will bethesda ever make an elder scrolls game

Post » Fri Jul 22, 2011 3:58 am

i think it would be nice if they did even if it wasnt a mainstream game.
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James Smart
 
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Post » Thu Jul 21, 2011 5:23 pm

I'd love to think that they are just making a game like an art, so audience shouldn't be an issue. Morrowind felt that way anyway.

But yeah, if they are going to design them as products... sigh :( you can only expect them to go after the places where money is, which could be fans if they go dlc I guess. No real reason why they can't aim for both.
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A Lo RIkIton'ton
 
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Post » Thu Jul 21, 2011 5:21 pm

This topic makes me cringe.

I hate to inform you, but Bethesda has done nothing but make games geared toward the fans. If they do things that go against what you want, then you are in the minority, and they can't please everyone.
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Eileen Collinson
 
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Post » Thu Jul 21, 2011 5:40 pm

I hate to inform you, but Bethesda has done nothing but make games geared toward the fans. If they do things that go against what you want, then you are in the minority, and they can't please everyone.

Indeed.

If 10,000 TES fans doesn't like a game but millions of TES fans do, was it then made for the fans or not?

I've played the TES games since Arena, and I'm anticipating Skyrim quite a bit. And to tell me I'm not a TES fan because of that is quite an insult :P
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Sammykins
 
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Post » Thu Jul 21, 2011 12:58 pm

What do you mean 'geared toward the fans'?

All TES games from Daggerfall onwards were 'geared towards the fans'. And I hate to break it to you, but if they followed every piece of advice from the Skyrim Board... Skyrim would be absolutely horrible.
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suzan
 
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Post » Fri Jul 22, 2011 2:17 am

This topic makes me cringe.

I hate to inform you, but Bethesda has done nothing but make games geared toward the fans. If they do things that go against what you want, then you are in the minority, and they can't please everyone.


^

Basically, Beth will follow the market to see where they will make the most the money, and study what people say they want improved on in hopes of further improving the fanbase as well as bring in more people. In general they do make games for the fans, but not ALL the fans. It wouldn't make sense for them to take the minority of peoples wish's over the majority.
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Rob Smith
 
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Post » Fri Jul 22, 2011 12:40 am

Learn to mod then you cant be disappointed :whistling:
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Shaylee Shaw
 
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Post » Thu Jul 21, 2011 4:59 pm

And I hate to break it to you, but if they followed every piece of advice from the Skyrim Board... Skyrim would be absolutely horrible.


Oh god. A game filled with spear-wielding, medium armour-wearing ridable Dragons that shoot lasers while singing songs from My Little Pony. :ahhh:
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Damien Mulvenna
 
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Post » Thu Jul 21, 2011 9:04 pm

Indeed.

If 10,000 TES fans doesn't like a game but millions of TES fans do, was it then made for the fans or not?

I've played the TES games since Arena, and I'm anticipating Skyrim quite a bit. And to tell me I'm not a TES fan because of that is quite an insult :P

:yes:
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Laura
 
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Post » Thu Jul 21, 2011 5:51 pm

This topic makes me cringe.

I hate to inform you, but Bethesda has done nothing but make games geared toward the fans. If they do things that go against what you want, then you are in the minority, and they can't please everyone.

My thoughts exactly...

Indeed.

If 10,000 TES fans doesn't like a game but millions of TES fans do, was it then made for the fans or not?

I've played the TES games since Arena, and I'm anticipating Skyrim quite a bit. And to tell me I'm not a TES fan because of that is quite an insult :P

...and I'm also insulted by the insinuation that I am no fan...

In chronological order, I haven't been a fan since Arena, but I have played all four main games... including Arena. As such I like to think, I'm a TES fan and I'm also highly anticipating Skyrim.
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XPidgex Jefferson
 
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Post » Thu Jul 21, 2011 4:58 pm

My thoughts exactly...


...and I'm also insulted by the insinuation that I am no fan...

In chronological order, I haven't been a fan since Arena, but I have played all four main games... including Arena. As such I like to think, I'm a TES fan and I'm also highly anticipating Skyrim.

All of This. :tes:
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Darren
 
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Post » Thu Jul 21, 2011 5:45 pm

A big company like Bethesda really can't afford to go against the mainstream, which is a shame.

The way I see it, game developers are a lot like music bands. A band develops an underground / niche following, and gradually as they gain more and more popularity they become less cool. Sometimes this is prompted by the band adopting a more mainstream sound and selling out to gain more fans outside of their original genre - other times it's just the old fans hating the idea of everyone suddenly liking something that was special and unique to them. Often it's a mixture of both.

Usually there's no way back for the band once they've achieved mainstream popularity. All the old fans can do is look for a new, lesser known band to come along that offers the specialist kind of music they're after.

...

A wise man once said, you can't please everyone... and the more you try, the more you run the risk of pleasing noone.
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Kelsey Anna Farley
 
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Post » Thu Jul 21, 2011 2:39 pm

I don't think we can be friends buddy.
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Pixie
 
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Post » Thu Jul 21, 2011 12:51 pm

sorry i made this topic not long after i woke up :/ i dont even think i had my coffee when i made this topic i appologise if anyone was offended by my groggy thoughts. and i request that this be closed.
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JD FROM HELL
 
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Post » Thu Jul 21, 2011 2:41 pm

I think the OP means appealing more to the hardcoe RPG sensibilities of fans, prefering more customisation, in depth gameplay and not "streamlining". They are asking if they will ever head further into this direction again since it seems to be heading slowly towards the opposite end of the spectrum, focusing more on action and accessibility. It's not to say that fans can not still enjoy the games they make.
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Karl harris
 
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Post » Fri Jul 22, 2011 2:25 am

I think the OP means appealing more to the hardcoe RPG sensibilities of fans, prefering more customisation, in depth gameplay and not "streamlining". They are asking if they will ever head further into this direction again since it seems to be heading slowly towards the opposite end of the spectrum, focusing more on action and accessibility. It's not to say that fans can not still enjoy the games they make.

Where do people get this strange idea of moving away from in-depth gameplay from? Yeah, there are a few less armor pieces and a few merged skills, but that doesn't mean things are less deep and more action-oriented. This series has always been a highly action-oriented action-RPG series... always. The majority of one's time from Arena to Oblivion is spent killing things. The only thing that's changed about it are the specific ways the system functions (We've got dual-wielding, now, for example.) and the animations. On the other hand, we've also got perks ensuring more specialization than any previous Elder Scrolls game (with the exception of perhaps Arena), we've got a bunch of menial tasks we can do, various playstyles have actually become functional and even more defined over time (Did anyone honestly believe stealth was a fun and viable option pre-Oblivion? How did anyone ever survive Daggerfall without magic? I found out the hard way that those dungeons demanded levitation and mark/recall for safe passage. Heck, how did anyone deal with Morrowind without using some form of mark and recall and levitation, at times... although not for the dungeons, but simply to move around beyond a snail's pace? The use of magic was practically forced in both Daggerfall and Morrowind while stealth was just flat-out ruled out due to a frustrating and broken implementation.) .

Now, we have the option to customize our playstyles to our liking and still have fun with it as they're all pretty well-done... now.), the average Morrowind (I know how it goes. Morrowind is the big dog around here that people think was representative of some idealistic RPG point in the series history, so let's target a bit of that.) session never included horses or buyable houses, dual-wielding is in (and looking to benefit a variety of playstyles), gameplay looks more varied and refined then ever, really, and little more needs to be said, really. The only pieces of "customization" the series lost are a few weapon types that weren't even consistent throughout any part of the series, anyway (flails, spears), a few armor slots, and a few arguably dysfunctional skills. We've gained plenty along the way, however... and people are complaining about things being too streamlined and action-oriented as a result? People are trying a little too hard to find problems where problems don't exist and I suppose the label of "hardcoe RPG" is far too fragile and unstable to even be worth trying to maintain. "hardcoe RPG"... what a vague, undefined, and utterly meaningless term...
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R.I.P
 
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Post » Thu Jul 21, 2011 3:30 pm

sorry i made this topic not long after i woke up :/ i dont even think i had my coffee when i made this topic i appologise if anyone was offended by my groggy thoughts. and i request that this be closed.

Always happy to assist. :celebrate:
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Logan Greenwood
 
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