Why you should support Crytek

Post » Fri Dec 31, 2010 10:54 am

It is quite simple. I do NOT excuse gross incompetence and I am not going to make an exception for this developer.

The gaming industry is high-stress (especially after the next gen systems were released) and there has been a serious consolidation of resources in the past few years. The people tend to work long hours-like many other industries.

However, regardless of the rough working circumstances, we shouldn't sympathize with deception, incompetence, and a lack of transparency.

Most of my friends work 60+ hours a week. My buddy working as a patent lawyer doesn't complete a filing prematurely and send a poorly defensible case for a patent and then expect the clients to sympathize with his incompetence/neglect after the fact.

Act professionally, stick to your word, and get the job done. No excuses.

If you're short on time, work 80+ hours/week. I know I have. I don't cry about it.
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BRAD MONTGOMERY
 
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Post » Fri Dec 31, 2010 11:29 am

4get it
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lydia nekongo
 
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Post » Fri Dec 31, 2010 7:12 am

It is quite simple. I do NOT excuse gross incompetence and I am not going to make an exception for this developer.

The gaming industry is high-stress (especially after the next gen systems were released) and there has been a serious consolidation of resources in the past few years. The people tend to work long hours-like many other industries.

However, regardless of the rough working circumstances, we shouldn't sympathize with deception, incompetence, and a lack of transparency.

Most of my friends work 60+ hours a week. My buddy working as a patent lawyer doesn't complete a filing prematurely and send a poorly defensible case for a patent and then expect the clients to sympathize with his incompetence/neglect after the fact.

Act professionally, stick to your word, and get the job done. No excuses.

If you're short on time, work 80+ hours/week. I know I have. I don't cry about it.

Every developer does this approaching release date, but you're forgetting two things: The leak caused emotional disturbance and the human mind can only take so much. Stick in front of a computer and stare at numbers for 80 hours. Just stare at it. It'll get just CRAZY. And guess what? Crytek has to do STUFF with those numbers :o Meaning, it's even harder.
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Connor Wing
 
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Post » Fri Dec 31, 2010 12:08 pm

Console Port, its an easy concept really.

When a game is made first on console and then its made (In whatever manner) to then run on PC having certain PC features PATCHED in at a later time, is a console port.

Whats not a console port?

When a game is made for PC first and foremost with all the PC features set to work properly and then DOWNGRADED to then run on consoles.

There you guys have it. Simple concept isn't it?

Any questions?

Only thing is, Crysis 2 was not made on console first. It was made on all 3 platforms AT THE SAME TIME. But, tell me this: How the **** is Crytek going to put in DX11, high res textures, and a whole bunch of other **** that only PC can handle, and then make consoles handle it? If they put all this stuff in first and released the game, the console versions would not even be able to exist, they couldn't run. That is why developers ALWAYS make sure it works on the weakest console and work their ways up. Updates and patches are for finishing what's not finished and fixing.

Ports=Copy and Paste

That's it. It's not "whatever manner" as you say. It's "whatever manner" when it involves copy and paste, but Crysis 2 is not a copy and paste method. It was made at the same time equally and then branched and fixed up for each version. If there was another 3 months for Crytek to work on Crysis 2, we would need no patches or updates and YOU specifically, would probably be saying "this is a damn good PC game." But see, that's not the case. The game needs to be finished by patches and updates, and because of this you just yell "console port!" Can you catch my drift? Are you understanding where I'm going with this?

You're retarded you keep saying how was Crytek going to implement DX11. Guess what! I don't know! You know what I do know? THEY SAID IT WOULD INCLUDE DX 11!!!!!! I'll say it again. THEY SAID SO!!!! Are you thick in the head? It's not my problem that they didn't do what, guess what, THEY SAID THEY COULD!!! Seriously if you followed production AT ALL you would know they bragged their freaking butts off about cryengine 3 AND DX11. You need to get you're head out your butt and look at what happened not just you're diehard fanboy mentality that crytek can do no wrong.

troll time:)

In English first please

Serious, non-troll time:)

In English please. No seriously, like with proper grammar, idk wtf you're trying to say
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Melung Chan
 
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Post » Thu Dec 30, 2010 10:41 pm

There you go you said it your self.

"It was made on all 3 platforms AT THE SAME TIME."

Console Port.

It doesn't matter if it was made for console before the PC or with the PC.

If they don't make it for the PC first and for the PC alone, its a console port my friend. It just the engine thats porting it.


DX11 is more than just adding better textures. If the engine work like they advertised it "Simultaneously" the PC version would be fine. Its just a gimmick, a trick an illusion. You bought into it.

It's not a gimmick, it's a feature, and it's a feature mainly to attract other game devs, not gamers.

Now go read my definition of a port. I made it simple.

Then read this users post. He explains how it's not a port and that by making a game simultaneously=/=port. Because if that were true, according to you, then the game would be a PC port to consoles >_>

This is not a port. Like what was said a port is rewriting the code to run on another platform.

As for parrallel development that would say your developing multiple code at the same time. Multiplatform games like this are developed as one code that code then has to go through API and special classes to have it run on a specific platform. The code has restrictions and contraints to meet requirements for limiting factors on any of the platforms used, so yes having planned it to run on consoles has limited the capabilities. As for DX even if the engine can run DX11 doesn't mean the dx11 elements were added to the original code/resources, and since it is PC specific it makes sense that its going to be added seperately (though it should of been added at launch, but clearly this game was falling behind in development)

As for DX11- seriously Why is this so crucial to so many, I rather have a game that runs better with true PC features/controls than graphics. If DX11 is the next major patch for this game then congrats PC users went from an ok looking mediocre game to a Great looking mediocre game. Seriously this many ppl are buying games just for the way they look?

Personally I am more concerned with the real issues of having it designed around consoles has given us. Limitations to mainly such as, the true use of the keyboard (too many functions sharing the same keys- zoom/melee really?- stuck using 1 bind per function- not as many functions in general), lost lean, limited size of maps, limited size of MP, lost run (not just speed boost), lost being able to actually set power mode (was useful for melee, long range shooting to steady the gun not just for running/jumping), things like picking up the dead to use as weapons/shields, use of vehicles in MP and im sure I have missed a few others. The list above isn't bugs/balance/graphics features that can be patched and updated these are Gameplay features that generally you never see a company add later on unless it was an expansion that would cost more just to finish the product.
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des lynam
 
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Post » Thu Dec 30, 2010 9:34 pm

It is quite simple. I do NOT excuse gross incompetence and I am not going to make an exception for this developer.

The gaming industry is high-stress (especially after the next gen systems were released) and there has been a serious consolidation of resources in the past few years. The people tend to work long hours-like many other industries.

However, regardless of the rough working circumstances, we shouldn't sympathize with deception, incompetence, and a lack of transparency.

Most of my friends work 60+ hours a week. My buddy working as a patent lawyer doesn't complete a filing prematurely and send a poorly defensible case for a patent and then expect the clients to sympathize with his incompetence/neglect after the fact.

Act professionally, stick to your word, and get the job done. No excuses.

If you're short on time, work 80+ hours/week. I know I have. I don't cry about it.

Every developer does this approaching release date, but you're forgetting two things: The leak caused emotional disturbance and the human mind can only take so much. Stick in front of a computer and stare at numbers for 80 hours. Just stare at it. It'll get just CRAZY. And guess what? Crytek has to do STUFF with those numbers :o Meaning, it's even harder.

First of all, with all due respect, work in Biotech/Pharma, the Nuclear Energy industry, Patent-Law, Medicine, Investment Banking, etc. and tell me about stressful work.

The gaming industry requires long hours from devs but there are more stressful jobs. If they can't handle speedbumps, then they should just quit.

Again, I don't care for excusing incompetence and deception. If you do, great.
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Josh Lozier
 
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Post » Thu Dec 30, 2010 9:51 pm


Every developer does this approaching release date, but you're forgetting two things: The leak caused emotional disturbance and the human mind can only take so much. Stick in front of a computer and stare at numbers for 80 hours. Just stare at it. It'll get just CRAZY. And guess what? Crytek has to do STUFF with those numbers :o Meaning, it's even harder.

So do accountants. They stare at a computer looking at numbers all day and they DO something with them. When they mess up my tax return and I don't get jack out of what I was expecting to get, do I go "Aww shucks I know you gave it your best shot, but it's ok. I know your boss was rushing a deadline to get my tax returns done, and you calculated out my $2,000 initially; but $400 is fine too! You did your best!"

Game developers are no exception to being professional and impervious to **** ups. Stop acting like it's never anyones fault but the consumers. That's just wrong.
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Mike Plumley
 
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Post » Thu Dec 30, 2010 8:56 pm

It is quite simple. I do NOT excuse gross incompetence and I am not going to make an exception for this developer.

The gaming industry is high-stress (especially after the next gen systems were released) and there has been a serious consolidation of resources in the past few years. The people tend to work long hours-like many other industries.

However, regardless of the rough working circumstances, we shouldn't sympathize with deception, incompetence, and a lack of transparency.

Most of my friends work 60+ hours a week. My buddy working as a patent lawyer doesn't complete a filing prematurely and send a poorly defensible case for a patent and then expect the clients to sympathize with his incompetence/neglect after the fact.

Act professionally, stick to your word, and get the job done. No excuses.

If you're short on time, work 80+ hours/week. I know I have. I don't cry about it.

Every developer does this approaching release date, but you're forgetting two things: The leak caused emotional disturbance and the human mind can only take so much. Stick in front of a computer and stare at numbers for 80 hours. Just stare at it. It'll get just CRAZY. And guess what? Crytek has to do STUFF with those numbers :o Meaning, it's even harder.

First of all, with all due respect, work in Biotech/Pharma, the Nuclear Energy industry, Patent-Law, Medicine, Investment Banking, etc. and tell me about stressful work.

The gaming industry requires long hours from devs but there are more stressful jobs. If they can't handle speedbumps, then they should just quit.

Again, I don't care for excusing incompetence and deception. If you do, great.

What, you expect them to defy EA and refuse to release it? There's this thing called contracts, you should read about them. If they had tried to enforce a delay themselves, they'd all be fired, possibly sued, and you would have no game at all.

And to the above, I doubt accounting firms plan to make millions off of one person's tax advice.
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Minako
 
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Post » Fri Dec 31, 2010 12:32 am

No, I expect them to get the job done.

They didn't. Where does my sympathy and support enter into this equation? It doesn't.
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Nathan Barker
 
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Post » Fri Dec 31, 2010 6:03 am

Also, there are many EA games that are rushed out the door but I don't recall any major EA pc release that was even remotely as buggy as this game.
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Liv Staff
 
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Post » Fri Dec 31, 2010 2:34 am

Obviously some people don't understand what the point of the story was. I payed a person for a service/product, I expect to get everything they told me what the product/service promises. Anything short of what is expected and promised is unacceptable and I should not be apologizing for their ****. Developer apologists are really something else.
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Samantha hulme
 
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Post » Fri Dec 31, 2010 4:07 am

Obviously some people don't understand what the point of the story was. I payed a person for a service/product, I expect to get everything they told me what the product/service promises. Anything short of what is expected and promised is unacceptable and I should not be apologizing for their ****. Developer apologists are really something else.

+1

**** A, bro. **** A!
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Alyce Argabright
 
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Post » Thu Dec 30, 2010 11:47 pm

So, you work at Crytek, right? I mean, if you know all this is because you have internal information regarding the decisions behind closed doors at Crytek.

No he doesn't work at Crytek a little bit of effort and research could bring you to this page http://crytek.com/cryengine/cryengine3/overview and if thats not enough you could also read this document about the intricate details of Crysis 2 http://www.crytek.com/sites/default/files/Crysis%202%20Key%20Rendering%20Features.pdf.

That took me like 5 minutes to find a few days back and about 1min to post here...so no insider info needed Crytek explains it all for those willing to look.
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steve brewin
 
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Post » Fri Dec 31, 2010 3:36 am


Only thing is, Crysis 2 was not made on console first. It was made on all 3 platforms AT THE SAME TIME. But, tell me this: How the **** is Crytek going to put in DX11, high res textures, and a whole bunch of other **** that only PC can handle, and then make consoles handle it? .....


First off DX has nothing to do with textures used, only thing the API does in regards to textures is how its mapped (aka placed). So yeah we could of had higher res textures to help improve the look on pc, there are plenty of methods to dictate which system is going to handle which textures - simple way graphics setting low, high, very high, ultra and so forth. The DX API if I remember correctly isn't even used for the PS3 and a version between 9 and 10 ( using all 9 features some 10 features) special to the 360 is used. But again its about coding in switches to let whatever platform know what it needs. So thats how they can do it, the reason they didn't is clear with the game and one of the few things you did say that was correct, the game was unfinished and wasn't polished so instead of investing time on DX11 it went to other areas, because the project manager most likely saw they were running behind schedule and knows he can add dx11 later so scrapped it to meet deadline.

Should I blame crytek, yes. When they proposed the idea to EA to get EA to fund it they have to submit documentation on what sorta features would be included and a timeline to complete the project. So yes Crytek is at as much fault as EA.
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Budgie
 
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Post » Fri Dec 31, 2010 4:40 am

With this in mind regardless of whether you think its a console port or not and regardless of which is true the PC version is seriously lacking in the graphics department and bug department. This can not be denied.

The majority who are saying its a console port aren't arguing on how it was coded but are arguing that it has not met the PC expectations, at least not yet.



Do you really think fixing the graphics/bugs is truly going to meet what should be expected for a AAA PC FPS? Also whats the point of any sequel, is it not to continue or surpass its predecessor.

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Amanda savory
 
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Post » Fri Dec 31, 2010 12:22 am

nice story. I've had the game in my possession for almost a week now and I cant even run the thing without getting epileptic seizures. So, no, I'm not supporting Crytek.
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Beth Belcher
 
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Post » Thu Dec 30, 2010 8:25 pm

So, you work at Crytek, right? I mean, if you know all this is because you have internal information regarding the decisions behind closed doors at Crytek.

I don't care about DX11, I can only play at DX9, but even for DX9 the graphics svck. I found no difference between C2 and HL2 graphics, are the same quality. In Crysis and Warhead the graphics were a lot better than HL2.
It is suppose that you can make a game for 3 systems with CryEngine 3, and that mean that you put all the best graphics on the game and the engine scale down this to meat the requirements on the xcrap and PS3, not the way around. Right now the game was developed with onlythe xcrap in mind, so on PC the graphics are like HL2 or worst. Some times you wonder if behind that corner you will cross over a guy dressed in an orange suit with a crowbar on the hand. Even the history resemble HL2.

Well there was a golf club in the previous games.
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D LOpez
 
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Post » Fri Dec 31, 2010 6:53 am

I'm supporting crytek with 60 bucks. That's the best i can do. I want a working game. Not a beta.
So we have the right to complain.
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Nuno Castro
 
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Post » Fri Dec 31, 2010 4:10 am

1-This game is unfinished. EA didn't give enough time for Crytek. Look, I was pissed at first when the game came out, but I kind of well.....calmed down and researched why the game wasn't what I expected. Well, turns out, publishers control major release dates for games that they consider vital to their profit shares. EA postponed Crysis 2's original winter release in order to let Medal of Honor have good sales. In the extra months given, Crytek added MORE cool **** to their game. But, this extra cool **** means=need for more polishing. When the leak happened, Crytek became literally depressed to total ****. To them it's like the leak was "listening to music without all the instruments." They hated that people spoiled them selves and that the sales were spoiled, thus this were unable to efficiently worked.

WHAT DOES ALL OF THIS MEAN?

Crytek couldn't finish the game. No matter what they did or how much they could as EA, EA WILL NOT (or I should say WOULD NOT) delay the game. Crysis 2 for EA is a major Quarter 1 2011 game. Delaying it=No major game for this part of the year. It's bad business to EA. So what must Crytek do? Just ship out a working game. Rush it, polish it roughly and release. Then finish off with proper updates and patches.

2-Yes, the graphics may not be as good as Crysis 1, BUT you can't say that for all of the graphics. The water ripples are a new addition to Crysis 2's graphics and the lighting looks way better. IMO, I think the motion blur is tip top with Crysis 1's. The only flaw is lack of destructible environment and low textures.

WHY IS THIS?

To allow the game to run on consoles easier. Their memories are pathetic on their cards and this is a multiplatform game.

WHY IS THIS MULTIPLATFORM? WHY NOT JUST RELEASE IT ONLY ON PC IN THE FIRST PLACE OR CALL IT A DIFFERENT NAME?

It's multiplatform to show off the new CryEngine 3. Crytek is huge to the game development world and they should they can make the best graphics in a game EVER. Now they want to show the best ENGINE.

NOW WHAT DOES THIS MEAN?

Crytek wanted to show that the consoles can look **** sweet and run great on their new engine. BUT, this is an engine they are showing off so developers BUY IT. Clearly, they MUST show the PC potential with the new engine to show what it really can do. How will they show the potential? Probably though texture pack updates and DX11 updates.

As for why the game couldn't be called a different name, I think it's because well....Crysis is just **** cool. It's an alien invasion with a crazy nanosuit with freakin amazing weps and on-the-fly customization. Think about it...it's damn cool. Crytek wanted to show off the CryEngine 3 but they also wanted to dominate the console market (they got the PC market set, it's time to expand). The idea of Crysis was perfect to show the console gamers "hey, **** your **** call of duty, this game is where it's **** at." If it was called something different, then we'd get this complaint: "CRYSIS-CLONE!!"

3-Crytek still loves the PC but it's just the game was never done. Before you call this a port, go learn how CryEngine 3 works. This is not a console or PC port. It's a game built ground up on all platforms. BUT it was built with the mindset that even the weakest platform(s) must run it smoothly. THEN the stronger platforms get the features to show off their true colors AFTERWARDS during the polishing process (but remember, Crytek didn't have enough time to finish off Crysis 2).

WHAT DOES THIS MEAN?

It means you shouldn't abandon Crytek or feel abandoned. You bought Crysis 2 with expectations and they weren't met. I know how you feel, I **** felt the same way. But try not to be too ignorant at least. Do not let your mind be narrow and one-sided/instantaneously able to change from one view to another too quickly. It's not only a sign of mental weakness but also shows that you just aren't a true fan.




WHAT DOES ALL OF THIS STUFF IN THIS POST MEAN?

Just wait. Be patient. Give Crytek time to finish up the game. It will take time, but surely, it will be done. Mass Effect 2 is about to have an Arrival DLC, go play that when it releases, it's gonna be **** amazing. There's Dragon Age 2 to finish up. If you have the money, pick up Homefront, it's not great, but a good timekiller. Or just go outside and chill. Study a little more, read some books, just something to occupy yourself. Patience is key, and Crytek really needs it now. I'm not a Crytek "svck-up" by any means, I'm just a true fan willing to understand the situation and willing to give my support since it is necessary. I suggest everyone on this forum does the same.
It'd be a different story if I end up "waiting patiently" for let's say half a year for this game to get completely polished, but that's not the case (and hopefully, it won't be).

That's all. Try NOT to troll or flame, I would rather people talk logically and normally here. Ty.
**** THAT!!!! "be patient and give crytek time to finish up the game" when i buy the game much less ANYTHING i expect it to be FINSHED and WORKING! how about i pay 40 bucks for the game instead of 60 and just tell them to be patient and just give me time to come up with the rest of the money! as far as playing mass effect 2 thats getting awesome dlc (yay) dragon age 2 or homefront while i patiently wait for this mess to get fixed well i would but i already spent 60 **** dollars on this **** game and guess what I CANT RETURN IT! this is all a matter of making a fast buck on the backs of pc gamers because console gaming is priority in their eyes. well people are fed up and the results right now are showing. people are already pirating the game and hacking the multiplayer! so much for being patient once again pc gamers get screwed and no one does or gives a damn! **** crytek and their pretty engine! i gave them my support through my wallet and they took it happily to the bank!
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Mark Churchman
 
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Post » Fri Dec 31, 2010 2:20 am

You know..I could really care less about DX 11 right now. It looks pretty good for a DX 9 game.
I would like to see the negative Nano bug and multi player fixed first.

My rig is quite capable of running DX 11 ,very well in fact..it made Metro 2033 it's lap dog.

But I'd wait a week or two for graphics update if they would fix the apparent bugs and mulitplayer right now.

One of the few things it had going for it is now apparently broken. Two if you count Multi..
19x12, V-Sync on, Extreme 60 fps
rig
i7@3.6
2x5970s
9ggddr3
SSD

Qiite capable of running DX 11.

.I'd rather have the other stuff fixed first.
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neil slattery
 
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Post » Fri Dec 31, 2010 7:07 am

Obviously some people don't understand what the point of the story was. I payed a person for a service/product, I expect to get everything they told me what the product/service promises. Anything short of what is expected and promised is unacceptable and I should not be apologizing for their ****. Developer apologists are really something else.

+1

**** A, bro. **** A!
RIGHT ON MAN!!
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Chrissie Pillinger
 
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Post » Thu Dec 30, 2010 11:14 pm

Too many posts to answer but I'll day this. If you bought the game knowing the issues in the pc beta before and thought they could be fixed in a month then you are terribly wrong. Game development isn't that easy people, it's like adjusting dominoes and chaining positions hoping you don't knock them all down. Thus wing said if you bought the game expecting it to be perfect that's your fault. No game is perfect at release nowadays this is like fundamental lately. In addition, if you had doubt you should've obligated to wait. But see we all love crysis and couldn't wait. But regardless if you call yourself a true fan just WAIT and be supportive. If you want to complain give constructive criticism. If you wills continue to be narrow minded and unwilling to understand then you are not a true fan....either that or your too spoiled and demanding. I bought this game, loved it, saw some tries and in waiting for the fixes with patience. Crysis 2 is not the only existence in gaming. That's why I stated to just pass time while vein patient but many of you are incapable of doing that. This points to immaturity and/or stupidity from you guys.

Damn I hate typing on a phone.
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lisa nuttall
 
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Post » Fri Dec 31, 2010 1:04 am

You know..I could really care less about DX 11 right now. It looks pretty good for a DX 9 game.
I would like to see the negative Nano bug and multi player fixed first.

My rig is quite capable of running DX 11 ,very well in fact..it made Metro 2033 it's lap dog.

But I'd wait a week or two for graphics update if they would fix the apparent bugs and mulitplayer right now.

One of the few things it had going for it is now apparently broken. Two if you count Multi..
19x12, V-Sync on, Extreme 60 fps
rig
i7@3.6
2x5970s
9ggddr3
SSD

Qiite capable of running DX 11.

.I'd rather have the other stuff fixed first.
Same complaint everyone is making except from a different angle. It still comes down to we expected a finished, working AAA title game. We didn't get that. Since they have my money already there is no choice, I'm stuck waiting to see if they actually fix anything. Also I'm still unable to log into multiplayer, but from what I am reading I'm not sure I will even ever want to.
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I’m my own
 
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Post » Fri Dec 31, 2010 10:03 am

A port means taking something designed with the constraints of consoles and putting it on PC with minimal adjustments, testing, and debugging beforehand. I don't care how CryEngine 3 encapsulates and abstracts the development. The fact that it was on a console constrained the development of the PC version, and as far as I can tell, NO effort was made to push the PC version further along after they got done with the consoles. That is the very definition of port.
Lol No it doesn't.
The OP pretty much owned.
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Brandon Bernardi
 
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Post » Thu Dec 30, 2010 10:33 pm

Obviously some people don't understand what the point of the story was. I payed a person for a service/product, I expect to get everything they told me what the product/service promises. Anything short of what is expected and promised is unacceptable and I should not be apologizing for their ****. Developer apologists are really something else.

+1

**** A, bro. **** A!
RIGHT ON MAN!!

Who said you had you had to apologize for their screw ups? No one.

And We are getting everything Crytek said we'd get. They never promised that on release we'd get everything. They only promised that well get what we wanted for sure. Same case with mod tools for certain pc games. Promised bur not at launch and if the promise can't be fulfilled then we get informed on what's up rather than silence (google past interviews with Crytek you'll see). I'd give you the links and some more detail explaining my point I'm tryin to make but it's hard to do duh things on a Tony keypad

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StunnaLiike FiiFii
 
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