Why you should consider starting with a CHA of at least 6

Post » Wed Dec 02, 2015 1:22 am

Granted, you will need a high-ish INT and CHA (and their perks) to make a really awesome, fully functional settlement but since there are likely level restrictions on some of the higher-rank perks, and since I won't have many resources in the early game, and in the early game I'll still be tinkering with my character.... I doubt I'll start with CHA 6. More likely CHA 3 (for Lone Wanderer perk) and then build up CHA over time. Of course that all depends on what ~else~ Charisma does for me ---- if a high CHA gives me more dialog options then, yah, I might start with a high CHA.

I just don't want to get absorbed in settlement building only to find myself level-gated and unable to advance any farther until I scrounge more resources, meet more people, acquire more level-gated perks, etc. I'd rather jump in with a bigger "toolbox", if you will, when I do decide to start building.

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Miss K
 
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Post » Wed Dec 02, 2015 2:48 am

I am, and yes that was my plan :banana:

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Sabrina garzotto
 
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Post » Tue Dec 01, 2015 10:07 pm

I will actually probably do the settlement thing with my first character eventually. I'm thinking of starting off with all fours so it wouldn't be hard to raise CHA to six.
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Charles Mckinna
 
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Post » Wed Dec 02, 2015 7:48 am

My initial goal is not to play Farmville 3D.

Also i think the requirements have changed somewhat and will no doubt have high level requirements. I doubt they will let you get caravans that "have some of the best gear in the game" -Todd Howard, right off the bat. I'm far more interested in crafting, so i'll drop points into Int.

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Yung Prince
 
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Post » Wed Dec 02, 2015 11:18 am

Settlements don't even exist in my first playthrough. CHA is still my dump stat :D

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Chris Cross Cabaret Man
 
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Post » Tue Dec 01, 2015 8:52 pm

I wouldn't be surprised if you actually need local leader for any bed, including your own. That is because most every Beth game has the Well-Rested bonus after sleeping in your own bed. Being able to have multiple extra beds placed around the map to get that bonus might be worth the cost of the perk in terms of balance.

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Charlie Sarson
 
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Post » Tue Dec 01, 2015 10:32 pm

I'll start off with a CHA of 4. Early game, I really only need a place to store my stuff. My INT of 8 should easily let me build something to that effect. I rather worry about keeping myself alive and my enemies dead.

That being said, I will eventually put points into CHA, but that's really just for the sake of Speech checks. (If that is what Speech checks play off of now). Later in the game will I do anything with settlements.

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Ann Church
 
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Post » Wed Dec 02, 2015 10:11 am

If I could I'd decrease my CHR to -32 so I can have enough points for everything else to be at 10

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Spencey!
 
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Post » Wed Dec 02, 2015 11:55 am

Correction on a couple of points...

1) Dogmeat is NOT the first potential companion you meet. The first is Codsworth. That's assuming you go to your neaghborhood right out of the Vault, but of course, you do not have to do so, either. Regardless, many of us couldn't care less about Dogmeat and will never do anything with him because (gasp!) Todd doesn't seem to realize that there are plenty of people out there who are not "dog people" (see his comment about no one playing the game and letting the dog die despite the fact that lots of us would be thrilled to just not have the dog at all, let alone having him die in combat).

2) Similar to point #1, many of us couldn't care less about Power Armor and never use the stuff, just like we do not use heavy armor in TES games. Like Willow says in FO3, the BOS and their testosterone-driven Power Armor antics are just annoying for many characters, especially those of us who happen to want to look cute, pretty, etc. :smile: Fashion is certainly not a PA virtue.

3) It is obvious that you need certain perks to actually attract traders or others to your settlement. Otherwise, why would they bother when there are other people to settle with?

4) The first couple of levels will go by quick so you do not need to start with CHA 6. You can easily start a few points lower and simply boost CHA for the first few levels you gain.

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Erich Lendermon
 
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Post » Wed Dec 02, 2015 10:43 am

Although I will be taking ranks in Local Leader, it won't be until a bit later. It looks like you can build enough of a settlement for yourself to get things ready, such as storage and basic housing, then build it up later once you have your character established. Otherwise it'll be difficult to defend your settlement or build defences which require other perks like science or item mod building.

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KiiSsez jdgaf Benzler
 
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Post » Wed Dec 02, 2015 1:35 am

I'd prefer to sleep wherever is fine.

Bunking down in a base would draw attention.

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Rowena
 
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Post » Wed Dec 02, 2015 8:39 am

So since I don't feel like building any crap with this game anyways, theres even more benefit to me dumping Charisma as a stat? I plan on only setting it at 3 so I can get that Lone Wanderer perk, which boosts you running and gunning solo. Yes please! Shoot first, make friends later.

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maddison
 
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Post » Wed Dec 02, 2015 7:05 am

We've got a lot in common.

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Sam Parker
 
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Post » Wed Dec 02, 2015 6:05 am

if you are into building your own settlement right off the bat i think thats some good tips but i think there's gonna be some good player housing options all over the place, maybe in some skyscraqers or old hotels etc, there's got to be lots of neighborhoods, most towns have some type of housing of some sorts.

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naomi
 
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Post » Wed Dec 02, 2015 1:01 am

High Luck, high Charisma. If you can't persuade them into surrendering, they may as well trip over a rock and break their necks trying to attack.
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Bryanna Vacchiano
 
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Post » Wed Dec 02, 2015 11:37 am

Forget Charisma, I'm putting everything into Intelligence, so I can build, https://youtu.be/D5esyZPt5Jo?t=26m3s

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Adam Porter
 
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Post » Tue Dec 01, 2015 9:32 pm

Since I probably won't really start playing around with settlements until closer to end game I'm not too worried about starting with a high charisma.

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TRIsha FEnnesse
 
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Post » Wed Dec 02, 2015 12:46 am

A bit of an old thread (considering the speed of these forums) but it seemed most appropriate place....

Been playing Fallout-3 recently and jacked up my Charisma a little bit. My speechcraft skill is still pretty low, but it ~seems~ like I am succeeding at 12%, 18%, 24% Speech checks a LOT. Either I'm lucky (Luck 6, I think) or Charisma may somehow influence the success of speech checks ~beyond~ simply increasing the Speechcraft skill? I'm probably just imaginging it and have been player-lucky with those dialogs.... but it makes me wonder if there is any "behind the scenes" thing going on with Charisma, and if ---- since there IS no speechcraft skill in Fallout-4 ----- whether it'll be possible to ~tell~ what influence Charisma is really having?

I mean, if they flag some dialog options as requiring X value of Charisma to succeed, we'd know, but I can't see them doing that. I can see them, perhaps, placing a [ Charisma ] tag at the front of some dialog option that you can choose ~because~ you already have a CHA value sufficient to get that dialog choice. But maybe they won't even do that.

I'm almost tempted to make a high CHA character ~just in case~ there is different / more dialog options for high Charisma characters.... what's annoying about that plan, though, is that I want almost ~none~ of the Charisma perks... so those SPECIAL points spent to boost Charisma won't be avaiable to boost some other stat whose perk I ~do~ want. :P

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Darrell Fawcett
 
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Post » Tue Dec 01, 2015 11:04 pm

It may be like Skyrim, where speech checks are marked [Persuade] but they don't indicate the difficulty or Charisma required to pass. Speech checks might also be color-coded; there's a yellow dialog option during the conversation with Codsworth, standing out from the lime green of the rest of the options.

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Rex Help
 
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Post » Wed Dec 02, 2015 8:05 am


I'm a big fan of dialogue choices in these games, and I've been wondering the same things for quite a while now. I'd really love it if we could get a video showcasing how speech works in FO4 now that the Speech Skill is gone and there isn't a perk that acts like the speech skill.


Aye, these are some good possibilities.
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Samantha Jane Adams
 
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Post » Tue Dec 01, 2015 8:57 pm

Pretty much, except I'll probably be going for Dogmeat perks. The perennial lone wanderer.

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M!KkI
 
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Post » Wed Dec 02, 2015 5:49 am

Yeah, since we know every SPECIAL stat has a unique bonus, like Strength increasing carry weight, endurance increasign your hitpoint gain on level and so forth, the charisma bonus is a bit hazy. I always assumend (and I hope I am right otherwise a huge part of my favoured gameplay would be gone) that they replaced the speech checks, with charisma checks (of course along other perk and stat checks like in NV). So say if you have 6 Charisma, there are special dialogue options available to you when speaking to whoever that reveal more information, end quests peacefully and so forth.

On the topic at hand, settlements are, with the extened crafting system something that I look forward to the least. I rather play Minecraft if I wanted to do that. It kills a bit immersion for me as well. But it is a feature and I will use it, and I like that so many people really enjoy having this in Fallout 4, so no need to complain. :smile:

It seems though that level requirements still prevent you from having too much possibilities to form your settlement in the beginning. Plus you should not forget, that each thing you build will likely use up resources, stuff that might be difficult to get in large numbers even in mid-game.

Yeah I hope for a coloured scheme as well, but the yellow index and the text indicate, that it might be something else as well, maybe starting a quest. Which would be nice to have an indicator for. He asks Codsworth, if he is alright, and knowing that he is missing his flamer, it might start a quest looking for it. This could be backed by the fact, that he is not shown as a companion yet via gameplay, and without the flamer he would not be of much use in combat.

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Verity Hurding
 
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Post » Tue Dec 01, 2015 11:35 pm

Well Charisma has always been my main Special anyways.badass Talking options or using Black widow confirmed bachelor. My Main concern is for roleplaying purposes, I need the cannibal one,So waste 8 points in a stat
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gandalf
 
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Post » Wed Dec 02, 2015 1:29 am

I'm not =)

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Brιonα Renae
 
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Post » Wed Dec 02, 2015 9:24 am

I'm starting with 1 in Charisma when we meet the Vaultec guy at the door. I may decide to reset this before exiting Vault 111 if my character levels up before leaving, and it looks like something useful on the chart. I'm taking 8 in Perception and Agility, snipers don't need Charisma.

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Jessie Butterfield
 
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