EDIT - It might be better to have a look at Displacement Simulator and similar in the GECK first I guess. And maybe just editing the water directly rather than going the shader way. END EDIT
When not using refraction the surface of the water gets too transparent and the far away waterlod looks terrible. With refraction on there is much more reflection on the surface and it looks much nicer.
When using 3D glasses it makes a refraction part for each eye, well at least it seems like it, and that makes the whole scene wonky with doublets of the things being refracted.
What I want to do is try to tune down the refraction fx but keep the reflection part. If there were a way and if it would work I would like to see it just work on every each second frame; donno if that will make a difference for the 3D driver though.
Thanks for any help you can give me.
Robin