But as a Fallout elitist I cannot accept FO3 as even an adequate "Fallout" game.
Why?
Tons of reason.
[...]
:biggrin:
I suppose it all boils down to whether you were introduced to FO with the old games or whether FO3 is your first contact with the series. If you played the original games first, you're bound to feel like gabriel (I know I do), and yes - while FO3 is a great game, it's not necessarily a great FO game. Then again, if you first started playing the series with FO3, I can understand why many feel that NV is the inferior game. More complicated game mechanics, not as "epic" a setting, quests are more mundane, etc...
Quests being boiled down to black and white.
SPECIAL not being a fraction of what it once was.
Skills being dumbed down and some of the great one's removed.
Traits non-existent.
Perks every level and dumbed down perks.
I'd say these would be the main reasons for me. I hate the fact that an unbalanced character (eg 9 1 9 etc) does not really mean any tradeoffs, or for that matter any really strong benefits (as several people have said, the best type of starting character is one maxed in INT with high luck). This is of course true for NV as well, but to a lesser extent.
I only finished FO3 once, and felt no urge whatsoever to go back. Sure, a lot of the side quests had different outcomes, but in all honesty they weren't that engaging to play in the first place. The only quest I recall fondly (at all...) is Stealing Independence which I found genuinely hilarious in a traditional FO sense. And due to the black-and-white nature of the main story, there was no point in going back to that. So, really, the only reason to go back would have been to play the game as a dramatically different character, but as opposed to in the original games it felt as if that would not mean a different game experience, just a limitation.
I've seen it mentioned elsehwere on this board that FO3 has more in common with Oblivion than with the original games. I agree with that, and I think it's especially true for
how the story is written. Both of these games tend to take themselves far too seriously. It's all epic, black-and-white, good versus evil. In a sense very pubascent, boy dreaming of being a superhero. In the original FO games, even though you end up "saving the world", the story is never told that way. The same is true for FONV, and that is probably the main reason why I find this game to be true to the FO universe, even if it is still lacking a bit in terms of character creation.
I do think that overall, FO3 did a great job starting off the franchise in a necessary new direction (I'm sorry old-timers, but turn-based isometric just won't happen 2010...), and I think they introduced a lot of great concepts such as weapon condition, crafting/repair, player homes etc. Still, FONV improved on it in every way. If they can keep the same type of storytelling, continue to refine concepts such as hardcoe (best new feature of NV IMO) and crafting and improve on the RP side in terms of how SPECIAL, perks, skills, traits affect the way you'll experience the game, it might be a true return to style for the series.
Thomas