» Fri Sep 17, 2010 12:21 pm
Well, I know I'm walking into this one but...
I actually think Todd's a bit of a dork. Not in a seriously bad way of course, considering he's the director of a hardcoe RPG game franchise he could be a lot worse, and his comments are far more relaxed than those given by most other game devs, which makes them much more natural and likable, but sometimes it gets a little... toooo relaxed, like he's talking to a group of friends who he assumes have his sense of humor, which if he were addressing this forum directly might make perfect sense, but when he's talking to IGN and game informer and whatnot it just comes off kinda awkward. The example that always comes to mind is when Todd was talking about the Dragon Shouts to Adam Sessler. I'm sorry but introducing your showcase mechanic as "dragon debate" (his literal words) just seems like it'll give people the wrong impression, I listen to TONS of podcasts from IGN, Gamespot and GameInformer among others, and most of them agree that its a very confusing and kind of sissie sounding mechanic. Don't get me wrong, I TOTALLY get what he's trying to say, Dragon Shouts-type magics have existed since the dawn of fantasy, in fact most early forms of magic were based on the idea of a "primal language" that can bend the laws of physics. I get that Todd's trying to seperate Dragon Shouts from "magical chanting" because then the obvious question would arise, why isn't it just another form of magic, but still, watch the G4 interview, when Todd says "Dragon Debate" even Adam looks at him funny.
But whateve, if he's a bit dorky its in a cute way I guess.
More relevant to Skyrim, I like most of the gameplay directions that Todd has driven his team in. Yes streamlining can have its down sides, but, say in melee combat, I can remember how frustrating it was trying to level a low level skill like short blade in morrowind and it takes hours just because you keep "missing" even though you just watched your polygon of a sword slice that mudcrab in twain... but whateve. So I trust the gameplay of Skyrim to be awesome, I loved all the gameplay of Morrowind and Oblivion, and I can only see the issues in each AFTER playing the game for hours and hours and hours. All that being said, I haven't much liked Todd's... I guess I'll call it atmospheric direction since art direction doesn't quite say it. Basically, yes I get that Morrowind is supposed to be a very foreign land, but the step back into the medieval ages in Ob just felt... bland. I mean, except for the occasional mystical creature, which often felt less mystical since almost all of them ended up resorting to just clawing you to death, Ob felt like I was playing around in ancient Rome, not Tamriel. I already KNOW Skyrim will be better at this, and I can't complain TOO much, but the fantasy setting of Skyrim seems almost a bit too cliche fantasy. Now, I'll admit, the more Todd interviews I hear on the subject the more he sells me on the idea, with the "this is the home of men so it should feel familiar" argument, but I dunno. I guess with Morrowind being my introduction to the series (i have gone back and played arena/daggerfall) I don't necissarily want more Morrowind, I wanted Skyrim to be very VERY different from Morrowind, but I also wanted it to be very very different from reality unlike Oblivion, and very very unlike classic fantasy... to be completely original. Thats what I loved about Morrowind, it wasn't just foreign, it wasn't like any fantasy or even science fiction setting I'd ever heard of, ever even dreamed of!
But I realize thats a hell of a lot to ask. Sorry for the wall of text.
So Todds great, yes, definately the right man for TES compared to anyone else in the industry, and not just cause he's been with the series for so long.
But he's still a 9/10