Not because it's in the game, that would be silly. It's the fact that there's obviously been too much sacrificed in place of it. We all know the whole "Choose our own personality" debate (one of the reasons I'd prefer no voice myself), but this is something very different.
Basically, you're now a mindless drone given a bland personality (eg: You MUST care about your family because your character tells them to get to the bunker and MUST be calm or sarcastic or none cooperative) and have to pick A, B or C without going into insightful, deep conversations anymore. Remember in Fallout 1 where you could talk your way to victory and have those nice, insightful conversations and talk the master into how he's wrong? Remember sleeping with that mobsters daughter in Fallout 2 and having more then 3-4 things to pick from, even if half of them lead to a fight? Or how about talking to that gang with the stockpiles and having multiple ways to do the same quest WITH the addition of other dialog. How about Fallout 3 where those conversations with the brotherhood elder and that wacky AI feel important? Better yet, how about those fun conversations in New Vegas where you can talk the enemy into retreating. And that's just the end part, you can have a lot of fun conversations with the white glove society, guilt people into paying someone when they quit, etc. Sometimes the ultimate plot was just so silly (Super mutants taking over the world) yet I was hooked every moment because of how it all played out.
Remember all that? Yea, I'm not feeling it here. Not in the least. There's voice now and you "react" but that's it. You only ever react and the amount that is said is extremely limited. At least by you. While NPCs always did most of the talking, in past games you at least had a full line or two to state your intentions/pursuit of dialog. And you had anywhere between 4-7 choices of dialog, which in turn could lead to another few options. Now it's 4 at most with single word replies which makes how you react clear as mud. But the worst part? I walk into the mayors office in Diamond city and there's not even a conversation. He just says "Enjoy the city" and that's. it. Where's my side quests/conversation trees with every and any character? Just look at how many NCR majors/The legions centenarians respond and give you things to do, not to mention everything in-between. What really lets this down the most is that this game has the potential to be really, really great, but without this I'm just not feeling it. I've always played games like this to be immersed and pulled into the world. Especially the conversations that go with the multiple ways of doing things. To put it bluntly, I'm not immersed. I was in the past games. So I don't want to hear any silly arguments about "No one plays Bethesda games for this" because guess what, I played past Bethesda games for exactly that. Not just Fallout, but all of them. And up until now it's been a blast. Still is in some ways. But not in this way, my main way. As well as the main way of others I imagine. I'm sure I'm not alone in this.
Everything else about this game is absolutely great, even though higher tech armor/settlement buildings is lacking. Seriously, where's my MK2 army helm with optics that was in NV? But apart from that, superb. Sure, the map might be more "cramped" but I consider that a good thing because now there's more going on. Just because it's an aftermath of a armageddon doesn't mean it has to get that deserted and it keeps things interesting. It feels like a warzone where everyone is fighting to survive. And the wilderness of radiation is really great as well. So overall, great. Sandbox stuff has been aced.
Except for this. The whole reason I got pulled into Fallout in the first place. Along with every other Bethesda game. And without it it's just so... hollow. I feel like a dummy having his strings pulled now, only ever going "Yep. Nope." without knowing how I'm choosing how that plays out. I don't get to decide how to say "This is a good/bad idea because..." which could get you in deep doo doo if you say it the wrong way like in past Fallout games. Basically, I don't feel like I get to choose ultimately or that I'm free anymore when it comes to conversations. It's not the fact that the character has a voice now (I do prefer none voice but I shall remain neutral), it's the fact that the way it's been done has been very simplified and obviously at the cost of not having as much to be said. Not just by me but obviously by the NPCs. It's not a good trade when you sacrifice content that has been in past games. It worked in Mass Effect because it worked from the start. This is a series with "More to be said", not just "Only these things to choose from". The solution is to either add more dialog and conversation trees (more to be said basically) or, if that's too much for the voice actors, go back to none spoken dialog. The best compromise I can think of is both, where major conversation paths have spoken and the rest none spoken. But this just isn't working. It's like a telltale game where I just mostly watch and grab popcorn. Not enough control.
And for those people that don't like lots of dialog, the solution is simple. Keep the shortened dialog for them as an option in the menu. Much like how Mass Effects 3's action/storytelling options are there at the start. I'm almost hoping that Fallout 4 was a "test" for the next one, but even then I think I'd have to say that this game should have been given the attention it deserves in this area. Which it has not. I'm sure most will disagree right now because it's new and hyped, but given time I think it will be made clear. It's only clear to me because, well, I pretty much have no life and spent two days on it already. Having no life does that I suppose. And with that off I go to try and get one.