Why do weapons not holster?

Post » Mon Jan 18, 2016 2:55 am

It'd be really amazing if they did: having a badass sniper on your back, or a sidearm on your thigh. I feel (in my opinion) they [Bethesda] should implement this option in a future update or patch. Every other game had it, why doesn't "Fallout 4"?


I know this is a minor issue but how do all of you feel about it? I would love to hear all of your inputs.


EDIT: This is for platforms such as Xbox One and PlayStation.


EDIT 2: This is for 3rd person lol -- like having your rifle on your back.
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Marina Leigh
 
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Post » Mon Jan 18, 2016 11:12 am

I hate not being able to see my weapon. i would like it if bethesda fixed this .

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ashleigh bryden
 
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Post » Mon Jan 18, 2016 8:58 am

Don't worry, modders will take care of it.

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Louise Lowe
 
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Post » Mon Jan 18, 2016 9:49 am

because we all bought it anyway.


-and they knew we would.



disgusting


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Philip Lyon
 
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Post » Mon Jan 18, 2016 11:14 am



+1
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Lavender Brown
 
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Post » Sun Jan 17, 2016 11:01 pm

this happens to me sometimes, try switching between your point of view to 3rd person and back

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Gemma Archer
 
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Post » Sun Jan 17, 2016 7:59 pm

Sure...


General consensus seems to be that clipping issues were too problematic. Blame the armor layering is my guess.


I also preferred seeing my equipped weapon in a "holster" too, but its not like its a deal-breaker for me.
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stephanie eastwood
 
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Post » Sun Jan 17, 2016 9:13 pm

I guess it's due to animation limitations on some platforms. As I said in another thread on the same issue, that's the way Bioware argued when ME3 no longer featured holstered weapons.

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Matt Terry
 
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Post » Mon Jan 18, 2016 5:56 am

But you can holster! Just press your "reload" key and hold.




Edit: Oh, I see what you mean. You want to see the weapon in third person.


I always play in first person anyway.

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Emily Rose
 
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Post » Mon Jan 18, 2016 12:33 am

I just imagine it's going into my magical suitcase that holds my 6 other weapons..



But really I play in first person so I wouldn't see it much anyways..

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Greg Swan
 
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Post » Mon Jan 18, 2016 8:47 am

It svcks that you can't see your weapons, agreed. Mods will eventually take care of it, because I'm sure Beth won't.



Even if it causes clipping issues, I'll take a bit of clipping any day over my weapon magically disappearing when I'm not using it. We have all these cool looking weapons and no way to see them. Dumb.

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Jah Allen
 
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Post » Mon Jan 18, 2016 10:12 am

All of you are awesome and thank you for sharing your respectful inputs.

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Jack Bryan
 
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Post » Sun Jan 17, 2016 8:04 pm

It's too much programming to do. I'm sure beth tried but some things are just too hard.

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Kelly Osbourne Kelly
 
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Post » Mon Jan 18, 2016 9:20 am

Sure, modders may eventually fix it. But from what I've read, it could take quite a while. Maybe even years before anything decent can be created depending on how difficult it ends up being. And who knows if it'll even make it to consoles. We might be stuck with the stupid GTA thing. If, for whatever reason, this carries over to ES6, it'll be a [censored] travesty.



C'mon random Bethesda employee lurking the board... at least make it optional for those of us who don't care about a little clipping.

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Vahpie
 
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Post » Sun Jan 17, 2016 7:04 pm

The player uses magic pants, that act like a tesseract, like Guybrush from Curse of Monkey Island. Who know what else the player keeps in there, or what was lost.... :o

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Hussnein Amin
 
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Post » Sun Jan 17, 2016 9:07 pm

Honestly? If a guy in Skyrim can have a greataxe, or a greatsword, AND a bow and quiver of arrows visible across his back, along with a dagger on his hip, I don't see why a shotgun or combat rifle accompanied by a side-holstered pistol should be so difficult.

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R.I.P
 
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Post » Sun Jan 17, 2016 9:09 pm

If the gun is small enough, it can be placed in a special place inside the power armor leg, like this: https://youtu.be/2QjXhapNmvM?t=57s



But I guess this will be a nightmare to program.

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Suzy Santana
 
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Post » Mon Jan 18, 2016 7:37 am

I wouldn't mind the clipping either, but some of the guns are huge, especially when crafted. I don't know if I want to see some of those on my back, lol.

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Charlotte Buckley
 
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Post » Sun Jan 17, 2016 11:20 pm

yeah, let me just "holster" my shredding mini gun.
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Bambi
 
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Post » Mon Jan 18, 2016 10:29 am

I mean, it worked in "Fallout 3". You had an ammunition crate on your back.

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Emma louise Wendelk
 
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Post » Mon Jan 18, 2016 1:29 am

Yeah, I don't know how it worked out in FO3, I never tried the minigun in it. In FONV however, about half the time once that crate showed up on your back you couldn't get rid of it... Especially if you were trying to use a combat backpack.

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Stephanie Kemp
 
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Post » Sun Jan 17, 2016 7:21 pm

yea. also read that tidbit.


(*whiny nasally voice): "we couldn't implement it with different clothing, -mehhh- it would clip and and and (rubs eyes) and we just -mehhhhh- we just couldn't make it work like before"



It worked fine in Oblivion with total gearing, bottoms/tops/armors.


Sure, different engine.


whtvr



The fact that you cannot overcome your own limitations means you need to HIRE someone who can, & quit cutting corners at our expense.



pffff like they give even a tiny frik

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Leanne Molloy
 
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Post » Mon Jan 18, 2016 12:54 am

Layered armor and weapon mods who can change an weapon from an uzi sized sub machine gun to an full size rifle.


Still its a bit lazy, earlier games had an offset value on armor and only chest armor counts here.


Yes an cut of shotgun with pistol handle would look a bit weird on the back but better than none.

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Kate Norris
 
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Post » Mon Jan 18, 2016 4:31 am

This bothers me too. I thought video games were supposed to become more technologically advanced, not less. This reverts back to 2002-era Morrowind, when weapons did not show on our characters.

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SexyPimpAss
 
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Post » Mon Jan 18, 2016 12:50 am


Video games are supposed to generate profit. All game features are implemented with this only question in mind: do we make more profit if we do that in the game? than do it. If not, then don't. Technological advancement in games is kinda against profit, it consumes money rather than generate. I will not be surprised if they use the same game engine for Fallout 5, with a few tweaks here and there.

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Alexis Estrada
 
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