Why the textures look so bad...and possible fix

Post » Mon Jan 31, 2011 9:04 am

Most textures in this game are actually amazing, but some stand out as really bad.

Why?

Go browse around with the CVars.

By default, even on extreme settings, both POM (parallax occulsion mapping) and Texture Streaming are forced to off (0).

Now I'm barely running this game on Extreme and 30 FPS on a GT 240 GDDR5 so enabling them would kill my frame rate but would someone else try enabling them to see if it makes any difference?

It's r_usePOM for parallax occlusion mapping and for texture streaming:

e_TerrainTextureStreamingPoolItemsNum
e_VoxTerInGameTextureStreaming
g_hitDeathReactions_streaming
r_TexturesStreaming
r_TexturesStreamingMaxRequestedJobs
r_TexturesStreamingMaxRequestedMB
r_TexturesStreamingResidencyEnabled
r_TexturesStreamingResidencyThrottle
r_TextureLodDistanceRatio=
s_FileAccess
sys_budget_streamingthroughput
sys_budget_numdrawcalls
sys_budget_soundchannels
sys_budget_sysmem
sys_budget_videomem

Anyone want to give it a shot?

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Channing
 
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Post » Mon Jan 31, 2011 5:41 am

Don't know about trying all that. Can you give me some values with those I can paste into the config file? I'll do that. got 50+ fps, maxed out. I'll test fps before and after.
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Jake Easom
 
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Post » Sun Jan 30, 2011 8:40 pm

You can't use that, because the console CVars are locked.
We can only use 47 (even with config files)
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BaNK.RoLL
 
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Post » Mon Jan 31, 2011 12:16 am

You can't use that, because the console CVars are locked.
We can only use 47 (even with config files)

They work through autoexec.cfg, just not through console.
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Cccurly
 
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Post » Mon Jan 31, 2011 9:40 am

Don't know about trying all that. Can you give me some values with those I can paste into the config file? I'll do that. got 50+ fps, maxed out. I'll test fps before and after.

Um I'll try to find some values that make sense hold on.
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Smokey
 
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Post » Mon Jan 31, 2011 9:49 am

Don't know about trying all that. Can you give me some values with those I can paste into the config file? I'll do that. got 50+ fps, maxed out. I'll test fps before and after.

Well to start try:

r_usePOM=1

I'll post texture streaming values later.
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Rhysa Hughes
 
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Post » Mon Jan 31, 2011 10:34 am

Nope, doesn't change anything. same fps, can't see any evidence of pom.

Let me know when you have those other values I'll test 'em out.
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Adam Baumgartner
 
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Post » Sun Jan 30, 2011 8:50 pm

Texture streaming disabled is actually beneficial; it removes texture popup and todays GPUs have more then enough VRAM to store the textures of an entire level. Texture streaming is most certainly used in the console versions since the PS3 and 360 each only have 256 MB of VRAM. Parallax occlusion mapping being disabled in the PC version is strange though.
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KIng James
 
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Post » Sun Jan 30, 2011 7:11 pm

eeh... they don't work in the autoexec.cfg
I tried it. And btw. you will get an error if you open the console like "CVar r_POM not found" .. :D
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Skrapp Stephens
 
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Post » Mon Jan 31, 2011 7:10 am

because the command is r_usePOM and not r_POM....
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AnDres MeZa
 
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Post » Mon Jan 31, 2011 9:21 am

Tried the r_usePOM command with values of 0, 1, and 3. Could not tell a difference between any of them. If I remember correctly, POM was a DX10 feature anyway. This cvar will be used when the DX11 patch is ready probably.
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Joe Bonney
 
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Post » Mon Jan 31, 2011 3:18 am

yup, that's what is in my autoexec - you can clearly see that's what he said in his first post.
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Rude_Bitch_420
 
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