. Hence, the very way the world understands magic has had 200 years to change. Hence, whether we have more, fewer, or the same number of spells, the way they are understood to work together can be totally different. Simply put, the organization responsible for "Mysticism" hasn't existed for ~200 years.
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Rodney C
 
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Post » Thu Oct 14, 2010 4:29 am

I can give a shortened skill list a chance, I think, even thou I prefer Morrowind skill system, but removal of Mysticism is seriously annoying - you don't remove a magic skill from the game where magic skills are part of the lore, how do they explain it: in the last 200 years all mystics just fell of and died? Sorry, lack of enchanting in oblivion could have been explained by us simply not being able to learn to do it - we so enchanted items, so obviously other mages could learn the skill, but just loosing a whole school of magic? That's a barbaric treatment of the games lore.


Or over the past 200 years mages have made discoveries to myticism and through alot of BS-mage experimenting and thinking they decided to renew the manner of how spells are categorized.

Some mages got fed up with how the magic was categorized and decided to organize it the way they see fit through new discoveries of how spells work.

This could be a good BS lore explanation. Just needs some refining.


Besides were in Skyrim, maybe magic is looked on differently.
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Kayleigh Williams
 
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Post » Wed Oct 13, 2010 7:02 pm

I think about magic schools in the same way I think about science. If someone decided that Biochemistry would be merged into Organic Chemistry, or Cell Biology merged into Microbiology, I really wouldn't care because they fulfill similar, if not identical, roles. It's not really changing the way magic works, it just changes the way they are sorted. In fact, I would say that Mysticism breaks logic. If the spells within it are so different in function and use, how does one exactly become good at it? One can be good at Destruction because all of the spells do the same thing, destroy. One can be good at Conjuration because all of the spells summon things. In Mysticism, all of the spells do different things. Do you automatically become good at detecting life because you're good at teleporting, or moving objects remotely? No, I think there are better ways to group the spells in Mysticism and make them relate more closely to other schools. Hell, if they wanted to bring teleports back, you could probably fit them in Conjuration, because you summon yourself from one place to another. I think it's better to come up with ways for the Mysticism spells to fit into other schools than to let them sit in the island of misfit spells.


The way I figured it, The magic types were an inherit law in the universe of mundus just as gravity is also an inherit law. Each type of magic exploits it's own unique set of phenomena; restorative phenomena are unique to restoration, destructive arts are unique to destruction magic, etc. The reason you need to practice each class specifically is because each type of magic is unique, and all it's given spells are performed in the same way, with only the application varying between spells. I always assumed they were called "schools" because some branches of magicians specialized in, researched and taught specific forms of magic; just as there are specific research branches in our universitys, you can only educate new material if you discover new materials, which is why it would be a called a school of magic.

Integrating mysticism into other forms would not be very lore-friendly.


I don't really like Bullsh*t in my lore, it really bothered me in Oblivion that the explanation for Levitation spells being gone was that "the mages guild banned them" (how convenient) even though the real cause was because cities are in separate world cells. It just kills the game.
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Elizabeth Falvey
 
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Post » Wed Oct 13, 2010 6:48 pm

Those who are still lamenting the death of levitation in TES games should welcome the news that the 'dragon voice' that we're going to have in Skyrim will eventually bestow us with a 'teleportation' ability. It's foreseeable that we'll be able to use this to access otherwise inaccessible areas :thumbsup:
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Ann Church
 
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Post » Wed Oct 13, 2010 4:50 pm

The way I figured it, The magic types were an inherit law in the universe of mundus just as gravity is also an inherit law. Each type of magic exploits it's own unique set of phenomena; restorative phenomena are unique to restoration, destructive arts are unique to destruction magic, etc. The reason you need to practice each class specifically is because each type of magic is unique, and all it's given spells are performed in the same way, with only the application varying between spells. I always assumed they were called "schools" because some branches of magicians specialized in, researched and taught specific forms of magic; just as there are specific research branches in our universitys, you can only educate new material if you discover new materials, which is why it would be a called a school of magic.

Integrating mysticism into other forms would not be very lore-friendly.


It's clear from the lore that the schools are considered distinct solely by tradition, so much so that an illusionist was able to publish a paper suggesting that Destruction be merged into Alteration and was taken seriously (although, obviously, ultimately unsuccessful). Mysticism is allegedly an even older school than the others, which probably goes a long way to explaining why it's so ill-defined, and nobody ever had any idea how it worked in the first place. It's entirely plausible that they were just wrong about Mysticism being a discrete kind of magic.
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RObert loVes MOmmy
 
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Post » Thu Oct 14, 2010 3:12 am

Im glad they removed it cause I never once used it to be honest :) and well if they are grouping them into others then I see no problem and whoever put acrobatics and athletics maybe being grouped that would not surprise me and to be honest I would like that to.
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Jarrett Willis
 
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Post » Wed Oct 13, 2010 10:19 pm

I think people are missing the most important point of the new magic system. With Alchemy becoming a regular skill and Mysticism being dropped, the magic categories now follow the Law of Fives. This surely pleases Eris, and she will bless the game with a myriad of bugs and glitches, the likes of which the devs could only dream about causing by themselves. Fnord.
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Scott Clemmons
 
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Post » Thu Oct 14, 2010 8:53 am

Three questions:

Is enchanting a new ability?
Apart from Mysticism, what other abilities have been removed?
Are we talking about 85 NEW spells or 85 spells?(Oblivion has already over 60 spells) Is summon creature a spell or each creature you can summon is a spell?

Thank you.
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Joe Bonney
 
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Post » Thu Oct 14, 2010 7:22 am

Three questions:

Is enchanting a new ability?
Apart from Mysticism, what other abilities have been removed?
Are we talking about 85 NEW spells or 85 spells?(Oblivion has already over 60 spells) Is summon creature a spell or each creature you can summon is a spell?

Thank you.


Any answer for this?
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JaNnatul Naimah
 
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Post » Thu Oct 14, 2010 7:43 am

Three questions:

Is enchanting a new ability?
Apart from Mysticism, what other abilities have been removed?
Are we talking about 85 NEW spells or 85 spells?(Oblivion has already over 60 spells) Is summon creature a spell or each creature you can summon is a spell?

Thank you.

-if you mean 'is it in the game?' then, yes it is. If you mean 'is it a new ability for the series?' then no, it just wasn't in Oblivion.
-no clue, but all the other magic skills are still present
-85 spells types total, which is evidently a little more than Oblivion had.
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The Time Car
 
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