There is no right or wrong way to role play.
Of course there is. You play the role, or you play out of character.
If I'm assigned [or create] a Barnie Fief character, then I cannot play him like He-Man or Conan ~Its out of character.
** Here's the thing about it... Barnie (lets keep using him) is a good natured goofball, and instinctively a coward, but can rise to the occasion when its 'deadly?' serious. As a mage he'd be a bumbling one; as a warrior ~he's basically Joxer from the Xena show. As a thief, he's hopeless. So [IMO anyway], his character would get by on the skin of his teeth and never become a mage (unless he started as one). Such a character might not be able to complete the game, but a good RPG would be an enjoyable; and surprising play through.
My last PC in Fallout was named Norbert, and he was a pure negotiator/diplomat jinx; and wound up winning 1500 caps (from 5) at the casino in JunkTown, and http://i271.photobucket.com/albums/jj125/Gizmojunk/proof-1.gif at level 1. :laugh:
(None of the Supermutants will attack him, as he "obviously" belongs there and must be doing something for the Master or the Lou.)
To me, I roleplay in TES games 3 different characters, I have in every game. A Nord Warrior, a Bosmer Assassin, and an Altmer Sorcerer.
I was limited to simply a "Warrior" for my Nord in Oblivion. Likewise, I was limited to a "Sorcerer" for my Altmer, and I was limited to an "Assassin" for my Bosmer.
Now, with the implementation of perks, a more "defined" and honed way to play your character, with the implementation of dual wielding, the new spell combination system, I am opened up to entire new ways to roleplay because my choices have increased tenfold. I am no longer bound by a "class".
I will still be a Nord Warrior. But with my playstyle choice and perk choice, along with the exact number of skills I choose to use, I am the most definitive Nord Warrior I will have ever been come Skyrim.
Role playing is about boundaries ~the boundaries of the role. Its also not about "I" its about "They".