(Before I get started, i'm not some nublet who has only been playing since WoW, I played from release until planes of power (And muds before that), went to daoc and got 6 50's there, and have been MMO hopping since. I've played the greats in their prime and I've seen new hopefuls pop up only to be swatted down by poor development, I know what makes and breaks and MMO)
It's called instanced pvp, warzones. Daoc did this better than any game I know of.
FFA PvP makes for a failure of a game, pvp'rs tend to be egotistical and grief -- it only works in eve because eve has such an expansive universe that is carefully counterbalanced by it's factions, you don't attack a member of an alliance in his allainces low-sec, they'll have a fvcking fleet hunting you.
Darkfall tried to take this approach, full loot hardcoe pvp, guess what? It's population is so tiny it's barely staying afloat, people got tired of the griefing and quit (.. this is AFTER they fixed the mechanics, mind)
FFA pvp does not make for a nitty-gritty game, it makes it so that childish high levels can gank and grief all day and shit comes to a full stop.
Solution? Look at daoc. It's leveling areas are off limits to PvP, but it's endgame is still tied around it, you go into the RVR lakes if you want to RVr, you get realm ranks for it, you suffer your griefing there.. not when you are trying to level.
Lack of FFA pvp does not make the game any more 'carebear', doesn't make it any less grey, it just makes it so it's more enjoyable for MOST of the MMO community to play, rather than the very small percentage that enjoys all out gank-fests
Exactly why you should have the courage to make a FFA game.
No, IT's not. Believe it or not they're trying to make a game people would enjoy AND trying to make money *gasp* again, look at darkfall, they took that same stance, made FFA pvp, it flopped.
You can't appease the hardcoe gankfest pvpers and the pve players, but guess what.. pve players make up a much large portion of the MMO community, and marketing-wise, if you have to choose between two target audiences, you pick the larger.
As I said, I suggest open rvr lakes/warzones, Places where people who want to pvp can sit all day and pvp, make rare salvage or something only available there so pve players have incentive to venture there aswell, It's a tried and true method.
I'm enough of a bittervet to know what the suits want, and the power they wield.
Not really, the suits want money. Doesn't mean you can't make something both enjoyable and moneymaking. Lots of people have done it, you don't have to go full on open-pvp shake up the foundations to do it.
Hell, best way to do it is be innovative from the open, and don't make sudden changes you can't pay for.
People want something different from their everyday grind, something different from the old tried-and-true formula, It's why AoC's initial sales were so high, the combat system made people go :WANTTOPLAY:
.. problem with AoC is that that combat system wasn't actually in the original design, they just suddenly decided to do it two months before release, ended up having to push the game back several times develop it,. and ended up with not enough time to actually redevelop content for it; The result was a bland, contentless world with fun combat. PEople ragequit.
So my advice Chris, not that you need it, gamesas hasn't failed with a fallout game yet (.. betheseda did a little, but they're not gamesas >_>) Is don't be afraid to shake up the formula, come up with new systems, but make sure you don't bite off more than you can chew, Deliver a half-finished product, and you'll lose a lot of people (.. many MMOS do this, LOTRO did, DDO did, result? 6 months later when they patched evertything up and the game was in perfect condition, the barely got half the subs they did at release, it left a bad taste in everyones mouth and got a stigmata for it. Wasn't until they went F2P that they got their customer base back)
Even though it might not appear so, I will give it a chance, otherwise I wouldn't bother posting.
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Likewise; I have high hopes