Why there aren't any spears

Post » Sun Oct 24, 2010 5:30 am

Why are there no spears?: Because Todd wants what he likes and he don't give a rat's ass about the fans. He want's Skyrim to be his way.


It's his game.

Go figure.
User avatar
Angela Woods
 
Posts: 3336
Joined: Fri Feb 09, 2007 2:15 pm

Post » Sat Oct 23, 2010 7:09 pm

Thats great and all, but Skyrim has more RPG elements than Oblivion - so it was all kinda pointless to write up.

Whinning about levitation and spears when they confirmed more weapons and more diverse spells than Oblivion is selfish. More is more, too bad if its not specifically what YOU wanted.

They never confirmed any of that.
User avatar
Anthony Santillan
 
Posts: 3461
Joined: Sun Jul 01, 2007 6:42 am

Post » Sun Oct 24, 2010 5:52 am

Very true. Dumbing down=more profit.

Seriously? People believe this [censored]?
Because those "console gamers" hate different weapons right? :bonk:

If you really think that is the way they would cater to "casual gamers", then you're absolutely wrong. I'm not even going to argue about this because if somebody believes something baffling as this, he obviously can't listen to reason...
User avatar
Adam
 
Posts: 3446
Joined: Sat Jun 02, 2007 2:56 pm

Post » Sat Oct 23, 2010 11:37 pm

They never confirmed any of that.

In one of the interviews todd said there is more weapons and armor than Oblivion.


Clearly dumbed down amirite?
User avatar
Kristina Campbell
 
Posts: 3512
Joined: Sun Oct 15, 2006 7:08 am

Post » Sat Oct 23, 2010 8:43 pm

double post
User avatar
Phoenix Draven
 
Posts: 3443
Joined: Thu Jun 29, 2006 3:50 am

Post » Sat Oct 23, 2010 4:30 pm

Actually there was a stab move. Not to mention that it wouldnt even matter. Spears were in NV, they could be implemented into Skyrim.


Those were throwing spears. Not melee spears. And yes they could add throwing spears, but that'll just make everyone go "if they can add throwing spears, why not stabbing spears?! lazy turds!" Also, what skill would it be for then?
User avatar
Amber Ably
 
Posts: 3372
Joined: Wed Aug 29, 2007 4:39 pm

Post » Sun Oct 24, 2010 7:15 am

Seriously? People believe this [censored]?
Because those "console gamers" hate different weapons right? :bonk:

If you really think that is the way they would cater to "casual gamers", then you're absolutely wrong. I'm not even going to argue about this because if somebody believes something baffling as this, he obviously can't listen to reason...

I'm a console gamer. All the PR babble that Todd has spouted points to this.

Those were throwing spears. Not melee spears. And yes they could add throwing spears, but that'll just make everyone go "if they can add throwing spears, why not stabbing spears?! lazy turds!" Also, what skill would it be for then?

Again, you could thrust with spears.
User avatar
Maddy Paul
 
Posts: 3430
Joined: Wed Feb 14, 2007 4:20 pm

Post » Sun Oct 24, 2010 2:57 am

It's his game.

Go figure.



No its not...his game.....
User avatar
Maeva
 
Posts: 3349
Joined: Mon Mar 26, 2007 11:27 pm

Post » Sat Oct 23, 2010 11:57 pm

It probably has more to do with time and money constraints than "teh dumbed down for teh kidz :cryvaultboy: ", otherwise we wouldn't have more weapons than Oblivoin.

They would have to create new

-animations
-models
-perks
-death blows

for each new weapon type.

It svcks that spears couldn't make it, but the line has to be drawn somewhere or the game will never come out. I'm just glad it has more weps/armor than Oblivion. Why aren't you thankful for that? I can imagine BSG employees face palming at this thread as they worked hard to listen to people and increased weapon #'s but people still cry.
User avatar
Wayne Cole
 
Posts: 3369
Joined: Sat May 26, 2007 5:22 am

Post » Sat Oct 23, 2010 5:31 pm

Those were throwing spears. Not melee spears.

http://youtu.be/7luiCYlFLgs 6:06, a melee spear.
User avatar
Miguel
 
Posts: 3364
Joined: Sat Jul 14, 2007 9:32 am

Post » Sun Oct 24, 2010 3:59 am

No its not...his game.....


He's essentially the one making it. (okay I know he's not doing the artwork and such, but you know what I mean.)
If I were in Todds place, I wouldn't add stuff just because some kids don't know how much more energy and time it'll cost to implement and balance such things. If I thought the game would be better of without it, I wouldn't add it.

http://youtu.be/7luiCYlFLgs 6:06, a melee spear.


Well first I didn't buy dead money so I didn't know, and second that isn't a spear animation, he uses almost the exact same animations as a baseball bat or sledge hammer as far as I know.
User avatar
Budgie
 
Posts: 3518
Joined: Sat Oct 14, 2006 2:26 pm

Post » Sat Oct 23, 2010 5:18 pm

http://editiondigital.net/publication/?i=69364&p=87

In the bottom center image the PC is drawing a claymore off his back. There's an enemy in that picture, it looks like some sort of undead zombie or skeleton. Check out how that enemy is holding its weapon. The weapon is a club-like thing.

Telling me it would be so hard to move from that to a spear? In fact, that weapon almost looks like it's some kind of javelin already.

I don't buy it.


I think thats an axe but since it's facing towards the camera and so far away you can't see the egde of it and it looks like a stick instead of an axe look at the other pictures of some druagr most of them have axes with long sticks attached to them.
User avatar
bimsy
 
Posts: 3541
Joined: Wed Oct 11, 2006 3:04 pm

Post » Sat Oct 23, 2010 10:28 pm

Seriously? People believe this [censored]?
Because those "console gamers" hate different weapons right? :bonk:

If you really think that is the way they would cater to "casual gamers", then you're absolutely wrong. I'm not even going to argue about this because if somebody believes something baffling as this, he obviously can't listen to reason...


I don't know about console players, but the casual market (which is larger than just the Wii grandma crowd) does not enjoy spending 5 hours figuring out how the hell the game mechanics work whilst dying every 3 minutes. Say what you want, Oblivion CLEARLY simplified many aspects of Morrowind (even if not all were necessary) and had MUCH less variety + role playing possibilities. You're trying to tell me that the addition of a Quest arrow that points EXACTLY to where you're supposed to go is not over simplification to cater to a more casual audience? What about the "Unkillable (unconscious)"
NPCs, for people who are too afraid of consequences? So you're telling me that the addition of voice acting (with a grand total of 6 actors) and 3 lines spoken by each is not because of gamers who "don't have time to read blocks of text"? Were these things done because BGS somehow forgot how to design good ROLE PLAYING games?? Obviously not! They've just changed the main design philosophies BEHIND the TES series.

Todd said himself that the reason attributes and skills were cut was because noobs create a character, without bothering to read the manual, then find out later that they didn't like that character.
User avatar
Genevieve
 
Posts: 3424
Joined: Sun Aug 13, 2006 4:22 pm

Post » Sat Oct 23, 2010 10:10 pm

Todd said himself that the reason attributes and skills were cut was because noobs create a character, without bothering to read the manual, then find out later that they didn't like that character.


That phrase does bother me because Oblivion's system is not hard at all. Once you figure out how the birthsigns work and the skills it's really easy to play the game. A lot of gamers these days are going down the soft end, "Me wantz more gunz noh" or "Oh it explodes that's awesome" or my personal favorite "Press a button something awesome happens".
User avatar
Roberta Obrien
 
Posts: 3499
Joined: Tue Oct 23, 2007 1:43 pm

Post » Sat Oct 23, 2010 7:59 pm

I don't know about console players, but the casual market (which is larger than just the Wii grandma crowd) does not enjoy spending 5 hours figuring out how the hell the game mechanics work whilst dying every 3 minutes. Say what you want, Oblivion CLEARLY simplified many aspects of Morrowind (even if not all were necessary) and had MUCH less variety + role playing possibilities. You're trying to tell me that the addition of a Quest arrow that points EXACTLY to where you're supposed to go is not over simplification to cater to a more casual audience? What about the "Unkillable (unconscious)"
NPCs, for people who are too afraid of consequences? So you're telling me that the addition of voice acting (with a grand total of 6 actors) and 3 lines spoken by each is not because of gamers who "don't have time to read blocks of text"? Were these things done because BGS somehow forgot how to design good ROLE PLAYING games?? Obviously not! They've just changed the main design philosophies BEHIND the TES series.

Todd said himself that the reason attributes and skills were cut was because noobs create a character, without bothering to read the manual, then find out later that they didn't like that character.

I'm talking about the idea that spears have been removed to dumb down the game is absolutely idiotic. Same with levitation, different armor pieces, and crossbows.
Because casual gamers hate extra features right? Their mind couldn't take the possibilities obviously...

EDIT: Oh and apparently voice acting is now for "casuals" too...
User avatar
Juliet
 
Posts: 3440
Joined: Fri Jun 23, 2006 12:49 pm

Post » Sun Oct 24, 2010 3:55 am


Todd said himself that the reason attributes and skills were cut was because noobs create a character, without bothering to read the manual, then find out later that they didn't like that character.


1. Link.


2. I sweer he said attributes were cut because they were redundant since perks did alot of the same things; and that all of the effects were rolled up into all the 280 perks and 3 stats. Didn't he also say acrobatics and athletics were cut for the same reason and also because people ran/jumped in circles to level up fast?
User avatar
Angela Woods
 
Posts: 3336
Joined: Fri Feb 09, 2007 2:15 pm

Post » Sun Oct 24, 2010 8:58 am

He's essentially the one making it. (okay I know he's not doing the artwork and such, but you know what I mean.)
If I were in Todds place, I wouldn't add stuff just because some kids don't know how much more energy and time it'll cost to implement and balance such things. If I thought the game would be better of without it, I wouldn't add it.



Well first I didn't buy dead money so I didn't know, and second that isn't a spear animation, he uses almost the exact same animations as a baseball bat or sledge hammer as far as I know.




He's not the one coming up with the ideas, envisioning the world, coming up with the story, adding lore, designing the universe, and saying Ah I want this and it will look like this, people keep shining on Todd like he's the George lucas of TES, He isnt, its not his brain child and his position does not make him the end all be all of TES, He is no less and no more important than all the 100 or so team members of Bethesda...its BETHESDA'S Game and saying its Todds game is akin to saying its the game of the next person who takes his position......


and Booheads, yes thats exactly what he said. as well as what Don stated, both are true, and [censored] reasons
User avatar
Alex [AK]
 
Posts: 3436
Joined: Fri Jun 15, 2007 10:01 pm

Post » Sun Oct 24, 2010 6:26 am

I don't know about console players, but the casual market (which is larger than just the Wii grandma crowd) does not enjoy spending 5 hours figuring out how the hell the game mechanics work whilst dying every 3 minutes. Say what you want, Oblivion CLEARLY simplified many aspects of Morrowind (even if not all were necessary) and had MUCH less variety + role playing possibilities. You're trying to tell me that the addition of a Quest arrow that points EXACTLY to where you're supposed to go is not over simplification to cater to a more casual audience? What about the "Unkillable (unconscious)"
NPCs, for people who are too afraid of consequences? So you're telling me that the addition of voice acting (with a grand total of 6 actors) and 3 lines spoken by each is not because of gamers who "don't have time to read blocks of text"? Were these things done because BGS somehow forgot how to design good ROLE PLAYING games?? Obviously not! They've just changed the main design philosophies BEHIND the TES series.

Todd said himself that the reason attributes and skills were cut was because noobs create a character, without bothering to read the manual, then find out later that they didn't like that character.

So true. Although NPCs with unique schedules are the reason we got quest markers IMO. Not saying Im for or against, but they didnt want people wondering where X NPC was, when they were on some pilgrimage to another town.
User avatar
kyle pinchen
 
Posts: 3475
Joined: Thu May 17, 2007 9:01 pm

Post » Sat Oct 23, 2010 11:58 pm

So true. Although NPCs with unique schedules are the reason we got quest markers IMO. Not saying Im for or against, but they didnt want people wondering where X NPC was, when they were on some pilgrimage to another town.

Although I'm rarely the one to suggest this, a good way to fix trying to find npcs would be to increase dialogue with other npcs. Hell introduce some generic house-sitting npc who would tell you where the hell someone went.
User avatar
Rodney C
 
Posts: 3520
Joined: Sat Aug 18, 2007 12:54 am

Post » Sun Oct 24, 2010 1:31 am

Although I'm rarely the one to suggest this, a good way to fix trying to find npcs would be to increase dialogue with other npcs. Hell introduce some generic house-sitting npc who would tell you where the hell someone went.

Yep or just have Quest markers toggled. Get lost without any way to find out whats up? Toggle QM on. Although more dialogue would work as well.
User avatar
Jodie Bardgett
 
Posts: 3491
Joined: Sat Jul 29, 2006 9:38 pm

Post » Sat Oct 23, 2010 10:07 pm

What if there were mounted harpoon/spear guns on city walls it'll be a unique way to kill a dragon but I don't see this happaning

http://www.arcticwebsite.com/WhaleHarpGun1.jpg
User avatar
Del Arte
 
Posts: 3543
Joined: Tue Aug 01, 2006 8:40 pm

Post » Sun Oct 24, 2010 1:42 am

I think it's maybe a balancing issue and not having the time to change every weapon so it isnt over or under powered to the spear. Plus you would have hoards of people complaining and worried if they put them in so either way there going to be dissapointed people :confused:
User avatar
DAVId MArtInez
 
Posts: 3410
Joined: Fri Aug 10, 2007 1:16 am

Post » Sat Oct 23, 2010 11:15 pm

hmmmmm

no idea... maybe the mechanics are just not worth investing the time into, but I can 't be sure.
User avatar
Nicole Coucopoulos
 
Posts: 3484
Joined: Fri Feb 23, 2007 4:09 am

Post » Sun Oct 24, 2010 2:47 am

As mentioned spear animations would be complicated, in addition what skill would they fall under? They aren't blades and they aren't blunt.

The skills are now one handed and two handed.

I don't see how spear animations are hard, but whatever.
User avatar
Soph
 
Posts: 3499
Joined: Fri Oct 13, 2006 8:24 am

Post » Sat Oct 23, 2010 11:14 pm

Because the guy in charge doesn't like them. He don't like crossbows either.

Probably thinks it's stupid to tie a knife to the end of a stick.

Probably thinks adding a stock to a bow is stupid too.

For some reason, which I can't actually figure out, these weapons don't add to game play and don't need to be included.

It does save on animations, though. More room for other, more important stuff, like finishing moves and what not.
User avatar
Enie van Bied
 
Posts: 3350
Joined: Sun Apr 22, 2007 11:47 pm

PreviousNext

Return to V - Skyrim