Will all these mods be compatible?

Post » Tue May 08, 2012 4:04 am

Hello :happy: I'm new to modding but I wanna go all out with it! =P Anyway, I have a list of quite a few mods but I'm not sure if they'll all work together. So I was just hoping you all could take a quick glance and see if you notice any that might clash. =D Thanks for your help. =D

Morrowind overhaul and sound
better bodies
better heads
Windows Glow - Bloodmoon (now with Raven Rock)
Windows Glow expansion
HD Intro Cinematic - English
Better Clothes
More Better Clothes Vol. I: Vanilla
Mournhold overhaul
Morrowind rebirth
Redaynia Village
Redoran Expansion
Felsaad Revamped
Moon's Dawn, City of the Nords
Khuul Expanded
More Detailed Places - Gnaar Mok
Vos Expansion
Ald Velothi Complete
Thirsk Expanded
Fort Frostmoth Docks Enhanced
New Skaal Village
Vivec Expansion
Animated Morrowind
Animated Morrowind II
Animated Morrowind - Expanded
morrowind comes alive
Advanced Guards
Chitin Project
Gnisis Imperial Bridge
Imperial Employment Office
Guild Salaries
Grandmaster of Hlaalu
Hla Oad/Odai Plateau Road
Main Quest Enhancers
Tamriel Rebuilt (1 & 2)
Health Fix

All these mods I found from Planet Elder Scrolls =)
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ezra
 
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Post » Tue May 08, 2012 1:09 am

look at the Mlox load order list ^^
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Mistress trades Melissa
 
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Post » Tue May 08, 2012 4:40 am

Yeah, just download and run MLOX and Wrye Mash. MLOX will tell you the recommended load order and you can adjust it in Wrye Mash. It might seem intimidating at first but it's the best thing ever for people who like a lot of mods, like you and me. It makes everything work together! :biggrin: Literally an (almost) one button solution.
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Monique Cameron
 
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Post » Tue May 08, 2012 12:27 am

Okie dokie! ^_^ Thanks for the help! I'll get right on that =P
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Kelvin Diaz
 
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Post » Tue May 08, 2012 11:20 am

Mlox is a tool that can help resolve certain conflicts by changing load order or by giving you a warning but only if those conflicts are written into its rule base. Its a great tool to have but it won't resolve or detect everything.

You have two big overhauls in that list that will make it harder for people to see conflicts just by looking over your list at a glance - Morrowind Overhaul Sounds and Graphics and Morrowind Rebirth. I don't use either of those but I think there are a few things I can point out:

-Aren't Better Bodies and the Better Clothes mods already included in MW Overhaul?

-Main Quest Enhancers readme points out known conflicts with Morrowind Rebirth.

-Since Morrowind Rebirth changes so much of the landscape, you might have conflicts with some of your city/town mods. Gnisis Imperial Bridge might conflict here. (I seem to remember reading that something similiar was already in MR, could be wrong though.)

Others might notice more.

If you plan on building a large mod list, use http://planetelderscrolls.gamespy.com/View.php?view=Utilities.Detail&id=24. Take your time adding your mods, checking the readmes thoroughly. I'd install the Overhaul as a base, then as you add each additional mod, do a "Single Versus" check (switchable under CheckType header) against your existing load order. This will give you an idea of how the mod fits into what you have built so far. Then, depending on your mod knowledge, you can make a decision from there if anything comes up, test in-game, etc. Although TESPCD has editing capabilities, don't use that aspect of the program unless you know what you're doing.

Anyway good luck. :biggrin:
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Nims
 
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