Why you dont like crysis 2 mp (in its current state)

Post » Thu Jan 08, 2009 3:51 am

This thread is an attempt to get crytek and all the fans of crysis who have not heard yet, about the drastic changes made to our beloved crysis, specifically the MP.

1 thing i really ask for crytek to deliver, though im sure they will as they did with crysis and warhead, is the SDK, so we can create our own levels, and maybe even a possibility to import levels, models etc. from cryengine 2. Because 12 maps based solely in NYC is not good enough, There were so many community made maps in crysis wars, thats why i never got bored, and thats why i kept playing, something new atleast every week, sometimes everyday when the community still had more players.

6v6 in mp...this is unacceptable for PC players, 32 was the max in crysis wars, and some servers even went up to 40, 50 and even 60. this needs to change.

no pilotable vehicles, thats just crazy, (most) everyone loved the vehicles in crysis.

from what weve seen the game looks like a stripped down version of crysis with some new *gimmicks* to attract console players, such as the rank
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Vera Maslar
 
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Post » Thu Jan 08, 2009 6:17 pm

Those are pretty much the reasons why I don like it in it's current state. Especially the 12 player max. I have a question though. Are community made maps any good? Or are they buggy?

Also, if there are community maps, will anyone be playing the default ones? I like the city setting, actually.
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Samantha Mitchell
 
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Post » Thu Jan 08, 2009 5:36 am

I have a question related to wars. I'm getting it soon and I want to know something; if I enter a modded server, will I automatically download the content or do I have to do it another way?
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Christie Mitchell
 
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Post » Thu Jan 08, 2009 6:57 am

The starting post is pretty much of the problems :)
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Sista Sila
 
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Post » Thu Jan 08, 2009 5:08 am

@ Frog community maps were awesome, of course it depends though on how much effort and time is put into it

@Reap, it autodownloads everything you need to play on the mod server, the map is pretty much it, most mods are serverside
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willow
 
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Post » Thu Jan 08, 2009 7:59 am

My problems:

1. The server sizes. 6on6 is unacceptable.

2. No vehicle warfare. It was in Crysis Wars, why not in Crysis 2?

3. Classes. 5 preset and 5 custom, exactly like CoD? Give me a break.

Pretty much, Crytek UK's inability to be creative and use the consoles disadvantages to their potential, as in instead of reducing the player count, add squads and intuitive user interface. Or instead of removing vehicles, add a lock on rocket launcher like the Javelin, and not killstreaks. OR instead of blatently copying Call of Duty, atleast make it a little different, allowing the weapon customization on the fly to stay instead of preset classes defining your tactics.
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Big Homie
 
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Post » Thu Jan 08, 2009 2:59 pm

[quote]I have a question related to wars. I'm getting it soon and I want to know something; if I enter a modded server, will I automatically download the content or do I have to do it another way?[/quote]

Most of the time it downloads automatically, but the server admins have to add the download for each map (in case you find a server you can't join because of not having the map)
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Quick Draw
 
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Post » Thu Jan 08, 2009 5:15 pm

Why I don't like it in it's current state is because it's not really Crysis 2. Hell it's not even Crysis/Crysis Wars. No VTOL's, Choppers, Tanks or Jeeps? this in itself is a deal breaker, 6v6 and only small maps just adds insult to injury. I really resent Crytek right now, I just hope in the 7 months, Crytek has enough time to fix this game so it is purchasable, otherwise they have lost my money, and certainly lost cash from thousands of other users who will not accept this watered down, butchered version.
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Franko AlVarado
 
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Post » Thu Jan 08, 2009 2:16 pm

[quote]My problems:

1. The server sizes. 6on6 is unacceptable.

2. No vehicle warfare. It was in Crysis Wars, why not in Crysis 2?

3. Classes. 5 preset and 5 custom, exactly like CoD? Give me a break.

Pretty much, Crytek UK's inability to be creative and use the consoles disadvantages to their potential, as in instead of reducing the player count, add squads and intuitive user interface. Or instead of removing vehicles, add a lock on rocket launcher like the Javelin, and not killstreaks. OR instead of blatently copying Call of Duty, atleast make it a little different, allowing the weapon customization on the fly to stay instead of preset classes defining your tactics.[/quote]

No vehicle warfare :(
they should somehow add some in
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Lindsay Dunn
 
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Post » Thu Jan 08, 2009 1:51 pm

To be honest, I hate the Nanosuit 2. They removed speed and strength and replaced it by power mode... OMG WTF IS GOING THROUGH THEIR HEADS!? Everything you do drains power from the suit, it's not tactical anymore. It's Halo and MW2 in one. Their originality is completely gone, they really **** this one up.
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Marguerite Dabrin
 
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Post » Thu Jan 08, 2009 3:30 pm

as i said, they stripped it down to make it a clown of the popular franchises. they probably need to make alot more money of crysis then they did in the past, but they took the easy way out, and let all us true crysis fans down...i hate to say this, but i could stand another delay if they would just fix it
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kelly thomson
 
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Post » Thu Jan 08, 2009 10:20 am

[quote]My problems:

1. The server sizes. 6on6 is unacceptable.

2. No vehicle warfare. It was in Crysis Wars, why not in Crysis 2?

3. Classes. 5 preset and 5 custom, exactly like CoD? Give me a break.

Pretty much, Crytek UK's inability to be creative and use the consoles disadvantages to their potential, as in instead of reducing the player count, add squads and intuitive user interface. Or instead of removing vehicles, add a lock on rocket launcher like the Javelin, and not killstreaks. OR instead of blatently copying Call of Duty, atleast make it a little different, allowing the weapon customization on the fly to stay instead of preset classes defining your tactics.[/quote]

^This

No more, no less.
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Hannah Barnard
 
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Post » Thu Jan 08, 2009 2:31 pm

I f the add the number of players to 32 as in 16 vs 16 then i will have no issue with it :). Am okay with the changes change is okay :).
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Elina
 
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Post » Thu Jan 08, 2009 7:11 pm

I agree with the OP's comments about the map creation, and a thread about this will appear soon. Vehicles would be nice, but not necessary, 6v6 is fine for me, I have fun either way and rank doesn't bother me at all. You guys are so scared of change, Modern Warfare was nothing like the original CoD, instead it was 100 times better. Fallout 3 was way different than previous version and it defined a genre. Point is, don't knock until you tried it. There are plenty of Crysis fan boys play testing and contributing to focus groups that will represent you, I am sure there is nothing to fear. This game look incredible.
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Tikarma Vodicka-McPherson
 
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Post » Thu Jan 08, 2009 7:09 am

[quote]I f the add the number of players to 32 as in 16 vs 16 then i will have no issue with it :). Am okay with the changes change is okay :).[/quote]Unfortunately, that can't be done anymore. Look at the size of those microscopic maps and then look at the number again. Imagine that many players in there. A little exagerated on the map but once I played with 59 players on shipment. One grenade got me 24kills.
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Elizabeth Davis
 
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Post » Thu Jan 08, 2009 7:34 pm

Hmm i hear about one bad think and it is 6 to 6.Thats everything i dont like in MP Just this toy wars with 12 players.
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Laura Tempel
 
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Post » Thu Jan 08, 2009 5:55 am

[quote]I f the add the number of players to 32 as in 16 vs 16 then i will have no issue with it :). Am okay with the changes change is okay :).[/quote]

I had a match like that :). They were the awesome Infinity Ward, not the **** ones that made Modern Failware 2. Good times, good times :)
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Cccurly
 
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Post » Thu Jan 08, 2009 7:20 am

Reapling, it won't let me quote you :(. ^ was about your post. Where the goddamn edit button?!
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City Swagga
 
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Post » Thu Jan 08, 2009 6:38 am

In Soviet Russia, new games have less features!
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Andrew
 
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Post » Thu Jan 08, 2009 11:38 am

[quote][quote]My problems:

1. The server sizes. 6on6 is unacceptable.

2. No vehicle warfare. It was in Crysis Wars, why not in Crysis 2?

3. Classes. 5 preset and 5 custom, exactly like CoD? Give me a break.

Pretty much, Crytek UK's inability to be creative and use the consoles disadvantages to their potential, as in instead of reducing the player count, add squads and intuitive user interface. Or instead of removing vehicles, add a lock on rocket launcher like the Javelin, and not killstreaks. OR instead of blatently copying Call of Duty, atleast make it a little different, allowing the weapon customization on the fly to stay instead of preset classes defining your tactics.[/quote]

^This

No more, no less.[/quote]

I agree with this. Maybe have classes in some game modes, but for the most part no classes.
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Talitha Kukk
 
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Post » Thu Jan 08, 2009 5:09 am

i just decided to have a look around the forums while crysis wars intalls and WTF?!?! 6vs6? no vehicls and CoD classes? what have you been smoking that makes this sound like a good idea?

if a game has a "2" on the end its supposed to add more stuff not have less.

crysis 2 has gone from a "gonna get " too a "WTF im coing back to crysis wars"
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Justin Bywater
 
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Post » Thu Jan 08, 2009 11:38 am

There is a startegy there, they sell this game to some console players, they like it, and the PC community suddenly realises how great CW was, and the community there grows :)

Now serious, C2 MP should have big maps, if its possible bigger then C1. It seriously needs vehicle warfare, but dont make them to overpowered, give the Rocketlauncher a "lock" function, and give tanks less health.

The nanosuit shouldn't recharge when you kill someone, that really kills tactical gameplay, you need kills to use your nanosuit, that practically makes it a rush game, you shoot, reload, use some nanosuit function and start all over again cus you suit is empty.
The suit should have something like a recharge mode or something, no armor, no stealth, no super strength/speed, just you, and you recharge. After that you can use your suit again, with full use.
Also it would be nice if you could give your suit a color, a bit like stealth but not as camoflaging. For instance, you lay down in a bush, you give your suit a green colour, its not as good as stealth, and costs less energie then the real stealth, but it helps.

Why do the maps all have to be in NY(assume they are), in C1 there were maps all over the world, why not in C2?

All these things above are just tips to improve the game, i hope you use them wisely.
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Emily abigail Villarreal
 
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Post » Thu Jan 08, 2009 1:56 pm

For those of you that haven't tried custom maps on Wars...you are missing out to be honest. I think I alone have made a dozen maps...and there are literally hundreds of maps out there. Some of them svck, some are fun for a bit but not great, and a few are better than what comes with the game IMO.

Throw in some minor auto downloadable mods like hardcoe or zombies and you have a little more variety. There is more to be played in Crysis wars now than there ever was. The trouble is...hardly anyone is around to play it.

That's why I'm not as concerned with the variety in maps, or the number of players. If we get sandbox editor there will be a dozen custom maps out in a couple of weeks, and about a hundred in a couple of months.

Rank system doesn't bother me so much, but a hybrid system that combined the current PS buy system with the proposed system would have been better. Basically you get points in game that go into your account. You could then spend the points on weapons in game OR spend it in the Multiplayer menu on customizable loadouts. A nice feature would have been spending large sums of points on advanced nanosuit modules. This could have cut down on the fiddling with buying weapons at every spawn, but would still allow a player to buy items in game to satisfy their tactical needs. You don't want to have players getting stuck with a pistol and a shotgun if they are not good enough to get points, so you give them enough to get a decent weapon as a minimum, unlike the current system in Crysis PS.

Now on to some of my major concerns:

-The dog tag rewards being unbalanced and uncontrolled (no free kills from a gunship...that crap is dumb, other perks are acceptable IMO...airstrike would be fine as long as you pinpoint the target).

-The oversimplification of the nano suit. I can deal with having power mode (joining speed and strength), cloak, armor, and tactical. However, default should be armor mode. You should then switch to power to run faster or jump higher, rather than having it drain suit energy all the time. Holding the jump key longer to power jump just slows down your gameplay...every millisecond counts. Plus I want to jump as soon as I press it, not after release. Power mode needs more power.

-There also should be three speeds...walk, run, and speed run. Not walk and speed run...that is dumb. I would personally prefer a strafe jump, but a better speed/power mode jump would be sufficient for me to play the game. Right now it looks far more restrictive on mobility.
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Mario Alcantar
 
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Post » Thu Jan 08, 2009 7:50 pm

I hope the PC community is big enough so that EVERYONE isn't playing on mods or custom maps. So that there are enough people playing default maps. I can't get used to the game if the maps we play on are always different (In other words, no default set of maps to get the hang of)
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gandalf
 
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Post » Thu Jan 08, 2009 12:11 pm

Sorry. So that not everyone is playing on mods*
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Lewis Morel
 
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