» Mon Oct 12, 2009 1:05 am
Here is why:
hardcoe is 150% six.
Living and breathing factions, decisions even in small side quests, some with unexpected ramifications in the long run, these all provide replayability.
Using FO3's elements which worked (which was weak and disappointing as a Fallout installment but still a great game in its own merit), and remaking/improving its elements which didn't work seems like a simple formula, but Obsidian executed it perfectly.
I don't want to turn this into "lol FO3 is for casual noobs NV is hardcoe" nonsense, I really enjoyed FO3 too, I've spent hundreds of hours with it and I don't regret it a bit, but Mojave makes the Capital Wasteland look like a post-apocalyptic theme park. Before playing New Vegas, I couldn't couldn't possibly think a "modern" game would provide such detailed and well-written content and scale, as well as difficulty and challenge. Because we all know how the gaming industry is changing.
And NV's difficulty is not about ridiculous cheater AI, enemies which deal 10000 damage and receive 0.0001 damage, or spawning dozens of enemies behind you. Survival aspect especially with hardcoe mode really adds a lot to the game, and the new armor system requires creative thinking.
I hope Obsidian keeps working on Fallout IP.