Why i think buildings and dungeons will be seperate cells

Post » Tue Dec 14, 2010 10:53 am

:facepalm: Morrowind had the same system as Oblivion. The only difference is that in Skyrim the cities are open. Like Morrowind...

...which is better, no? At least better than Oblivion.
Essentially it's like Morrowind now. Good. Oblivions cities being in separate cells were the result of Bethesdas bad job of prioritizing the game engine. A lot of things in Oblivion were a result of that.
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sunny lovett
 
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Post » Tue Dec 14, 2010 4:48 pm

:facepalm: Morrowind had the same system as Oblivion. The only difference is that in Skyrim the cities are open. Like Morrowind...


Confirmed?

Edit: Trailer makes it pretty obviously, just wondered if it was officially stated.
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Sophie Miller
 
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Post » Tue Dec 14, 2010 12:55 pm

On the computer i don't think this is that much of a problem since loading times are generally really fast, on the consoles though i found it rater annoying in Oblivion to be honest, good thing I got an OK rig to run it on the pc now.
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Isabell Hoffmann
 
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Post » Tue Dec 14, 2010 5:31 pm

Oblivions cities being in separate cells were the result of Bethesdas bad job of prioritizing the game engine. A lot of things in Oblivion were a result of that.


BZZT. a lot of things in Oblivion were the result of Bethesda not having final hardware until six months before the game was released and therefore having no idea how the [censored] they were going to pull off what they wanted to pull for the game. they did about as good a job as anyone could have reasonably expected given the circumstances surrounding the game's development cycle.
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Laura-Lee Gerwing
 
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Post » Tue Dec 14, 2010 11:47 pm

I actually prefer to have separate cells for buildings (not cities themselves) for a few more game-generations when technology is advanced enough to do it properly. If you did it now, you would have massive lag whenever you are in a city, or the buildings would be vague of any detail.
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Kayla Keizer
 
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Post » Tue Dec 14, 2010 4:36 pm

Essentially it's like Morrowind now. Good.


:slap:

No.
Oblivion... bad.
Morrowind... bad.
Daggerfall... good.
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Kristian Perez
 
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Post » Tue Dec 14, 2010 10:30 pm

now with dragons attacking cities id guess open cities are what we should expect
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MatthewJontully
 
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Post » Tue Dec 14, 2010 9:39 am

:slap:

No.
Oblivion... bad.
Morrowind... bad.
Daggerfall... good.

Nope.
If you think it's feasible to make a game world thousands of square miles completely open with no loading screens with todays level of detail you're dreaming my friend.
But then again, you weren't serious, were you? You just wanted to post something and make it clear you think Daggerfall is better.
:slap:
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^~LIL B0NE5~^
 
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Post » Tue Dec 14, 2010 9:32 pm

Those window screenshots could imply, that there not in poral range !
Portal is a system to make it work to some level.
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Jonny
 
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Post » Wed Dec 15, 2010 2:12 am

Those window screenshots could imply, that there not in poral range !
Portal is a system to make it work to some level.


Windows more likely imply illuminated windows at night.
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Kortniie Dumont
 
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Post » Tue Dec 14, 2010 4:53 pm

http://www.computerandvideogames.com/viewer.php?mode=article&id=247727

In the link above there is a town at night, now the building in the middle of the shot has to 'bright' windows. If the building was open then surly we would be able to see through the window (fable games). It seems as though we will have seperate cells like previous games :celebration:


:icecream:

I give you Ice cream and celebrate with you sir! I feel that if the buildings where open there would be a lack of detail and maybe even lag. Besides separate cells just makes everything easier for the CS.

:celebration:
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Rodney C
 
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Post » Tue Dec 14, 2010 11:52 am

:icecream:

I give you Ice cream and celebrate with you sir! I feel that if the buildings where open there would be a lack of detail and maybe even lag. Besides separate cells just makes everything easier for the CS.



if dragons attack cities (thats been conformed) then separate cell cities would feel kinda stupid
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Jaylene Brower
 
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Post » Tue Dec 14, 2010 9:04 pm

as long as the loading times are manageable i'm ok with interiors being separate. from what i've seen in the city footage it looks like they are part of the open world, as in many of the scenes you can see very far into the distance (and what you can see does not look like just a simple background template.
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Ron
 
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Post » Tue Dec 14, 2010 12:37 pm

It will be cool that the cities are awesome, as long as it doesn't affect performance.
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Charles Mckinna
 
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Post » Tue Dec 14, 2010 1:03 pm

b-but...my immersion...it's immersion breaking enough that i have to LOAD THE GAME in order to play it! now they're going to make me look at a loading screen to go from inside to outside? how DARE they?

preorder canceled. Bethesda is dead to me.



because a) settlements are tiny, B) the interiors aren't nearly as detailed as TES interiors and c) the game has a lot less it needs to process at any given time.

ed also i haven't played RDR in a while but i'm pretty sure not every single building in a settlement can be entered, only stores (which are nothing but an in-building menu), inns and some plot areas.

Actually most buildings have alot of detail however, they don't have chests etc lootable items unless you count a shopkeeper as a lootable container. However some buildings e.g the banks have containers but the cities are MUCH smaller than TES cities I think RDR's largest city has around 30 buildings but you can enter half.
Also the guy ^^^^ up there right above me his signature is all you need in life. :D
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Queen
 
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Post » Wed Dec 15, 2010 12:00 am

I actually prefer to have separate cells for buildings (not cities themselves) for a few more game-generations when technology is advanced enough to do it properly. If you did it now, you would have massive lag whenever you are in a city, or the buildings would be vague of any detail.



Yeah. I can only imagine how much it would svck walking into, say, the Market District in Oblivion's Imperial City, and having my computer have to keep track of the hundreds of decorative items each shop contains, all at once. Separate interiors lets them make them much more interesting.
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Kelly Osbourne Kelly
 
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Post » Tue Dec 14, 2010 10:00 pm

Nope.
If you think it's feasible to make a game world thousands of square miles completely open with no loading screens with todays level of detail you're dreaming my friend.
But then again, you weren't serious, were you? You just wanted to post something and make it clear you think Daggerfall is better.
:slap:


I was quite serious. But I wasn't talking about land size. I'm not even sure how you arrived at that.

I am talking about the implementation of open cities and how believable they are within the game world.

Oblivion:
Oblivion's lack of open cities was bad. It really couldn't be helped given what Bethesda had to work with at the time. But not everything about Oblivion cities was bad. What Oblivion did right was having walled cities with specific points of entry. Unfortunately the gates did not lock as you would expect in a land where daedra are attempting to overrun your world.

Morrowind:
Open cities, yay. Problem is, the cities are far TOO open. Morrowind is (was) locked in an ongoing civil war between the great houses. I can understand shanty towns like Hla Oad being undefended. I can even understand Balmora, being more open to western influences having an open door policy. But Ald'ruhn? Allowing anyone to freely come and go as they please? With assassins running around? Sadrith Mora? Where it's illegal walk around town without hospitality papers? Most towns have walls, but these walls do nothing. What you see in game conflicts with what's happening according to lore.

Daggerfall:
On the other hand, we have Daggerfall. An ongoing war between Daggerfall, Wayrest, and Sentinel necessitates the use of walled off cities. But these walls have purpose! They lock at night to keep vampires, were-beasts, highwaymen, invading armies, door-to-door salesmen, etc., away. The average citizen cannot levitate on command, or scale walls. But these do not hold back our intrepid adventurer.

As it pertains to Skyrim, simply doing what Morrowind did is going to lead to another unbelievable, under utilized instance of open cities. Again, another civil war is rocking Skyrim, but none of the cities have gates? Or lock them at night? Ridiculous. What we need is open cities as seen in Daggerfall. Minor unprotected cities like Hla Oad. With big, powerful cities (like those at war with one another) should have high walls, gates, and most importantly, be locked at night. This would give levitation a real use, even if scaled back from the Daggerfall/Morrowind implementation of free flight. To adjust to the lack of climbing, cities could be entered by drainage areas, or by intelligently placed boxes, wagons, and other such things.

Having NPCs with believable schedules, where they travel during the day, and get inside by nightfall would do wonders for believability and make infiltrating a city at night for thieves and assassins that much more enjoyable.
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Taylah Illies
 
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Post » Wed Dec 15, 2010 1:20 am

if dragons attack cities (thats been conformed) then separate cell cities would feel kinda stupid

Let me confirm that in this post i am talking about houses, shops ect & dungeons being seperate cells, i know towns (and cities, fingers crossed) will be open & small buildings such as the windmill in one of the screens.
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Lily
 
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Post » Wed Dec 15, 2010 3:10 am

already been confirmed that they're separate...
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Charlotte X
 
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Post » Tue Dec 14, 2010 12:28 pm

already been confirmed that they're separate...

Link?
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Kelly Upshall
 
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Post » Wed Dec 15, 2010 12:24 am

Link?


Can't find the link, it's an old tweet from Pete. A Pete tweet. Maybe the developer in here will confirm, but trust me, it's been confirmed.
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Robert Garcia
 
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Post » Tue Dec 14, 2010 2:34 pm

how is this a suprise?
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Chantel Hopkin
 
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Post » Wed Dec 15, 2010 2:14 am

in this http://img715.imageshack.us/img715/3308/skyrim1080p9.jpg there seems to be an open area up ahead (notice the light coming into the cave?)

Seems like a good sign to me.

At least it suggest that caves won't have doors like in Oblivion.
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Wayne W
 
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Post » Wed Dec 15, 2010 3:35 am

At least it suggest that caves won't have doors like in Oblivion.


maybe its just a small tunnel in the rocks, doesnt have to be interior of a cave
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carly mcdonough
 
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Post » Wed Dec 15, 2010 4:29 am

What exactly do you mean by "different cells"?
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Isabell Hoffmann
 
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