Why would you make the same mistake?

Post » Thu Dec 24, 2009 2:49 am

thats easily solved by just going to -> Load game isn't it? So look the feature you want is already built in from the beginning!

Where did i say i wanted that feature?? i said it did'nt bother me either way. Why should it bother anyone having a free roam after completing the game? The thing that suprises me is all the people that are SO against it. You either use it or you dont.
User avatar
Katey Meyer
 
Posts: 3464
Joined: Sat Dec 30, 2006 10:14 pm

Post » Thu Dec 24, 2009 4:23 am

Where did i say i wanted that feature?? i said it did'nt bother me either way. Why should it bother anyone having a free roam after completing the game? The thing that surprises me is all the people that are SO against it. You either use it or you dont.

the same way it suprises me of the people that want it in so badly when it's already there with loading a game before the final battle?
User avatar
Ross Zombie
 
Posts: 3328
Joined: Wed Jul 11, 2007 5:40 pm

Post » Thu Dec 24, 2009 5:48 am

the same way it suprises me of the people that want it in so badly when it's already there with loading a game before the final battle?

well its not there if you have to load a previous save, is it?
If it keeps a selection of fans happy by having free roam at the end, then im not against it. It makes no difference to me either way
User avatar
Nikki Hype
 
Posts: 3429
Joined: Mon Jan 01, 2007 12:38 pm

Post » Thu Dec 24, 2009 12:47 pm

It is basically the same thing, you are returned to the main land, and can continue doing what you wish. *shrugs* All it does would be to do it automatically after the slides or with a pop up asking "do you want to continue?" put "yes" and it loads the world back up right?
User avatar
remi lasisi
 
Posts: 3307
Joined: Sun Jul 02, 2006 2:26 pm

Post » Thu Dec 24, 2009 6:03 am

It is basically the same thing, you are returned to the main land, and can continue doing what you wish. *shrugs* All it does would be to do it automatically after the slides or with a pop up asking "do you want to continue?" put "yes" and it loads the world back up right?

I guess some people like completing the game then exploring. Thats their preference.
The thing is, if some people want free roam after the end, then you, me, or anyone else have no right to tell them its wrong, especially when what they want wouldn't affect you me or the others that just start a new character. Why be against something that doesn't affect you.
When someone starts one of these threads (which is quite often) everyone jumps down there throat.
If thats what some fans want, then make it so in FO4. No harm done. no more of these threads (hopefully)
User avatar
Brooks Hardison
 
Posts: 3410
Joined: Fri Sep 07, 2007 3:14 am

Post » Thu Dec 24, 2009 8:01 am

A significant ending is a hallmark of this series, and they broke that with Broken Steel. IMO, that their TES series is deliberately timeless is no excuse to shoe-horn that design into an established series that is decidedly not [timeless]. :shrug:



And here we return to the "Oblivion with guns" design of Fallout 3 :hehe:
User avatar
:)Colleenn
 
Posts: 3461
Joined: Thu Aug 31, 2006 9:03 am

Post » Thu Dec 24, 2009 4:04 pm

I guess some people like completing the game then exploring. Thats their preference.
The thing is, if some people want free roam after the end, then you, me, or anyone else have no right to tell them its wrong, especially when what they want wouldn't affect you me or the others that just start a new character. Why be against something that doesn't affect you.
When someone starts one of these threads (which is quite often) everyone jumps down there throat.
If thats what some fans want, then make it so in FO4. No harm done. no more of these threads (hopefully)

Of course it does. It water-down the series characteristic even further and wasted good Bethesda resources for delivering something new.
User avatar
Emily Martell
 
Posts: 3469
Joined: Sun Dec 03, 2006 7:41 am

Post » Thu Dec 24, 2009 7:16 pm

Of course it does. It water-down the series characteristic even further and wasted good Bethesda resources for delivering something new.

water down the series characteristic?? how exactly would it do that?
Letting people roam the map after completion would take up absolutely zero resourses. If people want to do that then why not let them?
Some people on here are against something that would make absolutely no difference to the way they play and enjoy the game.
User avatar
Jack
 
Posts: 3483
Joined: Sat Oct 20, 2007 8:08 am

Post » Thu Dec 24, 2009 3:00 pm

water down the series characteristic?? how exactly would it do that?
Letting people roam the map after completion would take up absolutely zero resourses. If people want to do that then why not let them?
Some people on here are against something that would make absolutely no difference to the way they play and enjoy the game.


I believe it's because the Fallout series is known for having an ending sequence, since the very first one.
So, basically, if Bethesda, or Obsidian, or someone makes a Fallout game that doesn't have a definite ending, where you can keep on playing it, it basically ruins one of the big features of the Fallout games.
User avatar
Jeff Turner
 
Posts: 3458
Joined: Tue Sep 04, 2007 5:35 pm

Post » Thu Dec 24, 2009 9:02 am

I believe it's because the Fallout series is known for having an ending sequence, since the very first one.
So, basically, if Bethesda, or Obsidian, or someone makes a Fallout game that doesn't have a definite ending, where you can keep on playing it, it basically ruins one of the big features of the Fallout games.

Well that why its only an option. Im not suggesting more missions or story. Just let the people that want to roam the map do it.
Its not what i would do but there are clearly players that wish to do so. It wouldn't affect anyone
User avatar
A Lo RIkIton'ton
 
Posts: 3404
Joined: Tue Aug 21, 2007 7:22 pm

Post » Thu Dec 24, 2009 3:24 pm

Well that why its only an option. Im not suggesting more missions or story. Just let the people that want to roam the map do it.
Its not what i would do but there are clearly players that wish to do so. It wouldn't affect anyone


I'd say better keep it as it is. If they simply open up the ending without having anything affected by the ending, they just get accused of being lazy - and quite frankly, I think they'd get more flak from it than praise. People should learn to let go from their characters and create new ones, or learn to evade the ending if freeroam is what they want (and freeroam is there from the start to the beginning of the last quest without a timelimit).
User avatar
oliver klosoff
 
Posts: 3436
Joined: Sun Nov 25, 2007 1:02 am

Post » Thu Dec 24, 2009 6:29 am

Well that why its only an option. Im not suggesting more missions or story. Just let the people that want to roam the map do it.
Its not what i would do but there are clearly players that wish to do so. It wouldn't affect anyone
Its already like that (just prior to the end). :shrug:

(IMO its bad enough that you can wander indefinitely, while everything sits in wait for your return... But it is like that, and players can roam about at will).

The way it affects, has already been stated. Free roam after the end allows for discrediting the end; but more insidiously [IMO], it removes the finality of the game's end, and encourages the chance of future games in the the series' endings to be designed with a more ambiguous "end", and potentially no end at all. :banghead:
This would affect everyone.

** I would hate for the series to adopt a noncommittal approach to the "ending" slides; prefacing or disclaiming every outcome with "seems", "perhaps" and "likely"; As in, "The Brotherhood fought valiantly against the mutants, but were ~sadly, overwhelmed by the greater numbers and sheer brutality of the mutant army. It seems likely they were destroyed in the battle." :yuck:. Or "With the apparent death of their last remaining members, the Enclave has finally met it's end ~perhaps."
User avatar
Ashley Clifft
 
Posts: 3468
Joined: Thu Jul 26, 2007 5:56 am

Post » Thu Dec 24, 2009 1:02 pm

Well that why its only an option. Im not suggesting more missions or story. Just let the people that want to roam the map do it.
Its not what i would do but there are clearly players that wish to do so. It wouldn't affect anyone


By your own logic then you could just load a save and walk away from the final battle.
User avatar
tiffany Royal
 
Posts: 3340
Joined: Mon Dec 25, 2006 1:48 pm

Post » Thu Dec 24, 2009 7:26 am

Well that why its only an option. Im not suggesting more missions or story. Just let the people that want to roam the map do it.
Its not what i would do but there are clearly players that wish to do so. It wouldn't affect anyone


I tried making the suggestion that being able to continue was an option before the game was released and the vociferous advocates of open ended games didn't react well, basically stating that it would ruin their 'immersion'.
User avatar
Hannah Barnard
 
Posts: 3421
Joined: Fri Feb 09, 2007 9:42 am

Post » Thu Dec 24, 2009 8:26 pm

I tried making the suggestion that being able to continue was an option before the game was released and the vociferous advocates of open ended games didn't react well, basically stating that it would ruin their 'immersion'.

I just find it weird why it bothers people so much. The players that didn't continue would be no worse off and the players that chose to roam the mojave would be happy.
I would never be against something that doesn't affect me or the gameplay. It would only discredit the end of game for those that chose to play on.
Have the normal end slides then let the player have the option of roaming the mojave.
User avatar
Bonnie Clyde
 
Posts: 3409
Joined: Thu Jun 22, 2006 10:02 pm

Post » Thu Dec 24, 2009 7:45 am

I just find it weird why it bothers people so much. The players that didn't continue would be no worse off and the players that chose to roam the mojave would be happy.
I would never be against something that doesn't affect me or the gameplay. It would only discredit the end of game for those that chose to play on.
Have the normal end slides then let the player have the option of roaming the mojave.



Very true, I had suggested something as basic as "You have completed the game, do you want to continue playing (Yes/No)" appearing as a pop up which would have allowed those who desired to continue playing regardless of whether the post 'ending' gameworld had any continuity with how you played through the game or not, and those of us who prefer an ending to start again without wondering if we've missed something vital and thus have knackered the game's ending up.


As I'm mentioned/admited in other threads I'm an advocate of games having a definate ending as the majority of the open ended games I've played in my 'opinion' have had quest lines which were underwhelming and the end of the main quests were more of a damp fizzle which tends to result in my going "was that it ?????". Also a lot of them feel as if it doesn't matter what you do during the game it always turns out exactly the same way.
User avatar
Conor Byrne
 
Posts: 3411
Joined: Wed Jul 11, 2007 3:37 pm

Post » Thu Dec 24, 2009 4:46 pm

I just find it weird why it bothers people so much. The players that didn't continue would be no worse off and the players that chose to roam the mojave would be happy.
I would never be against something that doesn't affect me or the gameplay. It would only discredit the end of game for those that chose to play on.
Have the normal end slides then let the player have the option of roaming the mojave.


I couldn't agree more. Did Fallout 2's freeplay mode ruin the integrity of the game's ending? I don't think so. I don't see why this should be such a controversial issue. :shrug:
User avatar
Enie van Bied
 
Posts: 3350
Joined: Sun Apr 22, 2007 11:47 pm

Post » Thu Dec 24, 2009 7:55 pm

actually a game "ending" isn't that big a deal since you just avoid the last quest until you want the game to end...but having said that, its just annoying to have an open world sandbox game end after the main quest...its a lack of work on the developers side and this idea that all these "changes" happen so they can't continue past the ending, thats just nonsense, they just make a story that a lot of changes happen so that they don't have to work as much on the game, its a shortcut, a timesaver....its not about making the game better.
User avatar
Rhiannon Jones
 
Posts: 3423
Joined: Thu Sep 21, 2006 3:18 pm

Post » Thu Dec 24, 2009 2:33 pm

I couldn't agree more. Did Fallout 2's freeplay mode ruin the integrity of the game's ending? I don't think so. I don't see why this should be such a controversial issue. :shrug:


No it was just really boring and pointless. If Obsidian hadn't changed anything about the post-game world in New Vegas you know they would've gotten flak for it.

You can turn this argument around just as easily. People who want to freeroam can freeroam right now. Just don't start the last segment of the main quest. The definite ending crowd is satisfied and the freeroam players should also be satisfied because they get a big pop-up saying when they're at the point of no return and are free to wander around to their heart's content. However for some reason they aren't satisfied with that unless they can check off the main quest before doing it.
User avatar
Joey Avelar
 
Posts: 3370
Joined: Sat Aug 11, 2007 11:11 am

Post » Thu Dec 24, 2009 6:25 am

actually a game "ending" isn't that big a deal since you just avoid the last quest until you want the game to end...but having said that, its just annoying to have an open world sandbox game end after the main quest...its a lack of work on the developers side and this idea that all these "changes" happen so they can't continue past the ending, thats just nonsense, they just make a story that a lot of changes happen so that they don't have to work as much on the game, its a shortcut, a timesaver....its not about making the game better.
Why would anyone prefer a philosophy of design that stressed insignificant change? The whole point of it that the PC's interactions with the different areas of the world affect significant change (for the good, or bad, of the inhabitants). If you liberate the wasteland from major oppression, and they are said to live happily ever after, and be forever in your debt, then the developer should not have to implement all of the extrapolated changes that would occur (and that would likely tame the game environment); and they should not need to allow for contradicting events post ending, (like killing off the happy people).


Personally... I believe that its best to abruptly end it while one still wants to play, rather than to allow the player's last memories of the game to be that they got bored with it. Limitless free play [of this kind] devalues every aspect of a game IMO; and seems like it would be a nightmarish minefield to the creative writer, and their endeavor to craft a compelling story.
User avatar
Jesus Lopez
 
Posts: 3508
Joined: Thu Aug 16, 2007 10:16 pm

Post » Thu Dec 24, 2009 9:36 am

actually a game "ending" isn't that big a deal since you just avoid the last quest until you want the game to end...but having said that, its just annoying to have an open world sandbox game end after the main quest...its a lack of work on the developers side and this idea that all these "changes" happen so they can't continue past the ending, thats just nonsense, they just make a story that a lot of changes happen so that they don't have to work as much on the game, its a shortcut, a timesaver....its not about making the game better.

Wouldn't you be more annoyed if all these "changes" happened and you had no new quest's to do with any of it (they would almost have to make all entirely new quests due to the changes) and it would kill immersion and realism.Sadly what bs done:)(still a good dlc in ways tho ).
User avatar
Farrah Barry
 
Posts: 3523
Joined: Mon Dec 04, 2006 4:00 pm

Post » Thu Dec 24, 2009 1:09 pm

Every game that I have ever played (except F3 with Broken Steel) has ended :o
Let me look up the meaning of "end" for you:
End
n.
1. Either extremity of something that has length: the end of the pier.
2. The outside or extreme edge or physical limit; a boundary: the end of town.
3. The point in time when an action, an event, or a phenomenon ceases or is completed; the conclusion: the end of the day.
4. A result; an outcome.
5. Something toward which one strives; a goal. See Synonyms at intention.
6. The termination of life or existence; death: "A man awaits his end/Dreading and hoping all" (William Butler Yeats).
7. The ultimate extent; the very limit: the end of one's patience.
8. Slang The very best; the ultimate: This pizza's the end.
9. A remainder; a remnant.
10.
a. A share of a responsibility or obligation: your end of the bargain.
b. A particular area of responsibility: in charge of the business end of the campaign.
11. Football
a. Either of the players in the outermost position on the line of scrimmage.
b. The position played by such a player.
v. end·ed, end·ing, ends
v.tr.
1. To bring to a conclusion.
2. To form the last or concluding part of: the song that ended the performance.
3. To destroy: ended our hopes.
v.intr.
1. To come to a finish; cease. See Synonyms at complete.
2. To arrive at a place, situation, or condition as a result of a course of action. Often used with up: He ended up as an advisor to the president. The painting ended up being sold for a million dollars.
3. To die.

Hm... still means what I remembered it as. A goal that you strive for, which will bring you to a conclusion, and then... you're finished.
Some games you even die, or they end in such a way that there need to be a sequel for it.

And on STALKER, I've played Shadow of Chernobyl, there were 7 different endings IIRC, I only experienced like 3 of them I think, and I didn't get to play after any of them because... 5 of them you die, 1 you get put in a tube and the "good" one you "fix" the whole Zone, make it a paradise. FUN to play post-ending after that! Then in Clear Sky, there is only one ending where you are captured, and turned into a mindless zombie. FUN to play post-ending after that! But I haven't played the third game.

actually a game "ending" isn't that big a deal since you just avoid the last quest until you want the game to end...but having said that, its just annoying to have an open world sandbox game end after the main quest...its a lack of work on the developers side and this idea that all these "changes" happen so they can't continue past the ending, thats just nonsense, they just make a story that a lot of changes happen so that they don't have to work as much on the game, its a shortcut, a timesaver....its not about making the game better.

The world would have to adapt to http://fallout.wikia.com/wiki/Fallout:_New_Vegas_endings in that case. And then you'd complain there's no new quests to do in this new world
User avatar
Imy Davies
 
Posts: 3479
Joined: Fri Jul 14, 2006 6:42 pm

Post » Thu Dec 24, 2009 2:25 pm

Every game that I have ever played (except F3 with Broken Steel) has ended :o

Really?
You can't have played games like MS Flight Simulator, Train Simulator,Fork Lift Truck Simulator (etc!) Rollercoaster Tycoon, The Sims, Oblivion ... :biggrin:
User avatar
trisha punch
 
Posts: 3410
Joined: Thu Jul 13, 2006 5:38 am

Post » Thu Dec 24, 2009 7:12 pm

Really?
You can't have played games like MS Flight Simulator, Train Simulator,Fork Lift Truck Simulator (etc!) Rollercoaster Tycoon, The Sims, Oblivion ... :biggrin:

Hoho, simulators! :P And a fantasy RPG.
I've played Rollercoaster Tycoon and The Sims when I was a kid, but got rather bored with them, they just wouldn't end!!! :o Or well, you could go bankrupt in Tycoon IIRC, and in The Sims, your characters could die before they got any children or anything but... you mostly played The Sims to kill your sims in different ways, and to build a house and decorate it and its garden.
User avatar
Amy Siebenhaar
 
Posts: 3426
Joined: Fri Aug 10, 2007 1:51 am

Post » Thu Dec 24, 2009 8:10 am

No it was just really boring and pointless. If Obsidian hadn't changed anything about the post-game world in New Vegas you know they would've gotten flak for it.

You can turn this argument around just as easily. People who want to freeroam can freeroam right now. Just don't start the last segment of the main quest. The definite ending crowd is satisfied and the freeroam players should also be satisfied because they get a big pop-up saying when they're at the point of no return and are free to wander around to their heart's content. However for some reason they aren't satisfied with that unless they can check off the main quest before doing it.

Well thats the point. There not satisfied with it. So theres no harm in putting the option in. It wouldn't bother me in the slightest if they added it to FO4, because i wouldn't use it
User avatar
Kieren Thomson
 
Posts: 3454
Joined: Sat Jul 21, 2007 3:28 am

PreviousNext

Return to Fallout: New Vegas