» Sun Dec 11, 2011 3:50 am
Not only that, but I found that if you force them to follow you, they behave exactly as you would expect anyway! Ysolda, who is not a warrior, just up and runs off whenever I get into a fight. I literally found her hiding under a rock in the "I surrender" position while I was battling some giants (epic fight, by the way).
Point is, the AI is already there to make those spouses that don't like to fight, not fight. Doesn't mean you can't ask them to come with you. Sheesh. Besides, like I said before, sometimes all I want is a walk down to the lake or something. Adding a little functionality can't be a bad thing, and it's especially not a bad thing when 99% of it is already there.
I made Ysolda a follower and she:
Has all the dialog.
Equips the best stuff I give her.
Follows me around.
Takes the usual requests (open a door, sit, etc)
And runs like a baby when things get heated.
Bam! The only thing that was missing was the "addtofaction 5C84D 0," and that easily could have been run in a script when we got married. Easily.