Oh, SD, why'd you go and do that?

Post » Tue May 17, 2011 12:43 pm

I dont know if this has been known already but I just noticed in the last trailer that the improved buffs cannot be self administered. Im very dissapointed about this. i know a lot of people will say that SD did this to encourage teamwork, but what if im playing as the only engineer in my team? Everyone is going to be enjoying some nice buffs while im stuck with the cheap ones. And if im the one playing offense, why wouldn't i want to buff myself? I know most people believe in teamwork, but some times, the best teamwork is the one where everyone carries their own weight, so in certain scenarios I would be better off buffing myself rather than a teammate. And yes, of course ill be buffing teammates, but occasionally a self buff is required too.
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Izzy Coleman
 
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Post » Mon May 16, 2011 11:57 pm

well atleast you can still buff yourself.
And I think if they had it so that you could self buff with the upgraded one that would be everyone's top priority.
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Donatus Uwasomba
 
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Post » Tue May 17, 2011 4:04 am

if youre the only engineer youve got more problems than not being able to self buff,
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JAY
 
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Post » Tue May 17, 2011 3:43 am

if youre the only engineer youve got more problems than not being able to self buff,


Even if im not, that doesnt guarantee that the other engineers will be focused on buffing
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Sasha Brown
 
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Post » Tue May 17, 2011 2:34 am

I dont know if this has been known already but I just noticed in the last trailer that the improved buffs cannot be self administered. Im very dissapointed about this. i know a lot of people will say that SD did this to encourage teamwork, but what if im playing as the only engineer in my team? Everyone is going to be enjoying some nice buffs while im stuck with the cheap ones. And if im the one playing offense, why wouldn't i want to buff myself? I know most people believe in teamwork, but some times, the best teamwork is the one where everyone carries their own weight, so in certain scenarios I would be better off buffing myself rather than a teammate. And yes, of course ill be buffing teammates, but occasionally a self buff is required too.


I wonder if you can still use the weaker buff on yourself while you have the improved one. You need to find better teammates.
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Jennifer May
 
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Post » Tue May 17, 2011 12:34 pm

I'd assume that you can still use the weaker buff on yourself. It's just supposed to cut down on the whole "one man army" thing, preventing say a heavy medic from adding 3 extra pips to his health bar right before he heads into battle. He'd need another medic to do that for him.
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Amanda savory
 
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Post » Tue May 17, 2011 4:03 am

I wonder if you can still use the weaker buff on yourself while you have the improved one. You need to find better teammates.


What do you mean? you think the weaker buff and improved buffs occupy the same slot? so if you have one you cant have the other?
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*Chloe*
 
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Post » Tue May 17, 2011 5:40 am

That's the whole reason the dev's did it, is for your teammates who can't buff themselves to go around buffing others so they in turn will buff back

So basically the golden rule from elementary applies: Do unto others as you would have them do to you. SO BUFF like ya mean it boys lol oh and girls
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Jessica Stokes
 
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Post » Tue May 17, 2011 4:22 am

What do you mean? you think the weaker buff and improved buffs occupy the same slot? so if you have one you cant have the other?


No the self buff and buff other are two seperate buttons.

That's the whole reason the dev's did it, is for your teammates who can't buff themselves to go around buffing others so they in turn will buff back

So basically the golden rule from elementary applies: Do unto others as you would have them do to you. SO BUFF like ya mean it boys lol oh and girls


I see why they did it and since I haven't played it I can't say if its a good or bad thing. Like how the medic can only use adrenaline on teammates.
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Mario Alcantar
 
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Post » Tue May 17, 2011 12:10 pm

Brink is an interactive exercise in selflessness. The spiffy others-only abilities reinforce this.
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le GraiN
 
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Post » Mon May 16, 2011 11:21 pm

I strongly assume that you will still be able to give yourself the level 1 effect when you equip the level 2 buff. Still promotes teamwork, but you aren't helpless on your own either.
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Anna Beattie
 
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Post » Tue May 17, 2011 11:15 am

I see why they did it and since I haven't played it I can't say if its a good or bad thing. Like how the medic can only use adrenaline on teammates.


Oh boy. Watch me predict the very first 'over powered' thread that will be posted on the SD forums:

"Medics are OP!! They can self ress but other classes can't self-IB (improved buff)" :celebration:
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stevie critchley
 
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Post » Tue May 17, 2011 1:30 am

Oh boy. Watch me predict the very first 'over powered' thread that will be posted on the SD forums:

"Medics are OP!! They can self ress but other classes can't self-IB (improved buff)" :celebration:



Oh, I have my doubts about this. First of all, it takes time to self-revive. It's not instant, like the BC2 is. You can still be shot from any point in time during that time period, as well as while you're getting up. I'd definitely be ready to pump another magazine into an almost non-moving target with whatever is in my hands.

Anyways, if this helps promote teamplay, I'm for it.
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Benjamin Holz
 
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Post » Mon May 16, 2011 10:45 pm

I wonder if you can still use the weaker buff on yourself while you have the improved one. You need to find better teammates.

You can. Same thing with the health buff from the medic. You can use the weaker version on anyone including yourself but if you improve it, it only works on teamates. That's the trade off. I'll be using the improved versions personally because I have self revive. For the engineer situation, I wonder if you can equip both at the same time.
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Liii BLATES
 
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Post » Tue May 17, 2011 6:38 am

Oh boy. Watch me predict the very first 'over powered' thread that will be posted on the SD forums:

"Medics are OP!! They can self ress but other classes can't self-IB (improved buff)" :celebration:


Isn't that post already here? People whining before they have even played the game.
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Marie Maillos
 
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Post » Tue May 17, 2011 3:49 am

Not bothered by this, if you have a good team it shouldn't be an issue. If you teams full of failures find a new game or shout at them.
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Gisela Amaya
 
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Post » Tue May 17, 2011 10:37 am

My guess is that no such restriction existed originally, but they found the higher-tier self-buffs to be OP, or at least not conducive to the team-play aspect, and limited them. Just a hunch.
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Tyrel
 
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Post » Tue May 17, 2011 5:39 am

I wonder if you can still use the weaker buff on yourself while you have the improved one. You need to find better teammates.


I've read that self-buffing yourself will always use the weaker stock buff, and buffing others will use the improved one if you have it.
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StunnaLiike FiiFii
 
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Post » Tue May 17, 2011 9:14 am

My guess is that no such restriction existed originally, but they found the higher-tier self-buffs to be OP, or at least not conducive to the team-play aspect, and limited them. Just a hunch.


Think about this. people choose themselves over other, why? Because they are given the option to either benefit themselves or someone else. But if you enabled them to benefits themselves AND others, then of course they would do it. To explain how this would work, you just simply decrease, drastically, the cost of buffs to self and others. if you can give yourself an improved buff and still have enough energy to buff say, 2 more teammates, then you are not forced to choose. Just buff yourself and a teammate.
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Add Me
 
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Post » Tue May 17, 2011 12:02 am

...or at least not conducive to the team-play aspect, and limited them. Just a hunch.


Indeed, Brink is team game at heart; we reward team-play over all other actions because ultimately it means everyone else is having more fun as a result.
While it is true enhanced buffs cannot be self administered, all the base abilities such as the Engineer's improved weapon damage or the Soldier's ability to top-up ammo supplies can still be given to yourself.

On the Self Resurrection ability - it's worth mentioning for those who didn't get a chance to play with it at GamesCom/PAXWest/EurogamerExpo that:
  • It is a level 20 medic only ability - you can only use it when playing as a medic
  • Has a recharge time (of a few minutes) - so can't be used repeatedly
  • As with a regular revive syringe, it takes time to self-administer - meaning you are still vulnerable to being finished off

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TASTY TRACY
 
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Post » Tue May 17, 2011 3:02 pm

Think about this. people choose themselves over other, why? Because they are given the option to either benefit themselves or someone else. But if you enabled them to benefits themselves AND others, then of course they would do it. To explain how this would work, you just simply decrease, drastically, the cost of buffs to self and others. if you can give yourself an improved buff and still have enough energy to buff say, 2 more teammates, then you are not forced to choose. Just buff yourself and a teammate.

However, SD wants to make Brink fun for everyone (hence the lack of OHK snipers, more XP for Medics to heal and revive teammates, and the like). Yes, the goal in this game is selflessness. I fully plan on passing out the best weapon-buffs I can to my teammates at match start, and I suspect Devil will reciprocate with advanced health buffs. I do hope I'm not the only Engineer passing out buffs and Devil isn't the only Medic there adding health. Well-rounded teams are key to success in this game, not simply having two people per class on your team. That's why balancing your Abilities will be so important. I plan on avoiding taking Mine and Turret abilities like the plague, because I know that there will be an infestation of Operatives early on in the game, and my Abilities can be better spent on something they can't compromise/use against me.
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Carlos Rojas
 
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Post » Mon May 16, 2011 11:31 pm


[*]It is a level 20 medic only ability - you can only use it when playing as a medic



It is interesting to me that you did not feel that this went without saying... am I missing something here? I know about and understand how universal abilities purportedly work, but are there some class-specific skills that can be used across class-lines as well or something?
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Kelvin
 
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Post » Tue May 17, 2011 7:09 am

Hey is this guy Fluffy_gIMp legit? At first I though he was because he belongs to the 'Splash Damage' group. The idea that my comment made a media director post on this thread made me laugh! But when I clicked his profile it says he joined the forum over a year ago but he only has 3 active posts...and that sounds kinda shady to me. I'm doubting some validity.

Nonetheless, his post was very helpful!
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stevie trent
 
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Post » Mon May 16, 2011 11:54 pm

Hey is this guy Fluffy_gIMp legit? At first I though he was because he belongs to the 'Splash Damage' group. The idea that my comment made a media director post on this thread made me laugh! But when I clicked his profile it says he joined the forum over a year ago but he only has 3 active posts...and that sounds kinda shady to me. I'm doubting some validity.

Nonetheless, his post was very helpful!

Yeah he's legit. The SD guys do /occasionally/ come over here and give their input. Rarely, but it does happen.
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Marlo Stanfield
 
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Post » Tue May 17, 2011 2:46 pm

Hey is this guy Fluffy_gIMp legit? At first I though he was because he belongs to the 'Splash Damage' group. The idea that my comment made a media director post on this thread made me laugh! But when I clicked his profile it says he joined the forum over a year ago but he only has 3 active posts...and that sounds kinda shady to me. I'm doubting some validity.

Nonetheless, his post was very helpful!


He's legit, just the hardworking people at SD normally stay at their forums and rarely grace us with their presence here.
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sam westover
 
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