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That said, I think it's fair to say that while both Fallout 3 and New Vegas lived on the same engine, they were very different games that appealed to different kinds of folks. The strong polarization we see here in this one threads speaks to it, and reasonable people can disagree about things like historical accuracy, content re-use and game features. However I think anyone that feels ill-will towards Bethesda has gone too far, and is not being reasonable.
I loved both games for very different reasons, some features in game A more than game B and visa-versa, but negative emotions like "hate" never enter the equation. There is so much Good about both games, and yet they both imparted a very different style - if nothing else they succeeded in making the two games quite different despite the fact that they are on the same engine.
Folks will spout technical details all day long as to why game A wasn't Fallout or why Game B is a copy of previous work, but I think as Fallout games go both were excellent.
Miax
If we're lucky, we'll see some of Caesar's Hegelian Dialectic at work in the Fallout universe. Fallout 3 (Thesis), Fallout New Vegas (Antithesis), Fallout 4, (Synthesis).
Completely ignoring how far so worlds apart the actual game-plays of TES4 and Fallout3 are. THAT is what makes the difference between the two games. THAT is why making the comparison and saying that Fallout3 is "Oblivion with guns" is so ludicrous.
When I last argued the case, it was actually claimed that there was magic in Fallout3, yeah right, that a metal bazooka rocket was interpreted as being casting magic. I didn't bother asking how much MANA was used to "cast that rocket" as it seemed that intelligence had left the forum.
Need I go on to take apart the other ludicrous inconsistencies of saying that Fallout3 is "Oblivion with guns".
Yes, Fallout3 has more in common with Fallout2 than TES4.
Immersing oneself in Fallout3 there is absolutely no feeling of being in anything other than a FALLOUT game.
I do accept though that some may have different degrees of depths-of-immersion when they play their games, with the possibility of different views,'cough'.
Super mutants made no sense for me, Vault-Tec shouldn't have access to the Pan Immunity Virus/Forced Evolutionary Virus and super mutants should not be orcs that just rampage through the world with no goal other than to "kill puny huumanz."
Ghouls looks like burned victims, and they run, and they can wear power armor and all of the sudden they can go "feral" as well.
The worlds houses and buildings look nothing like the architecture of the previous games' buildings.
Radiation is now found everywhere.
People don't have any agriculture going on.
Electricity still works throughout the land with no power source to be found.
Factions were underdeveloped.
Towns were like populated by two to four dozen people and had no production going on either. (It's been 200 [censored] years!!)
Jet, a creation by sweet young Myron who died before his prime, magically appears a continent away.
Vault doors open inwards.
No weapons from the old games can be found.
BOS are white knights while Outcasts are petty last minute additions added as a minor reference to the original BOS.
Enclave which got blown to Narnia are all of the sudden back with crap weapons and power armor and try to do THE SAME BLOODY THING THEY DID LAST TIME! (Did they learn nothing!? Don't control [censored] deathclaws and don't try to use a virus to wipe out all life on earth!)
And much much muuuuuuch more.
If you could play the game and feel "this is Fallout", then good for you I guess, but I played it and I was like "What kind of half-assed attempt at Fallout is this?".
So no, I did not feel like I was in a Fallout game, I felt like I was in a post-apocalyptic game "loosely inspired" by Fallout.