Why this game!?

Post » Tue Feb 01, 2011 8:24 pm

I have been following Brink for a few months now and have been more excited for this game than any other game that I have played. In fact, this is the first game I have ever pre-ordered. I have no clue why this game attracts me it just does. I want to know why it attracts everyone else as well. I simple have no clue.
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Killer McCracken
 
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Post » Tue Feb 01, 2011 10:35 am

I have been following Brink for a few months now and have been more excited for this game than any other game that I have played. In fact, this is the first game I have ever pre-ordered. I have no clue why this game attracts me it just does. I want to know why it attracts everyone else as well. I simple have no clue.


So many things:

Bots
SMART
Customization
Classes
Objective gametypes


Just to name a few :spotted owl:
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Laura Hicks
 
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Post » Wed Feb 02, 2011 1:20 am

If you don't know, then why ARE you excited for this game :facepalm:
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KiiSsez jdgaf Benzler
 
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Post » Tue Feb 01, 2011 4:14 pm

The art style is what actually grabbed my attention in the first place. Then when i started to learn about the gameplay i also fell in love with the path they were trying to take with this FPS
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Robert Jackson
 
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Post » Tue Feb 01, 2011 9:49 am

I don't know why I am excited. I haven't been much of a fan of objective based shooters like TF2.... There is just something about this game..... :laugh:

Edit: The art does look pretty cool too it seems a lot more cartoony and different from most FPS's
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Maria Leon
 
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Post » Wed Feb 02, 2011 12:21 am

this game is http://www.youtube.com/watch?v=Vr6awhO7w0k
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Holli Dillon
 
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Post » Tue Feb 01, 2011 7:42 pm

And from a hands-on preview (not Neil):
“Then the leaderboard popped up. I had 41 kills and 12 deaths, which as I said was the best on the game. And yet, by score, I was right in the middle of the pack. Why? Because, Rahdo Ham told me, leaderboard score is determined by a variety of factors, including team support. As an engineer, I could buff my teammates weapons, but I didn’t do it enough as I should have. Ham pointed out how a medic was above me on the board because he basically spent the entire game running around healing folks who had been taken down.”

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Kayla Bee
 
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Post » Tue Feb 01, 2011 2:06 pm

Reminds me of Wolfenstein ET. A game I've been playing on and off for over 6 years. The objective based gameplay and classes are very similar, and if its anything like ET in terms of gameplay, it shall be amazing.
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Joanne Crump
 
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Post » Tue Feb 01, 2011 5:28 pm

The customization is what gots me hooked
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Eire Charlotta
 
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Post » Tue Feb 01, 2011 2:40 pm

Reminds me of Wolfenstein ET. A game I've been playing on and off for over 6 years. The objective based gameplay and classes are very similar, and if its anything like ET in terms of gameplay, it shall be amazing.

Can't find you on steam... get the no records found page
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Andrew Lang
 
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Post » Tue Feb 01, 2011 3:37 pm

Because this game sounds like a more complex version of Halo: Reach Invasion. I love Invasion.
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Ronald
 
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Post » Tue Feb 01, 2011 9:52 pm

It's around 2015. Scientists have made a giant man-made island, called the Ark. It is to house a maximum of 5,000 scientists, and everything is completely renewable.



Now it's 2045. You know when Al Gore said in An Inconvenient Truth that global warming could flood the world? That happened. Everyone is dead. The few survivors escaped to the Ark, which went from 5,000 max people to 50,000. There isn't enough food and fresh water to go around, and all of it is being hoarded by the original 5,000 - The Founders.

The Resistance is born, fighting for equal food, water, and resources. In return, the Security is born, fighting to save the Ark and to preserve the Founders' vision.


Some reasons that this is not any old shooter:

-There is no good guy or bad guy. The Resistance see the Security as oppressive and cruel. The Security see the Resistance as terrorists.
-SMART movement system. Hold down a button, and you seamlessly vault, mantle, and slide with ease. Mix that with actual jumping and crouching, and you can walljump, leap across large gaps, and slide tackle - Without having to be a pro!
-Ultra customization. Customize your hat. Your armor. Your tattoos. The iron sights on your gun. The grenade launcher on your shotgun. The double-ammo magazine on your SMG. Even your accent.
-Mingleplayer - There is NO difference between singleplayer, co-op, and multiplayer. Multiplayer is just taking the campaign and replacing all the bots with real people.
-Complete removal of no-skill kills. No noobtubes. No airstrikes instantly killing your team. Every attack that the enemy does, you can counter it. The control is in your hands.



That. All of that. Generally the second half, though.
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Krista Belle Davis
 
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Post » Tue Feb 01, 2011 10:00 am

So many things:

Bots
SMART
Customization
Classes
Objective gametypes


^ This. No need for extra long descriptions or paragraph explanations. Wrath summed it up just the way I would of typed it.
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Marina Leigh
 
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Post » Tue Feb 01, 2011 2:53 pm

SMART
Graphics/ environment.(theres something about that white mmm)
uniqueness
being creative and trying something new and that needs to be done
The passion SD has for what they are creating
customization
the looks. COLOR.. you know other than black and brown. Blue and more blue, reds, everything! :celebration: :celebration:
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Gavin Roberts
 
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Post » Tue Feb 01, 2011 1:06 pm

Because its not...

  • A big "blockbuster" shooter
  • A copy of a big "blockbuster" shooter
  • A game where you feel like a big block unable to jump a table.
  • A game where teamwork is non-existent
  • A game that insipres hackers, boosters, and kill hogs


Thats why.
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SWagg KId
 
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Post » Tue Feb 01, 2011 10:52 pm

For me it's easy:

The Art style first and foremost. The surreal-outlandish cartoon look of the characters and environments had me in a heart beat. It's the same reason why I fell in love with Team Fortress 2. I was so sick and tired of game developers trying to compete to make the most "Real" looking graphics out there. The only thing they succeeded in doing was giving me a head-ache from the strain they were putting on my eyes.

The Cinematic Trailer. Grit, parkour, Jamaican, Big Guy with Machine Gun, more parkour, parkour, parkour, goon stab bug-eyes, epic stare into the distance, EXECUTION!!!......Awesome!

Finally, and y'all are gonna love this one, I've been desperately wanting a good class-based shooter that involves a rag-tag team of resistance fighters going up against a sophisticated military security force. I dreamed of a game like this ever since I'd played the Half-life series. Only instead of being a theoretical physicist in a super-suit r@ping everything in my path like a furby on cocaine, I wanted a class-based game that had a unique art-style, wealth of weapon and customization options, a dedicated objective system where people would work as a team to accomplish a series of complex objectives to further an integrated campaign experience, and to take on the role of a foot soldier who firmly plants his war-boot up the @$$ of any unfortunate snob that gets in my way.

The company "Splash Damage" began production of the game now known as "Brink" shortly after the conception of my idea.

This is why I wanna play Brink.
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ZzZz
 
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Post » Tue Feb 01, 2011 8:46 pm

I ahve been attracted due to the games ability to not take it self soo Dang Seriously. The difference between me and most is the fact that I play to ecsape reality and most people are playing COD and BF and the like for the fact that it's soo real. I love the fact the SD went with the Art style they did and the fact that the game is not one shot one kill makes me a very happy camper.
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ZzZz
 
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Post » Wed Feb 02, 2011 1:00 am

I like Brink because it is sixy. ;)
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Kirsty Collins
 
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Post » Tue Feb 01, 2011 12:09 pm

I love the fact the SD went with the Art style they did and the fact that the game is on shot one kill makes me a very happy camper.

BOO NO CAMPING!!

Lol :hehe:
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tannis
 
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Post » Tue Feb 01, 2011 5:06 pm

First time I saw it I fell in love. That was a video about the SMART. Then when I learned about the story I was hooked, and finally when I found out about everything else I pre-ordered the game and came here to converse with my fellow Brink-tards. :hubbahubba:
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Stryke Force
 
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Post » Tue Feb 01, 2011 4:26 pm

I'll be honest, as awesome as this game is the potential this game has for competitive and tournament play, maybe even Esports down the road is what originally drew me to this game. I have been playing games for an extraordinary long portion of my life and I count myself as more then a fair gamer so this for me looks like the chance to enter competitive or truly pro-gaming like some players now playing for teams involved in Quake, DOOM and any other number of similar games. Maybe my hopes are a little too high but I think everybody needs that "golden ray" in their life to hang onto.
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Shaylee Shaw
 
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Post » Tue Feb 01, 2011 11:41 am

Can't find you on steam... get the no records found page


Sorry, try searching for: =(e)=? xBL!NDx
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Nathan Barker
 
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Post » Tue Feb 01, 2011 12:46 pm

Sorry, try searching for: =(e)=? xBL!NDx

ok thanks
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Jessica Lloyd
 
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Post » Tue Feb 01, 2011 9:14 pm

Because its not...

  • A big "blockbuster" shooter
  • A copy of a big "blockbuster" shooter
  • A game where you feel like a big block unable to jump a table.
  • A game where teamwork is non-existent
  • A game that insipres hackers, boosters, and kill hogs


Thats why.

Yeah pretty much this. ^^
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nath
 
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Post » Tue Feb 01, 2011 1:39 pm

Smart- the art style costumasation- and the story behind it can't wait!!!!!
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Multi Multi
 
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