Why was I forced to join Boethiah cult

Post » Thu Dec 15, 2011 5:33 pm

Wrong, brain power's got nothin to do with it. Its just the desire to want to have a clean quest log with "do-able" quests for my character. I know more than a few who feel the same. I dont want to end the game whilst still having unwanted quests stuck there.

Why would obtaining a quest bother someone? Just don't do the quest. So what if you have quests in your quest log that aren't going to be completed. The only thing that makes this a problem is your OCD.
User avatar
GRAEME
 
Posts: 3363
Joined: Sat May 19, 2007 2:48 am

Post » Fri Dec 16, 2011 12:08 am

Wrong, a warrior or mage would be forced to take the Thieves Guild quest no matter what due to the main storyline, to remain forever unless you decide to go thief. The game still forces quests on you even if you avoid inns.


Try speaking to the Inkeeper in Riften. There are several people who can point you towards Esbern, apart from the Theves guild guy. Also, you can complete that quest by dropping the ring and saying you lost It. There are several ways of completing almost every quest.

You cannot decline this quest, because it auto-accepts, even if you press B.

You cannot ignore it because it changes everyone's reaction to you. Before: "For Honor!". After: "They warned me about your honeyed words!"

So em, yeah. Shush, overly devoted fans. Not everything is the player's fault, and this quest is a good exemple.


"I've heard about you and your honeyed words!" is due to your elocuence. It may be bugged (I get "The gods gave you two hands and you use them both for your weapon. I can respect that" and I've never used a two hander).
User avatar
XPidgex Jefferson
 
Posts: 3398
Joined: Fri Sep 08, 2006 4:39 pm

Post » Fri Dec 16, 2011 1:57 am

Try speaking to the Inkeeper in Riften. There are several people who can point you towards Esbern, apart from the Theves guild guy. Also, you can complete that quest by dropping the ring and saying you lost It. There are several ways of completing almost every quest.



"I've heard about you and your honeyed words!" is due to your elocuence. It may be bugged (I get "The gods gave you two hands and you use them both for your weapon. I can respect that" and I've never used a two hander).

I get "The gods gave you two hands and you use both for your weapon. I can respect that." with a two-handed skill of only 30. On that character, I'm a dual-wielder, I just assumed it was because I was holding two weapons (or had taken Dual Flurry).
User avatar
Alkira rose Nankivell
 
Posts: 3417
Joined: Tue Feb 27, 2007 10:56 pm

Post » Fri Dec 16, 2011 8:30 am

"I'm angry that I am required to use my own brain and stray outside the path specified by the mission to find alternative completion methods"...All I'm really hearing from the "forces me to do this quest" complaints.

1. Don't do Boethiah's quest.

2. Sacrifice someone evil; you won't be hurting anyone good. Why? Because you'll be sacrificing an evil person to an evil god.

3. Winterhold college; just tell them you're Dragonborn and shout.

4. Thieves Guild; steal the ring and drop it. You can then tell Brinjolf that you lost the ring and he will let you in. You can even drop it right next to the Argonian's stand so you can roleplay that he will notice it and will thus, still be in his possession.

5. Thieves Guild: like someone else said, talk to the innkeeper.

Yet, this game supposedly only gives you one choice. Of course, this is true if you only follow the quest marker and resort to YouTube instead of looking at the Dragon Claws to figure out the puzzles (ie using common sense and exploring instead of neglecting your brain).
User avatar
Miss K
 
Posts: 3458
Joined: Sat Jan 20, 2007 2:33 pm

Post » Thu Dec 15, 2011 9:06 pm

I get "The gods gave you two hands and you use both for your weapon. I can respect that." with a two-handed skill of only 30. On that character, I'm a dual-wielder, I just assumed it was because I was holding two weapons (or had taken Dual Flurry).

I use sword and board, so nope. As a warrior, I'm also usually referenced as a"sneaky thief". Guard's commentaries are bugged, including those who talk of the Harbringer as "the new guy"
User avatar
Jonathan Windmon
 
Posts: 3410
Joined: Wed Oct 10, 2007 12:23 pm

Post » Fri Dec 16, 2011 1:32 am

Guess I just better 'ignore' it then as everyone suggests. But sticking unwanted quests in your journal is just uncalled for. Like they are holding your hand to accept seemingly important quests.


Are you really complaining about that?

If you are well then I have to use my shout on http://www.youtube.com/watch?v=Ip7QZPw04Ks
User avatar
Sophie Miller
 
Posts: 3300
Joined: Sun Jun 18, 2006 12:35 am

Post » Thu Dec 15, 2011 7:38 pm

I'd like an abandon quest option (just for ending journal bloat) too.
User avatar
Matt Terry
 
Posts: 3453
Joined: Sun May 13, 2007 10:58 am

Post » Fri Dec 16, 2011 12:14 am

My speech is at 37... is that considered high? O.o


I don't know the exact value, but they DO say it when your Speech skill is increased(even the wiki's say so), as Grimtide also pointed, they say the "don't think you can barter with me" thing too. Anyway, when was having a silver tongue an evil thing? But we are going off topic...
User avatar
Sarah Kim
 
Posts: 3407
Joined: Tue Aug 29, 2006 2:24 pm

Post » Fri Dec 16, 2011 8:10 am

I think that's an appropriate reaction for taking a quest to kill cultists and proceeding to kill the cultists.

You didn't really counter my point at all. Though, I agree that the reactions for the lower stages of questlines should be removed after proceeding to higher stages.

I dont think you are familiar with the quest we are talking about...

I dont wanna spoil, so:

Spoiler
You dont get a quest to kill cultists at all. You get a quest to investigate them (who are they?), either from a book you find or by stumbling upon them. When you do, you are asked to lie to and kill an innocent man so you can join the cult's ranks.

Now I understand that at this point you can just press B and ignore it, but since im a "good guy, protector of the weak, champion of justice, blahblah", the logical thing is to press B and kill those men who encourage lying and killing in the name of a dark godess.

Except when you do that, the godess appears and basically forces you to accept the quest (the game auto-accepts it) to kill that innocent man, same as that guy was asking you to do before you kill him.


Now im told I was wrong about the honeyed words thing. Guess its a glitch in my game, cause my speech is abysmal. But still, it remains an extremely strange and illogical direction to take in the quest script. Especially seeing as how it gives you absolutely no option whatsoever
Spoiler
: what if I want to lie to her, grab her boons and do like the current champion (live the life)? What if I want to kill her? Would be logical, seeing as how I just killed her entire cult, no? Hell, i'd settle for flipping her off!

Instead I have 2 choices: ignore her, or become her slave-champion.
It seems to me that in the end, this is what Skyrim is missing desperatly. Its not a matter of combat, and the balance could be better (game becomes rather unchallenging from the mid 30s, even as a non-crafter toon on master), but what I really miss is actually being able to roleplay. Instead I feel like im on rails, and my only real freedom is to choose to jump off the train altogether. I spend more time thinking up funky justifications for out-of-character actions the game forces me to commit then I do thinking up how my guy reacts and who he is.

Cause, you know... i cant actually choose how to react, i can just choose wether to react or not.
User avatar
tegan fiamengo
 
Posts: 3455
Joined: Mon Jan 29, 2007 9:53 am

Post » Thu Dec 15, 2011 6:57 pm

I'd like an abandon quest option (just for ending journal bloat) too.

Why would there be something like that? You're not supposed to pick It up again, this is no MMO. I must admit, though, that the new quest journal is hideous, and miss the directions instead of a quest marker.
User avatar
Lillian Cawfield
 
Posts: 3387
Joined: Thu Nov 30, 2006 6:22 pm

Post » Fri Dec 16, 2011 5:37 am

The quest is there for if you desire to complete it. I think your being overly OCD about a simple mechanic. It really isn't forcing you to undertake anything, it's giving you an option to do it or not by putting it in your log.

Just because someone drops a gun off at my door step doesn't mean I HAVE to use it. My own choices will deem wether I will or not.


Except that gun will remain on your door step unless you use it. I bet stepping over it everyday would get old pretty fast.

It's true, you can choose to ignore it, but I understand what OP is saying. Not being able to cancel a quest (even going out of your way to [censored] it up) creates clutter and it's just annoying. It's no different than having a broken quest (return to jarl of riften) or being forced to carry around 5 amulets of Talos.

I've done 4 daedric quests so far and they all appeared to have an out...according to http://www.uesp.net/wiki/Skyrim:Boethiah%27s_Calling, Boethiah's Calling doesn't.
User avatar
Roberta Obrien
 
Posts: 3499
Joined: Tue Oct 23, 2007 1:43 pm

Post » Thu Dec 15, 2011 4:55 pm

Except that gun will remain on your door step unless you use it. I bet stepping over it everyday would get old pretty fast.

It's true, you can choose to ignore it, but I understand what OP is saying. Not being able to cancel a quest (even going out of your way to [censored] it up) creates clutter and it's just annoying. It's no different than having a broken quest (return to jarl of riften) or being forced to carry around 5 amulets of Talos.

I've done 4 daedric quests so far and they all appeared to have an out...according to http://www.uesp.net/wiki/Skyrim:Boethiah%27s_Calling, Boethiah's Calling doesn't.

So, the 6th day you saw the gun you would shoot someone? It still doesen't make sense.
User avatar
Marguerite Dabrin
 
Posts: 3546
Joined: Tue Mar 20, 2007 11:33 am

Post » Fri Dec 16, 2011 1:30 am

I dont think you are familiar with the quest we are talking about...

I dont wanna spoil, so:

Spoiler
You dont get a quest to kill cultists at all. You get a quest to investigate them (who are they?), either from a book you find or by stumbling upon them. When you do, you are asked to lie to and kill an innocent man so you can join the cult's ranks.

Now I understand that at this point you can just press B and ignore it, but since im a "good guy, protector of the weak, champion of justice, blahblah", the logical thing is to press B and kill those men who encourage lying and killing in the name of a dark godess.

Except when you do that, the godess appears and basically forces you to accept the quest (the game auto-accepts it) to kill that innocent man, same as that guy was asking you to do before you kill him.


Now im told I was wrong about the honeyed words thing. Guess its a glitch in my game, cause my speech is abysmal. But still, it remains an extremely strange and illogical direction to take in the quest script. Especially seeing as how it gives you absolutely no option whatsoever
Spoiler
: what if I want to lie to her, grab her boons and do like the current champion (live the life)? What if I want to kill her? Would be logical, seeing as how I just killed her entire cult, no? Hell, i'd settle for flipping her off!

Instead I have 2 choices: ignore her, or become her slave-champion.
It seems to me that in the end, this is what Skyrim is missing desperatly. Its not a matter of combat, and the balance could be better (game becomes rather unchallenging from the mid 30s, even as a non-crafter toon on master), but what I really miss is actually being able to roleplay. Instead I feel like im on rails, and my only real freedom is to choose to jump off the train altogether. I spend more time thinking up funky justifications for out-of-character actions the game forces me to commit then I do thinking up how my guy reacts and who he is.

Cause, you know... i cant actually choose how to react, i can just choose wether to react or not.

Fully agree, actually. For every quest, there should always be a "No, [censored] you." option. I've come across a few dialogue moments where the response that seems simple, logical, and appropriate, wasn't even available.
User avatar
Iain Lamb
 
Posts: 3453
Joined: Sat May 19, 2007 4:47 am

Post » Thu Dec 15, 2011 4:22 pm

So, the 6th day you saw the gun you would shoot someone? It still doesen't make sense.


I believe what he is saying is that its just annoying and in the way. He is saying those are quality-of-life issues, as in they clutter the interface with stuff you will never use/look at.

As in: there is a gun on your doorstep. You never will use it. Why leave it in the way? Why spend the effort of stepping over it every morning instead of just kicking the damn thing away?

Aka: i think he is saying there should be a way to remove them from the quest log (kinda like abandoning them), just for QoL reasons

one way or another, thats not a biggie imo.
User avatar
Sandeep Khatkar
 
Posts: 3364
Joined: Wed Jul 18, 2007 11:02 am

Post » Fri Dec 16, 2011 6:50 am

So you joined the Thieves' Guild and the College of Winterhold and the Companions, and you committed murder on the orders of an 11-year-old, all because the quest log told you to, and it's one little Daedric shrine that you finally choose to complain about?

Man up and stop doing the quests you don't want to do.

Also:
Buy Zombra? brand panty shields.
User avatar
Emmanuel Morales
 
Posts: 3433
Joined: Sat Oct 06, 2007 2:03 pm

Post » Fri Dec 16, 2011 7:18 am

Either a way to abandon it, or better yet alternative ways to remove the quest in game would be good. For rp I can understand not wanting to do certain things, but wouldn't it be better if there were alternative options? It adds to replay value for one, and it doesn't remove content, rather there is thus alternative content. I don't see why asking for more ways to complete quests is a bad thing from an rp standpoint.
User avatar
adam holden
 
Posts: 3339
Joined: Tue Jun 19, 2007 9:34 pm

Post » Fri Dec 16, 2011 1:07 am

Then you gonna love the Molag Bal quest... it's totally gonna be forced on you and you won't be able to do [censored] ~^
User avatar
An Lor
 
Posts: 3439
Joined: Sun Feb 18, 2007 8:46 pm

Post » Fri Dec 16, 2011 4:48 am

I found amusing how ridiculous are some of the people in this forum. The game is broken, has a glitch, or a program limit and is the customer that complain that is guilt of let that bother him.

"How dare you, dear customer, to complain about a bad configuration on your journal!! Just because the system don't follow the Dragon Age system for example, where you CAN DELETE A QUEST FROM YOUR JOURNAL that doesn't mean its your right to complain!!! Live with that!!!"

Some time i ask why i bother myself in read this nonsense. Maybe i like a good comedy :)!
User avatar
stacy hamilton
 
Posts: 3354
Joined: Fri Aug 25, 2006 10:03 am

Post » Thu Dec 15, 2011 8:00 pm

Dear OP, please understand that these are Skyrim forums and you are not allowed to talk against Skyrim no matter how right you are since all the fan-boys/girls will simply swarm you.
Skyrim has molested you and killed your mother?
Pffft... it's your fault for not ignoring it and RPing that it didn't happen!

On a more serious note, OP has a point.
Skyrim is actually very poor when it comes to making choices.
This is a clear flaw and everyone who says otherwise is just being a fan-boy/girl.

Also, I really don't think that Bethesda will be bothered to fix this, but I do hope that they will at least add a quest bin like I suggested in http://www.gamesas.com/index.php?/topic/1301874-make-things-more-tidy-easier-way-to-poison-weapons/page__p__19597401__fromsearch__1#entry19597401 thread.
User avatar
Wayne W
 
Posts: 3482
Joined: Sun Jun 17, 2007 5:49 am

Post » Fri Dec 16, 2011 2:16 am

I dont think you are familiar with the quest we are talking about...

I dont wanna spoil, so:

Spoiler
You dont get a quest to kill cultists at all. You get a quest to investigate them (who are they?), either from a book you find or by stumbling upon them. When you do, you are asked to lie to and kill an innocent man so you can join the cult's ranks.

Now I understand that at this point you can just press B and ignore it, but since im a "good guy, protector of the weak, champion of justice, blahblah", the logical thing is to press B and kill those men who encourage lying and killing in the name of a dark godess.

Except when you do that, the godess appears and basically forces you to accept the quest (the game auto-accepts it) to kill that innocent man, same as that guy was asking you to do before you kill him.
It gives you absolutely no option whatsoever
Spoiler
: what if I want to lie to her, grab her boons and do like the current champion (live the life)? What if I want to kill her? Would be logical, seeing as how I just killed her entire cult, no? Hell, i'd settle for flipping her off!

Instead I have 2 choices: ignore her, or become her slave-champion.
It seems to me that in the end, this is what Skyrim is missing desperatly. Its not a matter of combat, and the balance could be better (game becomes rather unchallenging from the mid 30s, even as a non-crafter toon on master), but what I really miss is actually being able to roleplay. Instead I feel like im on rails, and my only real freedom is to choose to jump off the train altogether. I spend more time thinking up funky justifications for out-of-character actions the game forces me to commit then I do thinking up how my guy reacts and who he is.

Cause, you know... i cant actually choose how to react, i can just choose wether to react or not.

Spoiler
Or you can sacrifice an evil companion. Like the woman you meat in Namira's quest; problem solved, you killed an evil person for an evil goddess, got her boon (which you can use for good), made the world a little better, and no longer have the entry in your journal. Not all the people you are able to sacrifice are innocent or good; some are literally evil. So yeah, you do get a choice

User avatar
Heather Stewart
 
Posts: 3525
Joined: Thu Aug 10, 2006 11:04 pm

Post » Fri Dec 16, 2011 1:30 am

Spoiler
Or you can sacrifice an evil companion. Like the woman you meat in Namira's quest; problem solved, you killed an evil person for an evil goddess, got her boon (which you can use for good), made the world a little better, and no longer have the entry in your journal. Not all the people you are able to sacrifice are innocent or good; some are literally evil. So yeah, you do get a choice


Well frankly I did not even know there were evil companions. I have not met a single one of them, and I have over 120 hours logged (on 2 different characters). Ive seen neutral ones (mercs), and different kind of good ones, from the calm peacefull to the fierce fighter. No one I could call mean tho, let alone evil o.O

Hell, I even hired the merc once to sacrifice him (figured its just a sellsword, who cares :P), but the first time I clicked on him he goes something like "your friendship means a lot to me" and I thought "oh are you fking kidding me?!?". I felt bad so I let him go :(

P.S. you can stop putting spoiler signs, the thread was moved to Cheats, Hints and Spoilers. :P
User avatar
Skivs
 
Posts: 3550
Joined: Sat Dec 01, 2007 10:06 pm

Post » Thu Dec 15, 2011 5:59 pm

I'll put this as nicely as I can. Your mental deficiencies forced you to do the quest, not the game.
User avatar
Sudah mati ini Keparat
 
Posts: 3605
Joined: Mon Jul 23, 2007 6:14 pm

Post » Fri Dec 16, 2011 4:40 am

I dont think you are familiar with the quest we are talking about...

I dont wanna spoil, so:

Spoiler
You dont get a quest to kill cultists at all. You get a quest to investigate them (who are they?), either from a book you find or by stumbling upon them. When you do, you are asked to lie to and kill an innocent man so you can join the cult's ranks.

Now I understand that at this point you can just press B and ignore it, but since im a "good guy, protector of the weak, champion of justice, blahblah", the logical thing is to press B and kill those men who encourage lying and killing in the name of a dark godess.

Except when you do that, the godess appears and basically forces you to accept the quest (the game auto-accepts it) to kill that innocent man, same as that guy was asking you to do before you kill him.

The funny things is of course that your guy is trying to be all noble and kill those evil guys but instead you're actually proving yourself to be a worthy candidate.

Now im told I was wrong about the honeyed words thing. Guess its a glitch in my game, cause my speech is abysmal. But still, it remains an extremely strange and illogical direction to take in the quest script. Especially seeing as how it gives you absolutely no option whatsoever
Spoiler
: what if I want to lie to her, grab her boons and do like the current champion (live the life)? What if I want to kill her? Would be logical, seeing as how I just killed her entire cult, no? Hell, i'd settle for flipping her off!

Instead I have 2 choices: ignore her, or become her slave-champion.

Again, you proved yourself to be a worthy candidate by your actions which you thought would cause anger but instead caused interest. You would've known that if you had read the in game book that is one way of starting this quest but since you just happened upon them and with good intentions thought you'd do a good deed.

It seems to me that in the end, this is what Skyrim is missing desperatly. Its not a matter of combat, and the balance could be better (game becomes rather unchallenging from the mid 30s, even as a non-crafter toon on master), but what I really miss is actually being able to roleplay. Instead I feel like im on rails, and my only real freedom is to choose to jump off the train altogether. I spend more time thinking up funky justifications for out-of-character actions the game forces me to commit then I do thinking up how my guy reacts and who he is.

Cause, you know... i cant actually choose how to react, i can just choose wether to react or not.

Well, you have to look at it realistically though.I'm sure just about everyone who has played has had several encounters where they'd like there to be more different options. So to please everyone in every encounter the number of options would have to be humongous.


I found amusing how ridiculous are some of the people in this forum. The game is broken, has a glitch, or a program limit and is the customer that complain that is guilt of let that bother him.

"How dare you, dear customer, to complain about a bad configuration on your journal!! Just because the system don't follow the Dragon Age system for example, where you CAN DELETE A QUEST FROM YOUR JOURNAL that doesn't mean its your right to complain!!! Live with that!!!"

Some time i ask why i bother myself in read this nonsense. Maybe i like a good comedy :)!


Personally I don't think the fact that people complain about a game is ridiculous. It's more what they chose to complain about that make me reply. Someone complaining about actual bugs (not things they name as bugs because they may think it's silly) is one thing that I agree with completely.
Threads like this when someone says the game forces them to do a quest just because it's in the log book is for me basically the same as saying a thread here forces me to read and reply to it.
User avatar
[ becca ]
 
Posts: 3514
Joined: Wed Jun 21, 2006 12:59 pm

Post » Fri Dec 16, 2011 12:28 am

I dont think you guys realize how annoying it is to have a quest you dont want on your quest log. Like having a thorn on your skin. Just like when they made you accept the quest for Winterhold College and Thieves Guild.


You are never forced to join the college or thieves guild.
User avatar
CArlos BArrera
 
Posts: 3470
Joined: Wed Nov 21, 2007 3:26 am

Post » Thu Dec 15, 2011 10:11 pm

Well frankly I did not even know there were evil companions. I have not met a single one of them, and I have over 120 hours logged (on 2 different characters). Ive seen neutral ones (mercs), and different kind of good ones, from the calm peacefull to the fierce fighter. No one I could call mean tho, let alone evil o.O

Hell, I even hired the merc once to sacrifice him (figured its just a sellsword, who cares :P), but the first time I clicked on him he goes something like "your friendship means a lot to me" and I thought "oh are you fking kidding me?!?". I felt bad so I let him go :(

P.S. you can stop putting spoiler signs, the thread was moved to Cheats, Hints and Spoilers. :P

There is only a couple, but they more than deserve it. Of course, the one in the Namira quest requires you to basically kill a priest for them; thats when you can have her as a companion. Basically, you do an evil deed to do a good deed. I basically just got Namira's boon, which unlocked the Oblivion Walker achievement for me, reloaded, brought the priest back in, and then killed everyone but the priest (why kill one evil person when you can get the whole group?).

Molag Bal's quest gives you nothing but "Yes or no"; but it is literally an evil god trying to get revenge on his evil goddess rival. "Yes" helps Molag, "No" helps his rival.

I still like to avoid spoilers if I can, just in case lol.

I know what you mean about the companions; I didn't feel that way towards Skyrim's, though. I always felt bad about a few of the ones in New Vegas, though lol.
User avatar
QuinDINGDONGcey
 
Posts: 3369
Joined: Mon Jul 23, 2007 4:11 pm

PreviousNext

Return to V - Skyrim