Why is time scaled in TES games?

Post » Fri Dec 16, 2011 7:10 pm

Other than to give a player the experience of seeing several days pass in a short time, I cannot fathom why time is scaled so quickly. It's stupid that you can go into a dungeon in the morning, and come out at dusk, when no, it's not so huge that you need an entire day down there.

I understand there's a console command that might slow it down, but will that break the game?
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sam
 
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Post » Fri Dec 16, 2011 9:25 am

Eh..I can't say I agree.
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Lucy
 
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Post » Fri Dec 16, 2011 8:16 pm

Time passes a lot slower in Skyrim than it did in Morrowind and Oblivion.

It's because 1 real minute = 1 real minute would mean most people would only see day and night cycles if they played the game for 24 hours straight. Not ideal.
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Lil Miss
 
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Post » Fri Dec 16, 2011 5:17 pm

Actually, time scale changes are one of the most common tweaks people make on PC, and one of the most common complaints on console. No, it won't break the game because all it does is change the time passage rate.

Beth's other games used a 30 as a default, but they changed that to 20 for Skyrim. It's still too fast, though, especially in towns (e.g., go into a shop to buy a few items in the morning and it's afternoon or evening when you come out?!) The most popular settings seem to be to set timescale to about 6-12. Setting it to 1 means that the relation to real time is 1 to 1 (i.e., each minute in real time is one minute in the game).
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Breautiful
 
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Post » Fri Dec 16, 2011 9:27 am

300 Hrs/ 24 Hrs/day = 12.5 days


Do you think it would take only 12.5 days to travel all across Skyrim, complete the main quest, every miscellaneous quest, and all the faction quests?
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Kortniie Dumont
 
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Post » Fri Dec 16, 2011 9:39 am

It only seems to pass a lot faster than previous games because the game doesn't freeze when you engage in conversations anymore.
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jeremey wisor
 
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Post » Fri Dec 16, 2011 11:32 am

Because the world is scaled too. If it was real-time you could visit each town in Skyrim 20 times a day :lmao: It doesn't make sense in dungeons though, timescale should lower when in interiors.

And i've been playing with timescale 12 (default is 20) for quite a while and nothing's broken yet.
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herrade
 
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Post » Fri Dec 16, 2011 7:59 am

It only seems to pass a lot faster than previous games because the game doesn't freeze when you engage in conversations anymore.

And that the timescale is actually lower. 1 real minute = 20 ingame minutes as opposed to 30 ingame minutes like it was in Oblivion/Morrowind.
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Jordan Moreno
 
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Post » Fri Dec 16, 2011 6:58 pm

I wonder, if you walked, at walking speed from one hold to another how many in game days it would take. I dont really want to do it myself, but it would interesting to see. I mean walk, not running or jogging.
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Vickytoria Vasquez
 
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Post » Fri Dec 16, 2011 5:38 pm

Not just the time is scaled, but distances and size also. Next time the stars are out, look at the top of a mountain and take one, or two, steps to either side, and note how the stars move relative to the mountain top. There's no way you should see any parallax there, but you do, massive amounts of it.

This is how you can play Skyrim within the span of one human lifetime ;)
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Joey Bel
 
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Post » Fri Dec 16, 2011 8:05 am

I wouldn't want it to be 1:1 time scale then I would never be able to sneak and thieve at night because I sleep at night in real life.
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Prisca Lacour
 
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Post » Fri Dec 16, 2011 12:05 pm

I wouldn't want it to be 1:1 time scale then I would never be able to sneak and thieve at night because I sleep at night in real life.


Somebody isn't being in character..... :whistling:
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Rebecca Dosch
 
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Post » Fri Dec 16, 2011 6:07 pm

Not just the time is scaled, but distances and size also. Next time the stars are out, look at the top of a mountain and take one, or two, steps to either side, and note how the stars move relative to the mountain top. There's no way you should see any parallax there, but you do, massive amounts of it.

This is how you can play Skyrim within the span of one human lifetime ;)


You may have just destroyed my immersion. :(
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naana
 
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Post » Fri Dec 16, 2011 8:52 am

I wouldn't want it to be 1:1 time scale then I would never be able to sneak and thieve at night because I sleep at night in real life.

What? He's not saying it should be synced with real-life time -- just that while you play, it progresses in real time. You could always just wait or sleep until night, for example.
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Shelby Huffman
 
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Post » Fri Dec 16, 2011 4:09 pm

I have had no problem with the time scale. If I want it to be a certain time I just wait a few hours and roleplay my character is taking a break, scouting an area, or making a camp. Something along those lines.
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jess hughes
 
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Post » Fri Dec 16, 2011 2:12 pm

1:1 timescale shouldn't be a problem since we have a wait feature in the game.
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Emma Louise Adams
 
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Post » Fri Dec 16, 2011 7:09 am

Do you guys know how to query what timescale is set? I think once you set it, it stays that way.

I like using 6 I think... it feels reasonable, in that I can take a day trip and do a dungeon or some other quest, get home around night time, sleep and then do something the next day. Sometimes I do go on night missions of course, and sometimes I get stuck and find an Inn.

R
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courtnay
 
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