Will Alchemy get some lovin?

Post » Tue Mar 15, 2011 3:37 am

Considering the changes to 'spready sheety magic' then alchemy will almost have to be updated as prior it essentially followed the same formula as magic. It's migration from magic to stealth is also a good indicator that it will be more functional than a backup for self casted spells.
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John N
 
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Post » Mon Mar 14, 2011 8:19 pm

I never dabble much with Alchemy, but the mechanics need to change. Leveling up was way too easy. One poster suggested that once you make a certain potion enough times, it no longers counts towards leveling.

I ended up using it a lot - I just could not help myself! But you are right: Leveling up was so easy that there was no reason to take it as a major skill. And once you got a decent alchemy set and skill, you had infinite money. Not to mention ridiculously powerful potions. I'm not sure the 'remember a particular potion' approach changes much, though.

- limited ability to sell potions (I mean, really, who wants to buy 1000 burden potions at 20 gold each)
- a more random regeneration of ingredients (so it isn't so much like clockwork)
- as a modder who makes plants and plant varieties, I'd like to see more types of ingredients and more varieties of plants.
- failed potions!
- the ability for potions to "go bad" after a period of time.

I like some of your ideas. I may want to raise you with:
- homebrew potions weighing x3 times as much as purchased potions (and a fixed weight, please)
- reduce the selling price of homebrew potions
- make alchemy sets really heavy (you would not take expensive lab equipment out adventuring)
- nerf the power of homebrew potions so the potions at the alchemy shop are more powerful
- some ingredients may make more powerful effects, e.g. healing potions brewed using a rare herb will last longer or heal more
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Tanika O'Connell
 
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Post » Tue Mar 15, 2011 8:07 am

couple that with Merchant Exploits and you can get the ingredients you need to make 1000 potions in one sitting.


Never learned to do that. I just picked stuff as I wandered around the world, and every once in a while would sit in my house and make a batch of potions. Few dozen at a time. (Of course, I generally took Alch as a Major, since I did the "controlled leveling" thing where you picked Majors you wouldn't normally use, but that you could grind in your house when you needed to push a level through. :shrug:)




...hmm, I also wonder if Francesco's scaling mod slowed down the leveling speed on Alchemy. /ponder Might not have.
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Lory Da Costa
 
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