Why won't you fall down and bleed to death !

Post » Wed Sep 01, 2010 12:47 pm

I'm replaying Oblivion at the moment. And the one thing that has been bugging me for the past years, has happened again, the thing i'm talking about is when you get shot by arrows, you can have like ten arrows in your body, and still swim, jump take skooma and so on. I think they should fix this somehow, something like the Fallout 3 system ? get an arrow through your leg and your crippled or possibly bleed out if not treated ? And weren't the bows alot more powerful now ? And if you get a arrow through the HEAD you're dead. And so on...

Discuss, what do you think ?
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MARLON JOHNSON
 
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Post » Wed Sep 01, 2010 7:28 pm

I don't recall being able to bleed out in fallout 3.. I could just be forgetting it though.
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Rusty Billiot
 
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Post » Wed Sep 01, 2010 7:14 pm

I think it would be great as an option.
I would gladly play it, but the i win button clan will bi*** a lot and cry a river, and there s enought natural disaster as it is.

So i think bethesda could wake up and give many choice for the players in UI, this would avoid a LOT of discussions like:
Mission specific place indicator;
Eat, drink, sleep;
Runner extreme versus stamina based;
HUD features (individual);
Class VS non class;
weight/encumberance limit vs carry the world on your back;
limited timequest vs wait for you to resolve to do something end of the world;
weapon armor degradation, break vs all is good forever,
Skill based features vs Oblivion tarded minigames;
etc.

that at the end of the day are their fault.
In programing who can more can less, especially when its treated trought excel sheets and timers.
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Shianne Donato
 
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Post » Wed Sep 01, 2010 9:28 am

I don't recall being able to bleed out in fallout 3.. I could just be forgetting it though.


You couldn't. It just had the whole "location X has been crippled, suffer consequence Y" thing.

Which included taking lots of shots to the head, getting your head "crippled", and all it did was give you some blurries every so often. Crippled leg also just slowed your movement, didn't put you on the ground.



Discuss, what do you think ?


No, I'd rather play a Heroic Fantasy game, where my character can take X hitpoints of damage. If I wanted to play an insta-kill game, I'd play Bushido Blade or Counterstrike - games where the "game" is over in minutes, so dying quickly to a random crit doesn't screw the whole thing up.

Adding, for example, "whoops, shot to the head. You die" to Fallout 3 (where the guns had such spread that random bullets were flying everywhere) would just make it a game where you rolled the "ok, do I need to reload my save" lottery several times a fight. That'd be silly.
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Cat
 
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Post » Wed Sep 01, 2010 12:33 pm

I seem to recall reading somewhere that one of the perks, for axe I think it was, was bleeding damage, when you struck someone with an ax they suffer the intial damage of the blow then lose health to bloodloss. Also I would love to see individual limb damage and limb crippling. Perhaps different weapons would have different advantages or effects; axes cause bleeding damage, maces/war hammers have a greater chance of crippling etc.
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Kieren Thomson
 
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Post » Wed Sep 01, 2010 9:13 am

Please no. This isn't Gears of War.
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Kelly Tomlinson
 
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Post » Wed Sep 01, 2010 9:52 pm

I'm not talking about Insta-kill at all, a arrow shot to the head should be very hard to do, other then that, you should have injuries after a battle, it just makes sense, and what does Gears of War have to do with this ?

I just hate the Gears Of War franchise....
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Sammykins
 
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Post » Wed Sep 01, 2010 2:34 pm

and what does Gears of War have to do with this ?

I just hate the Gears Of War franchise....

The bleed out reference just made me think of Gears. I remember always laying there on the ground bleeding out. It would be really lame in TES.
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Marcus Jordan
 
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Post » Wed Sep 01, 2010 9:42 am

The bleed out reference just made me think of Gears. I remember always laying there on the ground bleeding out. It would be really lame in TES.



Oh.. I don't mean it like that way, you should still walk but walking around with a arrow in your leg for a few days, should kill you or atleast do SOMETHING.
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Brad Johnson
 
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Post » Wed Sep 01, 2010 9:21 pm

Yeah, get rid of gravity too as well... Seriously?

I wouldn't mind a crippled system. But would be pointless if magic could fix it.
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Cheryl Rice
 
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Post » Wed Sep 01, 2010 9:53 pm

Seing as Skyrim is heavily inspired by Fallout 3, Im pretty sure you and enemies can have limbs crippled etc.
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emma sweeney
 
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Post » Wed Sep 01, 2010 8:44 am

Seing as Skyrim is heavily inspired by Fallout 3

Source please.
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Alan Whiston
 
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Post » Wed Sep 01, 2010 8:56 pm

Yeah, get rid of gravity too as well... Seriously?

I wouldn't mind a crippled system. But would be pointless if magic could fix it.


I don't think it would be pointless if magic could fix it. If you had a warrior character they are more likely to suffer harsher consequences from being crippled. Whereas being a mage or a healer type you can heal your own wounds.

I don't mind the idea of having a Fallout type system where certain areas of the body become "crippled", however if you do this that means there must be a way to heal yourself. In Fallout there were several drugs to take to fix yourself up, in Skyrim you'd have to find more creative ways to fix yourself up. (If you aren't a magic user)
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jason worrell
 
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Post » Wed Sep 01, 2010 10:33 pm

Yeah, get rid of gravity too as well... Seriously?

I wouldn't mind a crippled system. But would be pointless if magic could fix it.



Why would it be pointless if magic fixed it ? Just make the using of that spell harder, not HP healing but, Cripple healing or trying to stop the bleeding.
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tiffany Royal
 
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Post » Wed Sep 01, 2010 7:19 pm

Source please.


Listen to the Todd Howard podcast and read the articles linked on the Skyrim site. He and others keep talking about how Skyrim, essentially, is the sequel to both Oblivion and Fallout 3. That, in my book, is the same as "we're going to use what we learned from this game and incorporate what worked well and would fit".

And you really can't monopolize limb healing to restoration mages, that would just be silly. How about bandages or something? Would make sense if some bandits/shops had them.
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Je suis
 
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Post » Wed Sep 01, 2010 8:37 am

Listen to the Todd Howard podcast and read the articles linked on the Skyrim site. He and others keep talking about how Skyrim, essentially, is the sequel to both Oblivion and Fallout 3. That, in my book, is the same as "we're going to use what we learned from this game and incorporate what worked well and would fit".

So it's "heavily" influenced by Fallout 3 AND Oblivion, which is an Elder Scrolls game.
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lexy
 
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Post » Wed Sep 01, 2010 12:53 pm

So it's "heavily" influenced by Fallout 3 AND Oblivion, which is an Elder Scrolls game.


Your point being that just because Oblivion is part of TES series Skyrim can't be influenced by Fallout 3?..

Another external inspiration is with the UI system, which Todd said is inspired by apple's UI. He also goes on about how he encourages his team to play all kinds of games and draw inspiration from them all.
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Nicholas
 
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Post » Wed Sep 01, 2010 12:48 pm

Why would it be pointless if magic fixed it ? Just make the using of that spell harder, not HP healing but, Cripple healing or trying to stop the bleeding.




Ugh, no thanks. They're crippling magic enough as it is. I don't want any spells "harder to use." Also not a fan of bleeding out. It wouldn't add anything but annoyance to my gameplay.
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Syaza Ramali
 
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Post » Wed Sep 01, 2010 2:08 pm

Isn't there going to be bleeding in Skyrim? i think heard something about it... maybe it was an axe perk that caused extra bleeding damage?

I might be wrong about that though.
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Isaiah Burdeau
 
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Post » Wed Sep 01, 2010 2:15 pm

Isn't there going to be bleeding in Skyrim? i think heard something about it... maybe it was an axe perk that caused extra bleeding damage?

I might be wrong about that though.


That is a one-handed weapons perk yes, for when using axes. I would imagine that it essentially works as a dot dealing "physical" damage.
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Kayleigh Williams
 
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Post » Wed Sep 01, 2010 6:54 pm

Why would it be pointless if magic fixed it ? Just make the using of that spell harder, not HP healing but, Cripple healing or trying to stop the bleeding.

What about HP Healing will also remove Arrows from your body and stop bleeding ? that will be alot better
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Roberto Gaeta
 
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Post » Wed Sep 01, 2010 8:47 am

Your point being that just because Oblivion is part of TES series Skyrim can't be influenced by Fallout 3?..

Another external inspiration is with the UI system, which Todd said is inspired by apple's UI. He also goes on about how he encourages his team to play all kinds of games and draw inspiration from them all.

Sorry, must have misunderstood your post then. Sounded like you were singling out Fallout 3 as the biggest inspiration.

@Davii How has magic been "crippled"?
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roxxii lenaghan
 
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Post » Wed Sep 01, 2010 11:00 pm

That is a one-handed weapons perk yes, for when using axes. I would imagine that it essentially works as a dot dealing "physical" damage.

so do only axes cause bleeding damage? or when i get shot by arrows or hit by a sword will i bleed as well?

Technically, if the bleeding lasts long enough though, whether it's only for axes or not, characters will be able to "fall down and bleed to death".
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renee Duhamel
 
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Post » Wed Sep 01, 2010 8:56 am

so do only axes cause bleeding damage? or when i get shot by arrows or hit by a sword will i bleed as well?

Technically, if the bleeding lasts long enough though, whether it's only for axes or not, characters will be able to "fall down and bleed to death".


As far as I know, the only real "bleeding" thingy in Skyrim that has been announced is the axe perk. The sword perk is extra damage or something and mace is ignore armour. I dont think they've said anything about perks for bows.

Maybehttp://www.gamesas.com/index.php?/topic/1170249-confirmed-features/page__hl__confirmed+features will have an answer however.
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FLYBOYLEAK
 
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Post » Wed Sep 01, 2010 10:18 pm

What annoyed me in Oblivion is if you were almost dead in the middle of the wilderness and had exhausted your supplies, you could either use the heal minor wounds spell constantly as your magicka restored, or you could instantly fast travel back to civilisation!
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bonita mathews
 
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