It's not really that complex.
For me "Oblivion" offers the best sandbox world to roleplay in.
"Morrowind" is brilliant but the loot kind of forces your hand in where you go and what you do to a degree. It doesn't have to but for many people it did and still does.
To be fair there is a full set of Ebony Armour waiting in a certain dungeon in "Oblivion" but your low level character isn't going to be running off with that.
With "Oblivion" you had people who couldn't motivate themselves to play. They needed an on rails adventure like "The Witcher 2" to fill in all the story bits for them. I feel "Skyrim" has responded to this with very detailed and particular major stories such as the Dragonborn main quest and the Imperials vs the Stormcloaks.
Whereas "Oblivion" gave you the skeleton and you fleshed it out "Skyrim" gives you a body wearing clothes.
If you disagree with me then I really don't mind.
I do not need to convince anyone that "Oblivion" is better than "Morrowind" or "Skyrim" and certainly nobody here has managed to convince me otherwise.
I've played my games and I know what I like and why I like it.
Hopefully that clears things up for you a bit.
If you disagree it's not really that big a deal.
Az
For me "Oblivion" offers the best sandbox world to roleplay in.
"Morrowind" is brilliant but the loot kind of forces your hand in where you go and what you do to a degree. It doesn't have to but for many people it did and still does.
To be fair there is a full set of Ebony Armour waiting in a certain dungeon in "Oblivion" but your low level character isn't going to be running off with that.
With "Oblivion" you had people who couldn't motivate themselves to play. They needed an on rails adventure like "The Witcher 2" to fill in all the story bits for them. I feel "Skyrim" has responded to this with very detailed and particular major stories such as the Dragonborn main quest and the Imperials vs the Stormcloaks.
Whereas "Oblivion" gave you the skeleton and you fleshed it out "Skyrim" gives you a body wearing clothes.
If you disagree with me then I really don't mind.
I do not need to convince anyone that "Oblivion" is better than "Morrowind" or "Skyrim" and certainly nobody here has managed to convince me otherwise.
I've played my games and I know what I like and why I like it.
Hopefully that clears things up for you a bit.
If you disagree it's not really that big a deal.
Az
It's funny how you come to exactly the opposite conclusions I do with regard to Oblivion vs. Skyrim/Morrowind.
First off, the fact that loot is pre-placed does nothing to me in Morrowind. I suspect the reason Oblivion's total homogenization worked better for you is because you're a powergamer lacking self-control. In Morrowind, powergaming would quickly overpower your character and result in a particular strategy. In Oblivion, it was pretty much necessary to survive the upper levels, but there was exactly one way to powergame: level correctly. (Well, that an spell customization... but if you're playing a wizard, well, that's what wizards do.) With all those loot-based options/temptations stripped, out, you were free to focus on the roleplaying. Am I correct?
As to stories on rails, I feel like Oblivion was the worst offender in this regard. Morrowind, of course, was fantastic, with several branching and intertwining storylines in the guild gameplay; the player had choices. Skyrim has substantially less of this, but at least you have a choice with regard to the conflict between the Stormcloaks and the Empire. I admit, I am annoyed with how aggressively the guilds recruit. The Thieves Guild is almost a requirement to advance in the main quest. But Oblivion felt like five completely separate games coincidentally taking place on a single map. There was no unity, no tapestry. Just five rails. Pick one, or two, or all five (or six once you got KoTN, or seven once you got SI); it didn't matter. There was no relationship between them, and no choices once you'd gotten on the rails except whether or not to continue.
And that main quest recruits far more aggressively than Skyrim's guilds do. And though there is an "end-of-the-world" element to Skyrim's main quest, they don't throw that at you in the very beginning. You can choose not to follow your chosen escort to Riverwood without your character knowing he's tempting the Apocalypse. You can choose to ignore the summons of the Graybeards. You can choose not to trust the Blades. You can choose a side in the War... or not... and the decision has consequences.
I do know I'm having more fun with Skyrim than I did with Oblivion. I'm also playing Morrowind from time to time. Oblivion... probably won't be revisiting vanilla Oblivion. Shivering Isles, maybe (and it is in this regard that level scaling is nice, in that I can just jump in to the expansion, unlike in Morrowind when I have to level a character up if I want to experience Tribunal and Bloodmoon). But Oblivion just felt like a theme park with a little pretty scenery and five rides to choose in succession. Skyrim feels like a living, breathing world to me, as Morrowind did. This may change as I get to know it better (and I'm putting a LOT of hours into it right now), but for now, I'm really liking it.
One thing I will admit: the scenery is a bit prettier in Oblivion (and Morrowind, if you can get past the graphics) than in Skyrim... but this is purely a matter of climate preference. In Oblivion, the Gold Coast and the Colovian Highland are especially pleasant to me. A lover of deserts, I also really, really like the Ashlands and Molag Amur in Morrowind (and the Bitter Coast, with it's soothing swamp sounds and cool shaded feel and such, comes a close second). Skyrim is a cold, hard land. Skyrim is SUPPOSED to be a cold, hard land, and it is in this regard I will praise Bethesda to the high heavens: I feel genuinely uncomfortable in Skyrim's terrain. I probably roleplay best as characters from warmer places, adventuring in Skyrim, but occasionally homesick for warmer climes.
I am guessing Oblivion was your first game, correct? Never underestimate the effect of nostalgia. I am still able to play Daggerfall and have a lot of fun with it, and I fully recognize the mess that game actually is.