Why was I forced to join Boethiah cult

Post » Thu Dec 15, 2011 11:30 pm

Then you better not go near enough anyone to pick up rumors. Why does it matter if you picked up a quest you have no intention of completing? No big deal.


Wrong, a warrior or mage would be forced to take the Thieves Guild quest no matter what due to the main storyline, to remain forever unless you decide to go thief. The game still forces quests on you even if you avoid inns.
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Rex Help
 
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Post » Thu Dec 15, 2011 8:29 pm

You cannot decline this quest, because it auto-accepts, even if you press B.

You cannot ignore it because it changes everyone's reaction to you. Before: "For Honor!". After: "They warned me about your honeyed words!"

So em, yeah. Shush, overly devoted fans. Not everything is the player's fault, and this quest is a good exemple.
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lucile davignon
 
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Post » Fri Dec 16, 2011 1:50 am

Wrong, a warrior or mage would be forced to take the Thieves Guild quest no matter what due to the main storyline, to remain forever unless you decide to go thief. The game still forces quests on you even if you avoid inns.

Wrong. You're not forced to join the thieves guild. Tell Brynjolf to screw off and then go talk to the innkeeper. Ta-da! No need to join the Thieves Guild. Also, I still stand by my point that it's no big deal.
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Adam Porter
 
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Post » Fri Dec 16, 2011 1:10 am

Not really, its different from what I am saying. Whats the point of the game if not to complete the journal of quests you have to do? The game FORCES you to undertake quests you dont want. Completely kills the immersion on my part.


Actually it's not different at all. The point here being, if someone tells you to do something in real life, you have the option not to do it, right? The only difference being that you probably don't carry a logbook around where you record everything everyone asks of you. Seriously, if having unwanted quests in your log gets under your skin this badly, I can't even imagine how you'd react to actual misfortune or obstacles.
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Tamika Jett
 
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Post » Fri Dec 16, 2011 4:03 am

Not really, its different from what I am saying. Whats the point of the game if not to complete the journal of quests you have to do? The game FORCES you to undertake quests you dont want. Completely kills the immersion on my part.

No it really dosen't, it acually dosen't force you to do a single thing. It doesn't even force you to level up, you can spend all day in Riverwood chopping wood if you'd like.
You feel you are beeing forced to do something you don't want beacuse you seem to have some type of OCD thing going on.
Just beacuse it's there dosen't mean you haveto do it. If you don't smoke, and someone gives you a ciggarette, are they forcing you to smoke it aswell?

The point of the game is to play it how ever you like, i personally had more fun exploring the dungeons than i did doing quests, there are quests for evil charecters, good charecters, thieves, mages and anything inbetween, dosen't mean you haveto do any or all of them.
And if completing tasks is what's fun, why the hell do you still feel you need to do it if it stops beeing fun?
My pro tip, uncheck the quest marker, go wash your hands 14 times to chillax and try and forget about it.
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Chrissie Pillinger
 
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Post » Thu Dec 15, 2011 7:04 pm

Meh, I watched the initial fight between two of the cultists, took a dagger off the loser and went on my merry way, I got a million things in my quest log I know I won't be completing on this play through, ok a million is exaggerating but you get the picture.
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Eire Charlotta
 
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Post » Fri Dec 16, 2011 3:41 am

Actually it's not different at all. The point here being, if someone tells you to do something in real life, you have the option not to do it, right? The only difference being that you probably don't carry a logbook around where you record everything everyone asks of you. Seriously, if having unwanted quests in your log gets under your skin this badly, I can't even imagine how you'd react to actual misfortune or obstacles.

What if someone asks me to kill their friend, I say no, but everyone acts as if i'd killed him anyway?

Because that is basically how this is working in Skyrim. If you accept the quest, even if you dont do it, as long as its in your quest log then it will affect the NPCs' interractions with you. If you are a "good guy" who saved the realm and suddently everyone treats you with suspicion and mistrust, it completely destroys the immersion.
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josie treuberg
 
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Post » Fri Dec 16, 2011 3:18 am

No it really dosen't, it acually dosen't force you to do a single thing. It doesn't even force you to level up, you can spend all day in Riverwood chopping wood if you'd like.
You feel you are beeing forced to do something you don't want beacuse you seem to have some type of OCD thing going on.
Just beacuse it's there dosen't mean you haveto do it. If you don't smoke, and someone gives you a ciggarette, are they forcing you to smoke it aswell?

The point of the game is to play it how ever you like, i personally had more fun exploring the dungeons than i did doing quests, there are quests for evil charecters, good charecters, thieves, mages and anything inbetween, dosen't mean you haveto do any or all of them.
And if completing tasks is what's fun, why the hell do you still feel you need to do it if it stops beeing fun?
My pro tip, uncheck the quest marker, go wash your hands 14 times to chillax and try and forget about it.

Very well said.
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Reanan-Marie Olsen
 
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Post » Fri Dec 16, 2011 12:19 am

What if someone asks me to kill their friend, I say no, but everyone acts as if i'd killed him anyway?

Because that is basically how this is working in Skyrim. If you accept the quest, even if you dont do it, as long as its in your quest log then it will affect the NPCs' interractions with you. If you are a "good guy" who saved the realm and suddently everyone treats you with suspicion and mistrust, it completely destroys the immersion.

I have never encountered this problem. Every additional NPC interaction has occurred after the completion of the relevant quest.
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Darlene Delk
 
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Post » Fri Dec 16, 2011 4:45 am

Wrong. You're not forced to join the thieves guild. Tell Brynjolf to screw off and then go talk to the innkeeper. Ta-da! No need to join the Thieves Guild. Also, I still stand by my point that it's no big deal.



but..but the games not complex enough to have that in it, it's supposed to be force feeding me and making me think I have no other options while I use little to no brain power!
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Ricky Meehan
 
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Post » Thu Dec 15, 2011 11:40 pm

Just replying to OP, not sure whats been said. If your doing a Justicar RP, then you should not do any daedric quests. Most, if not all give you the option to spite the daedric prince at the end, but why bother in the first place then since your RPing.
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Rhiannon Jones
 
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Post » Fri Dec 16, 2011 8:53 am

It's annoying to have some quest you didn't want to do in your journal. This annoys me in this game as it annoy me in previous ones. Well, not really, the more you used to this, the less it will annoy you. Just ignore it, or better, consider them a reminder of such a baddass your character is, for not letting others decide for him/her.


Guess I just better 'ignore' it then as everyone suggests. But sticking unwanted quests in your journal is just uncalled for. Like they are holding your hand to accept seemingly important quests.
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Lil'.KiiDD
 
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Post » Fri Dec 16, 2011 3:17 am

Are you guys going to complain about everything now? There's a game you can enjoy, stop whining about the details
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Nuno Castro
 
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Post » Fri Dec 16, 2011 3:14 am

You cannot ignore it because it changes everyone's reaction to you. Before: "For Honor!". After: "They warned me about your honeyed words!"


Lol, that's something the guards say when your Speech gets high. "I heard about you and your honeyed words"

OP, you are a mighty Justicar, come on man, you can't give into temptation this easy....
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Jynx Anthropic
 
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Post » Fri Dec 16, 2011 3:35 am

but..but the games not complex enough to have that in it, it's supposed to be force feeding me and making me think I have no other options while I use little to no brain power!

This sarcasm is win. :foodndrink:
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Lovingly
 
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Post » Thu Dec 15, 2011 4:35 pm

Think of it this way, quest log is log of event, you can't get rid of history right?

and the option to do it, is like a temptation of whisper from the evil god. and if you can't resist it and do the quest, then that mean your will is not strong enough to defend against the evil
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Danial Zachery
 
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Post » Fri Dec 16, 2011 12:39 am

I have never encountered this problem. Every additional NPC interaction has occurred after the completion of the relevant quest.

When there is a quest chain that affects intteractions, it will occur after the completion of the first quest in that chain. Sometimes it changes as you complete more quests, most of the time it doesnt (Im still "the new guy fetching mead" for the guards, even after becomming guild leader).

So in this case, since the first quest completes automatically when you kill the cultists, it affects your interractions even if you dont proceed with the next part. Its just a huge design oversight for a supposedly RP-centric game. It doesnt only affect this quest: if you have the bad idea to walk near that lecturing mage on your main quest, you are suddently refered through the game as "that new winterhold mage", even if you have nothing to do with magic (2h orc warrior for exemple).
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Kayla Keizer
 
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Post » Thu Dec 15, 2011 4:36 pm

Lol, that's something the guards say when your Speech gets high. "I heard about you and your honeyed words"

OP, you are a mighty Justicar, come on man, you can't give into temptation this easy....

My speech is at 37... is that considered high? O.o
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Sarah Edmunds
 
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Post » Thu Dec 15, 2011 4:26 pm

This sarcasm is win. :foodndrink:


Wrong, brain power's got nothin to do with it. Its just the desire to want to have a clean quest log with "do-able" quests for my character. I know more than a few who feel the same. I dont want to end the game whilst still having unwanted quests stuck there.
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Jessie Rae Brouillette
 
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Post » Fri Dec 16, 2011 4:19 am

Welcome to The Elder Scrolls.
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Neliel Kudoh
 
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Post » Fri Dec 16, 2011 8:35 am

As a side note, I terribly miss the journal from Morrowind :(
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Michelle davies
 
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Post » Fri Dec 16, 2011 7:20 am

When there is a quest chain that affects intteractions, it will occur after the completion of the first quest in that chain. Sometimes it changes as you complete more quests, most of the time it doesnt (Im still "the new guy fetching mead" for the guards, even after becomming guild leader).

So in this case, since the first quest completes automatically when you kill the cultists, it affects your interractions even if you dont proceed with the next part. Its just a huge design oversight for a supposedly RP-centric game. It doesnt only affect this quest: if you have the bad idea to walk near that lecturing mage on your main quest, you are suddently refered through the game as "that new winterhold mage", even if you have nothing to do with magic (2h orc warrior for exemple).

I think that's an appropriate reaction for taking a quest to kill cultists and proceeding to kill the cultists.

You didn't really counter my point at all. Though, I agree that the reactions for the lower stages of questlines should be removed after proceeding to higher stages.

Also: if you join the College of Winterhold, it's expected that the rumors told about you will have you expressed as a mage.
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Brian LeHury
 
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Post » Fri Dec 16, 2011 5:12 am

You cannot decline this quest, because it auto-accepts, even if you press B.

You cannot ignore it because it changes everyone's reaction to you. Before: "For Honor!". After: "They warned me about your honeyed words!"

So em, yeah. Shush, overly devoted fans. Not everything is the player's fault, and this quest is a good exemple.


Hmm, the honeyed words is because of Speech skill. Sometimes they say that and sometimes they say you can't barter with them like a merchant which also involves Speech.

I have many things that annoy me about this game but something that annoys me even more is when I read the forums and I'm forced to read all these silly complaints.
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Sarah Bishop
 
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Post » Thu Dec 15, 2011 4:31 pm

Welcome to The Elder Scrolls.


Yes actually its my first TES game. Guess I better get used to it then if its always been such, I am liking Skyrim despite its flaws
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Amy Cooper
 
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Post » Thu Dec 15, 2011 8:41 pm

Can you add a vigil of stendarr as your companion? Of not I wonder if it can be done via the console.

I'd love to sacrifice one; I despise the premise that a bunch of mages wearing nothing but robes could be effective at hunting dremora and/or other nasties. Any creature with decent damage resistance would pummel them. They should have been a group of armoured Battlemages at the very least.

EDIT: what the hell is wrong with you? 'thorn in your skin'? really?

Yeah, I had expected a Paladin-ish group.

On topic: I don't think you can realisticly expect to have a counter option for all options in the game, but you can simply refuse to do it.
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Sxc-Mary
 
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