» Tue Dec 14, 2010 2:26 pm
This still surprises me. I for one, understand that loading all the interiors of a city at the same time as the exterior is, at best, impractical. However, the current system, of dumping the surrounding city and loading the much smaller interior with the character already in it, is fairly flawed, at least for stealth based characters. I still propose that when you attempt to load an interior, you get a load screen, as the game loads that ONE buildings interior IN ADDITION to the existing, loaded exterior. After the load, the character is still standing just outside the unopened door of a now "live" interior. Meaning the concept of staking out the building through windows or such could finally be realized, and thieves wouldn't ever "pop" into a front room of a house to find themselves being stared at by its owner! Of course, now that the door functions like an interior door, concepts like bashing it open could return.
Additionally, this means if you are in a house, or own a house, you would be able to look out and see the city around you! A far cry better then the bunker/ cave houses of Oblivion and Morrowind.
And, of course, Skyrim is a single player game, meaning the player could only ever be in one interior at a time. As the player leaves a building by a certain distance, the interior is "dumped" and returns to opaque windows.
Other then the fact that the "cave"/ "alternate realm of existence" houses are kind of strange and not aesthetically pleasing, they are rather crippling to thieves. I can understand how this could be viewed as a lesser issue for fighter or magic-user players, but please try to understand the impact on burglars!
I think this seems like a very reasonable work around to the interior/ exterior dilemma, but then again, I don't make video games. If someone who DOES could explain how my logic is flawed, I'd appreciate the knowledge.