Why won't you fall down and bleed to death !

Post » Wed Sep 01, 2010 10:31 am

I'm replaying Oblivion at the moment. And the one thing that has been bugging me for the past years, has happened again, the thing i'm talking about is when you get shot by arrows, you can have like ten arrows in your body, and still swim, jump take skooma and so on. I think they should fix this somehow, something like the Fallout 3 system ? get an arrow through your leg and your crippled or possibly bleed out if not treated ? And weren't the bows alot more powerful now ? And if you get a arrow through the HEAD you're dead. And so on...

Discuss, what do you think ?


Show me one game that DID allow this and didn't svck?
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Naughty not Nice
 
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Post » Wed Sep 01, 2010 12:37 pm

Show me one game that DID allow this and didn't svck?

STALKER? With guns instead of arrows...
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Mari martnez Martinez
 
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Post » Wed Sep 01, 2010 9:21 am

Metal Gear Solid 3 had this really good system for healing wounds/cuts/broken limbs/burns and removing arrows/bullets/poison and even swamp leeches. if you were inflicted with any of these it would effect you're max HP and Stamina

If you are wounded you can either fix the wounds right away for max health/stamina to get back to normal, or wait for the wound to heal.

I think they should (of) use(d) that as an inspiration for Skyrim
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Elle H
 
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Post » Wed Sep 01, 2010 11:07 pm

I would really like it but I think it would be pointless if all it took was a potion or a spell to insta-fix it. In terms of utility, magic has classically been ridiculous anyway. I like the idea of consequences, handicaps, or hardships. But if it's just a matter of a healing spell then it doesn't bring anything to the game but another heal spell I have to cast after each battle and simply becomes and becomes more an annoyance than a feature.

(See: Great bonewalkers in Morrowind - congratulations, due to our randomly spawned creature you get to cast restore attribute 10 times. Or if you can't, you get to walk home naked.)
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Leonie Connor
 
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Post » Wed Sep 01, 2010 5:57 pm

...I wouldn't mind a crippled system. But would be pointless if magic could fix it.

What if your character didn't use magic? :shrug: ...Shouldn't there be a non-magic based healing skill? (Not by just making potions either) :tongue:
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Claire Mclaughlin
 
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Post » Wed Sep 01, 2010 4:17 pm

STALKER? With guns instead of arrows...

Deus Ex too, iirc.
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Matt Terry
 
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Post » Wed Sep 01, 2010 3:30 pm

I fought Mudcrabs more fearsome than you!!! :swear:

errr, sorry couldn't help myself.
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Clea Jamerson
 
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Post » Wed Sep 01, 2010 9:19 pm

Because it's an HP system, derp[censored]
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Amber Ably
 
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Post » Wed Sep 01, 2010 2:28 pm

Seing as Skyrim is heavily inspired by Fallout 3, Im pretty sure you and enemies can have limbs crippled etc.


Uh...what? Can we get some linkage and sources on this vague rumor-like bit of "could-be-information?"
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Stephanie I
 
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Post » Wed Sep 01, 2010 5:21 pm

I would really like it but I think it would be pointless if all it took was a potion or a spell to insta-fix it. In terms of utility, magic has classically been ridiculous anyway. I like the idea of consequences, handicaps, or hardships. But if it's just a matter of a healing spell then it doesn't bring anything to the game but another heal spell I have to cast after each battle and simply becomes and becomes more an annoyance than a feature.

(See: Great bonewalkers in Morrowind - congratulations, due to our randomly spawned creature you get to cast restore attribute 10 times. Or if you can't, you get to walk home naked.)


This is not really a problem about injuries. I think its what TES needs to its combat mechanism.

As for healing wounds making it pointless, you could just add weak injury heal spells at the beginning wich can be improved by perks.

Like a perk = "Healing injuries + 7% increased"
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Alisia Lisha
 
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Post » Wed Sep 01, 2010 10:42 am

I was able to make a mod that made all bullets and sharp weapons cause varying degrees of bleeding in FO3, but the support isn't really there in Oblivion, at least not as nicely in terms of every weapon then being qualified as enchanted. I'm sure there are other ways to do it but they're much more CPU-heavy and complicated. It has always bothered me as well. :/
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CArla HOlbert
 
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Post » Wed Sep 01, 2010 4:54 pm

I was able to make a mod that made all bullets and sharp weapons cause varying degrees of bleeding in FO3, but the support isn't really there in Oblivion, at least not as nicely in terms of every weapon then being qualified as enchanted. I'm sure there are other ways to do it but they're much more CPU-heavy and complicated. It has always bothered me as well. :/


Beth has stated that by default axes can have bleeding damage. So in terms of modability, it sounds like the infrastructure will already be there. We would just have to tinker around with it a bit.
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Silencio
 
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Post » Wed Sep 01, 2010 4:42 pm

Deus Ex too, iirc.

Not bleeding, but limb based damage/penaltoes (and no health bar at all) yes.
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Vivien
 
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Post » Wed Sep 01, 2010 3:49 pm

Please no. This isn't Gears of War.

2nd this. This is a game, I don't want this kind of accuracy. It wouldn't be as fun.
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Keeley Stevens
 
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