So... you made a thread, being biased for voice, stating outright that it should stay? You can't just go "This is staying" and then duck out of the reasons both for and against, which IS the politics of it. That's like going "I'm president, deal with it." You're stating outright that you prefer voice and that you WANT it to stay because you personally think it's the "right" way to go about things. At least be honest about that. I'm certainty not saying it's the wrong way, but please don't simply say "This is why things are happening, end of story". That would be like yelling " This is why there's no god" in the middle of a sermon. This very forum being the church. Not sure while I used that metaphor being an atheist, but there you go.
Doesn't mean all have too. Some more modern text games are actually quite nice because of their simplicity (and in some cases smut. >_>), which in turn leads to more content able to be added in because of less resource management. Basically what Nedict said. Going with that "smut" comment for a moment, porm does nothing at all for me, yet very well written erotic text does. Same with voice and no voice. Some things are just simply better left to the imagination for a lot of people, even if not all. Both sides are important. Case in point, neither method works for everyone (In this case voice and not). Simple as. At least not without an option menu to enable/disable certain things/encounters and so forth, which some games actually do. As a result it manages to accommodate everyone. For example "Do you want encounters with X species" or "Do you want immunity to Y disease". Think of it in super mutant terms. some people get off on the risk of being turned into being a big, green hulk (Boy, Fallout needs to do that now that I thought of it), others want to remain as they are from the start. Can you imagine a "mute" playthrough knowing the choice of being able to talk a lot is there? That's what it comes down too, having both sides of the fence in an area there yet picking which side to be on (or on the middle), and even switching back and forth. Unfortunately, voice has come at the cost of overall dialog content, meaning the other side of the fence is now less green. Much like adding chocolate icecream with a full bowl of strawberry yet removing half the strawberry.
1: Morrowind has good story. As do Fallouts 1, 2 and NV (Which you haven't even mentioned). We all know 3 is weak in that regard. Skyrim (and Oblivion) has weaker "main story" but to begin with, those two games never managed to be a NV of the elder scrolls. Additionally ES has not yet had a voiced character and have yet to see if the amount of dialog overall will suffer as a result like it has in 4. ES has steadily gotten weaker in that area as well, so it would be a shame to see even more dialog sacrificed just for a player character voice.
Guess you skipped over the Witcher, huh? It's been done, it's not "new". Nor does "new and different" translate to "better". Additionally it's "replaced" what's been in past Fallout games. Additions are always welcome, replacements are not. Replacements cause a divide (eg: For and against). Which ultimately splits up the playerbase. There are "new" things in Splinter Cell: Blacklist for example. But when there's so many replacements it stops being like past Splinter Cell games. In this example pacing was replaced with being faster and more focused on shooting. Regardless of which way you slice it, once an element has been replaced, it's no longer a part of what has been. Mass Effect has voice and it works well, but it did it from the start. Fallouts 1 and 2 are too old to be fairly compared with newer Fallouts and are a different company but NV is recent and has great dialog which allowed multiple way of doing things. White Glove Society. Kidnap that person? Offer companion? Bust out? So many options. We don't get presented with as many options in terms of dialog in 4. And I refuse to use 3 as a comparison because NV is more recent and works better. NV worked in terms of dialog and progressed in that area very well. Not so in 4. Most likely due to the player character now having a voice, which means more work to do, plus extra funding (which can get very expensive). Again, basically what Nedict said. I'm just adding the cons of player voice beyond "We can pretend it's us". Sorry, I don't sound anything like that and go "Hon." in greeting.
I agree that they could improve on it, and it can work provided there's more variety in terms personality (voices to select) and doesn't sacrifice the overall content in terms of dialog. But why not do that with this game first? Surely it's obvious that the overall content in terms of dialog was lacking. I don't mind waiting on a game if there's going to be "As much overall dialog as there has been in past games". With a clearer understanding other then "Yep. Nope. Sarcastic" without knowing "how" it's played out beforehand. In that light it could be argued that dialog overall hasn't progress, but rather the reverse. If they had simply added voice to "some" of the dialog instead of "all" then I'm sure they could have kept as much dialog content without sacrificing anything while still testing how voice works in 4. Instead they've jumped the gone and put all their eggs in one basket. That only works if you fill the other baskets first (the ones you been using oh so long) and THEN add the new thing. Not only that, they've added TWO new things (settlements), dividing their resources. We could have had, say, a reason to have settlements beyond extra resources (along with better, high tech structures with some damn hints about how to do it.) or as much dialog as well as voice. Both have been tried at once, so as a result both aren't as grand as they could be. They could have held off one or the other for the next game they make and have made the most of both. End result? Not having either be as truly grand as it could be in this game and having to wait years for the next one and hope it makes the most of one or the other. There's only so many things you can do at once before you start going bankrupt. You'd be surprised how expensive MGS: The Phantom Pain was to make. Another example of "trying to do too much and suffering in the long run". You yourself have said "The truth of the matter is they just can't do everything."
In closing, if EVERY game does voice, then EVERY game is being alike. We already have one "mass effect" and one "Elder scrolls". I don't want every series to be doing the "same" thing that others do. I play "different" games to experience "different" things. Mass Effect for the voice and well written story (and blast a few heads), Morrowind with mods for the walls of text and lore/environment (argonaions also feel very beast like with that walk, as they SHOULD be). Kinda have no look over the combat for the most part (Four legged werewolf is very fun though), but it was being it's own thing and acing everything else. There's a reason people complain about being a copy/clone of other games. Because we want different things in different games/series. Not just more of the same. Both old and new and everything in-between. I'm sure voice will stay in SOME games yet to be made, and I don't mind that, but if it starts doing them in ALL and the dialog slips even further downhill when it's already been stronger without voice (Again NV which is newer and an improvement in terms of dialog) then heads are going to roll.
Everything's about opinion. As Einstein once said "Imagination is reality". Or something alike. If games didn't need opinion, there wouldn't be games. Because no one would have an opinion on them.
Yes. For you. But what about those of us that much prefer "being ourselves" in a game and have identified these type of games with exactly that? How you label things isn't going to be how others label things. We both need our labeled things.
I would also like to note that Mass effect 3 has an "auto response" option, which allows players to both "Watch" conversations or "play" them (allowing you to choose responses), or even in-between. A good example of player freedom of choice. And in that example the amount to be said hasn't suffered either. The game has it's flaws coughendingandmultiplayerpointscough but I can see what it did right outside of just gameplay (Which is fun overall 'till you're on at the end with no points due to no net).