» Thu Jun 16, 2011 10:14 pm
This whole deal is troubling for me.
First - I've never had any particular problem playing characters who are whoever they are in past games. It requires a bit to learn the ins and outs of the system, but once you've got that figured out, it's easy enough to do just what they're claiming they'll finally make it possible for us to do - just go out and play and let things happen on their own and develop naturally. That's the way I play ALL of my characters already. I just had to learn my way around the games to figure out how to do it.
In spite of, and to some degree because of, the claims made about Skyrim, I'm not confident that I'll be able to do the same in it. In past games, there were any number of ways to approach the game, and it was only a matter of figuring out the way that suited my playstyle. It seems that the goal in this one is to narrow it down to a single way to play the game. That way is reputed to be the same as the way I play anyway, but the problem is that if it doesn't actually live up to that claim, then it doesn't appear that there are going to be any alternatives. And it's that lack of alternatives that bothers me the most.
For instance, through different arrangements of majors and minors, I could control the rate at which a character leveled and the maximum possible level s/he'd reach. By carefully arranging majors and minors and specialization, I could give a character a natural aptitude for one skill and a steep learning curve with another - and not just broad categories such as we might be able to get out of the updated doomstones, but individual skills. Then I could just go out and play the game and let everything take care of itself and it all worked out and the character naturally ended up...... whoever s/he ended up. With Skyrim, from what we know so far at least, there's not going to be any way to set any of that up in advance. I'm going to level at the game's pace and to the game's maximum, and I have no choice in the matter. I'm going to gain skills at the game's pace, regardless of the skill and what I might desire for the character, and there'll be no choice in the matter. Again, the closest we've seen to anything that will address that latter is the updated doomstones, which will apparently affect broad categories of things rather than individual skills. In both cases (leveling and specialization), the best I'm going to be able to do is to manipulate things while I'm playing - to metagame. Ironically enough, that's one of the main complaints about Oblivion, and a thing I always managed to avoid in it just by setting the class up right in the first place. It appears that there's a very real chance that I'll end up having to engage in just the sort of metagaming that others complain about, and that for the first time in a TES game, and that specifically because of changes they're making nominally to make metagaming unnecessary.
Remains to be seen, but this is the aspect of the game that concerns me the most. No matter how you look at it, they're narrowing the range of possible ways to approach the game by getting rid of all of the starting differentiation and hinging everything on skills and perks alone. It might well work out, but there's at least a chance that it won't, and if it doesn't, all the eggs are going to be in one basket....