Why theif?

Post » Sat May 28, 2011 11:37 pm

In all TES, stealth characters are mostly reffered to as theives. Now sorry, but in Oblivion robbing houses was near damn useless. The only items worth crap were alchohol(Skooma) or silverware. And the only use I found out of it was a bit of mercentile.
Please make robbing houses and such more interesting and worth it. Because to refer an entire combat class "Theif" and theiving is useless is quite stupid in my opinion. Stealth classes should be reffered as Assasin and such. I mean the stealthiest birthsign was "The Theif", nobody really theives out of profit, it should have been called "The Assasin".
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Rebecca Clare Smith
 
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Post » Sat May 28, 2011 7:14 pm

The Assassin is even more inappropriate. If you're stealthy, chances are you're out of sight because you want to take something, whether it be an object or a life.
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Chris Ellis
 
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Post » Sat May 28, 2011 10:39 pm

In all TES, stealth characters are mostly reffered to as theives. Now sorry, but in Oblivion robbing houses was near damn useless. The only items worth crap were alchohol(Skooma) or silverware. And the only use I found out of it was a bit of mercentile.
Please make robbing houses and such more interesting and worth it. Because to refer an entire combat class "Theif" and theiving is useless is quite stupid in my opinion. Stealth classes should be reffered as Assasin and such. I mean the stealthiest birthsign was "The Theif", nobody really theives out of profit, it should have been called "The Assasin".


Stealth classes in Oblivion:

Acrobat
Agent
Assassin
Bard
Monk
Pilgrim
Thief

Uh yeah, how many "stealth" classes are referred to as Thieves? One out of Seven, looks to me like.

/thread
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Jodie Bardgett
 
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Post » Sat May 28, 2011 1:47 pm

Its a birthsign. Not everyone born under it becomes a thief. Like not everyone who is born under the Mage is a mage.
But i agree with making thievery more fun.
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Josh Dagreat
 
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Post » Sat May 28, 2011 11:51 am

I only commited theft from houses as a thrill and to see how much i could take from the owner until he woke up :yes:
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mike
 
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Post » Sat May 28, 2011 4:36 pm

Indeed, houses should have more loot that we can plunder, perhaps really useless items that only serve as stuff we can sell to our fence? Such as more jewels in houses and more books that are expensive.
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X(S.a.R.a.H)X
 
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Post » Sat May 28, 2011 10:21 am

OR........ keep the thieves guild and then put rich people with big mansions and high security in towns?
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Amanda savory
 
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Post » Sat May 28, 2011 11:23 am

Your mistake is calling the Thief a combat class. Look at the skills under the stealth focus. The only combat related ones are Archery and Light Armour, the rest are passive. Archery keeps you away from your enemies, and serves as a last resort, if you have to kill someone. Light armour, sure, it protects you, but the most important thing is that it preserves your range of motion. A thief doesn't have to fight, because they can sneak by the enemies.

Unfortunately while this mentality was somewhat present in Oblivion, the levelling system ruined the gameplay of stealth a bit, by making a lot of quests nearly impossible.

All that said, I totally agree with you, robbing should be profitable. The devs should look at the Thief games for good manor designs, and with Emil Pagliuaro (sp?) on the team, he might be able to add some of that, and the manors in the cities should be awesome stealth missions in themselves, as an alternative to dungeon crawling for stealth characters.
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Hannah Barnard
 
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Post » Sat May 28, 2011 10:24 am

Yeah, there was [censored] all in houses and getting to the fence's requirement took ages because most things were worth less than 5 gold :confused:
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Lily Something
 
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Post » Sat May 28, 2011 12:30 pm

Yeah, there was [censored] all in houses and getting to the fence's requirement took ages because most things were worth less than 5 gold :confused:


You just robbed the wrong house. Try the Skooma Den in Bravil. :D
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Ash
 
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Post » Sat May 28, 2011 4:15 pm

It's not just the lack of valuable items in homes that made the "theif" ("the if"??) useless in OB. I could have security and sneak at 10 in OB and still go into any house and take whatever I wanted with little to no recourse. The whole system was set up such that being a thief really wasn't a viable career path.

There needs to be more difficulty in breaking and entering, stealing things, and selling them for profit---as well as more valuable items to steal.
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Steph
 
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Post » Sat May 28, 2011 7:15 pm

Stealth classes in Oblivion:

Acrobat
Agent
Assassin
Bard
Monk
Pilgrim
Thief

Uh yeah, how many "stealth" classes are referred to as Thieves? One out of Seven, looks to me like.

/thread

Quoted from UESP wiki "Khajiit, like Argonians, make good thieves due to their bonuses in skills typically associated with stealth-oriented classes". Now seems to me that they are basing an entire combat class on theiving, which as I said; is near damn useless. Yes yes I know they said stealth-oriented. But still they reffer stealth characters as theives, which is wrong.
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Terry
 
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Post » Sat May 28, 2011 2:55 pm

Quoted from UESP wiki "Khajiit, like Argonians, make good thieves due to their bonuses in skills typically associated with stealth-oriented classes". Now seems to me that they are basing an entire combat class on theiving, which as I said; is near damn useless.


First, they're not basing any Combat class on thieving: it's a Stealth class.

Yes yes I know they said stealth-oriented. But still they reffer stealth characters as theives, which is wrong.


It's no more wrong than referring to them as Assassins, like somebody suggested, would be. Thieving, like a "certain other" profession, is one of the oldest occupations in existence. As such, it tends to be used as the archetype for stealth and sneakiness. I'd say all the Monks and Pilgrims who are born under the Thief birthsign don't mind the association at all, since it means the same thing: "I get in, do what I'm there for, and get out with nobody ever knowing I was there."

Not everyone born under the Mage birthsign is a Mage.

Not everyone born under the Atronach is an Atronach.

Not everyone born under the Steed is a horse.
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stevie trent
 
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Post » Sat May 28, 2011 7:58 pm

In all TES, stealth characters are mostly reffered to as theives. Now sorry, but in Oblivion robbing houses was near damn useless. The only items worth crap were alchohol(Skooma) or silverware. And the only use I found out of it was a bit of mercentile.

I started replaying Oblivion a few weeks ago as a thief, and I entirely agree. I would enter a house knowing that I wouldn't get anything from it. I think that they should have more fences (preferably not having each one part of the theives' guild, and have some freelance fences). I would also like to see hunters having more furs and weapons, but royalty having more jewelery and rare clothing articles (maybe have some artifacts that can only be taken by stealing them).
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April
 
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Post » Sat May 28, 2011 1:47 pm

OR........ keep the thieves guild and then put rich people with big mansions and high security in towns?


I like that idea. I mostly broke into houses to steal food to make potions and thus increase my alchemy and then make some quick money. Because I knew I wouldn't find anything else worthwhile, I rarely would sneak farther than the kitchen. I think the game would be more realistic if there was better loot to be found. Maybe the people could have hidden chests/safes in their house with some varying amounts of life savings. I always thought it odd that even the richest/biggest houses didn't have good loot. They must have loads of money but it wasn't reflected in the game.
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Kellymarie Heppell
 
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Post » Sat May 28, 2011 12:53 pm

You just robbed the wrong house. Try the Skooma Den in Bravil. :D

Or any of the stores in Bruma. You go to the smith and you easily make 2-4 thousand gold. Plus the Mage's Guild there has more valuable stuff than any other one and most of it is set in the back room where the alchemist is. It makes it VERY easy to steal all the potions and Alembics at night.
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asako
 
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Post » Sat May 28, 2011 11:20 am

Stealth classes in Oblivion:

Acrobat
Agent
Assassin
Bard
Monk
Pilgrim
Thief

Uh yeah, how many "stealth" classes are referred to as Thieves? One out of Seven, looks to me like.

Although, as observed in previous Elder Scrolls games, more than half of those class-designations are simply "code-speak" for playing a thief/burglar-type character anyhow.

For example, Acrobat ("second-story artist"), Bard ("cutpurse"), etc.
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x_JeNnY_x
 
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Post » Sat May 28, 2011 10:20 am

"Rogue" would work better as a term for generally stealthy possibly criminal character, or they could could just not bother categorizing skills anymore which would be my preference.
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Wanda Maximoff
 
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Post » Sat May 28, 2011 6:04 pm

Does it really matter? I mean...does it really matter that much? Its a name. The name does not make the man. The man makes the name. Call it what you want, sneaking around will still be its main point. A rose by any other name is just as sweet. They could label the stealth catagory strawberries, and it wouldn't matter. It would confuse the hell out of everyone, but the fact that they still sneek around remains the same.
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alyssa ALYSSA
 
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Post » Sun May 29, 2011 2:09 am

It dates back to the fighter mage and thief in the original D&D
In TES it's a gathering of stealth, ranger, thief and social skills who fit better under thief than mage or fighter.
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alyssa ALYSSA
 
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Post » Sat May 28, 2011 10:35 am

nah thief is a way better term than assassin. not every stealth character is going to want to kill, but if they do kill they are still stealing someone's life...
but in my opinion, rogue is the best term because it doesn't imply either stealing or murdering. (although stealth is pretty much pointless unless you want to kill or steal anyways)
so yeah, thief or rogue. not assassin.
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Heather Kush
 
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Post » Sat May 28, 2011 1:18 pm

In all TES, stealth characters are mostly reffered to as theives. Now sorry, but in Oblivion robbing houses was near damn useless. The only items worth crap were alchohol(Skooma) or silverware. And the only use I found out of it was a bit of mercentile.
Please make robbing houses and such more interesting and worth it. Because to refer an entire combat class "Theif" and theiving is useless is quite stupid in my opinion. Stealth classes should be reffered as Assasin and such. I mean the stealthiest birthsign was "The Theif", nobody really theives out of profit, it should have been called "The Assasin".


Do you really expect pauper's house's too contain deadric artifacts? Granted in oblivion there weren't the house vaults to rob but didn't you try the castles or mages guild? you can make a good profit pure thieving if you rob from these places at night and pickpocket in the day.
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Steve Fallon
 
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Post » Sat May 28, 2011 7:11 pm

Quoted from UESP wiki "Khajiit, like Argonians, make good thieves due to their bonuses in skills typically associated with stealth-oriented classes". Now seems to me that they are basing an entire combat class on theiving, which as I said; is near damn useless. Yes yes I know they said stealth-oriented. But still they reffer stealth characters as theives, which is wrong.

but they would make good thieves none the less, so i'm not getting you're argument. is it that they should be called assassins? because where you are coming from the term "assassin" would be "wrong" also.
thief is how most games refer to stealth characters as so why change it?
if the first thing that comes to mind when you hear the word "thief" isn't something like http://cache.gawkerassets.com/assets/images/9/2006/06/Thief3_01.jpg, then you obviously have been living in a cave isolated from the role playing community for at least thirty years.
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Ross Thomas
 
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Post » Sat May 28, 2011 5:54 pm

Some Oblivion mods made thieving better:
Vaults of Cyrodiil
Thieves Arsenal
Thievery in the Imperial City
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Lilit Ager
 
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Post » Sat May 28, 2011 3:16 pm

I have to agree, I was often disappointed when going into houses only to find random and useless/worthless items. It would be nice on occasion to stumble across a Skooma dealer perhaps? Maybe someone who has some type of valuable collection etc. Also let's face it, it's not like these NPC's carry around debit cards and such, so how about hidden gold and other small riches?
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courtnay
 
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