Will blueprints return?

Post » Thu Nov 26, 2015 1:25 pm

I just remembered weapon blueprints in Fallout 3.

It's one of the things that I liked the most, since I love to look at the detail of some ''home-made weapons''.

Will they return in Fallout 4? What do you think? Would you like them to come back?

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Ash
 
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Post » Thu Nov 26, 2015 4:16 pm

I think its a safe bet F4 will have blueprints for homemade weapons. Its fun to kill stuff with a weapon you made yourself. And the were so useful Rock-it Launcher = everything is ammo, bottle cap mine = so much damage. I hope we get alot more blueprints with greater variety and perhaps variants like several possible constructions of the same thing with different but similar parts. Cant find the right part uae something else not as powerful but better than nothing.
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Epul Kedah
 
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Post » Thu Nov 26, 2015 11:44 am

I hope so, the more weapons the better especially homemade ones. I like some of the IEDS you could knock together in FONV, the mini nuke mine(or whatever it was called), I think it was a mini nuke and a sensor module or something. That wasn't a blue print though it was the mad bomber perk.
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Mr. Ray
 
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Post » Thu Nov 26, 2015 4:39 pm

I would be willing to bet that crafting will be in Fallout 4. Whether blueprints return or not, that is another story.

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Laura Cartwright
 
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Post » Thu Nov 26, 2015 11:00 pm

I really hope so.

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Cheville Thompson
 
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Post » Thu Nov 26, 2015 2:14 pm

I want to make a railway rifle.

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Lifee Mccaslin
 
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Post » Thu Nov 26, 2015 10:23 am

Yes and I hope it applies to Armor as well.

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Ana Torrecilla Cabeza
 
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Post » Thu Nov 26, 2015 7:18 pm

Well the seemingly home built looking laser weapon in the trailer/wallpaper kinda hints on some kind of home build weapons.
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IM NOT EASY
 
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Post » Thu Nov 26, 2015 8:55 pm

Hope not, New Vegas' crafting system was sooooooooo much damn better then the stupid blueprint system fallout 3 used.
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Marion Geneste
 
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Post » Thu Nov 26, 2015 5:18 pm


Crafting your own armor would be so cool. Im thinking chain mail made of caps would be sweet.
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Bad News Rogers
 
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Post » Thu Nov 26, 2015 6:35 pm

My gut tells me crafting will be in the game in some form or another, but I have no proof that there will be
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Lance Vannortwick
 
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Post » Thu Nov 26, 2015 4:21 pm

I'd like to see the return of the wacky FO3 craft weapons, like the Railway Rifle and Rock-It Launcher (if they have gold ingots I would so go around killing people with them)....but the NV system was better in general. No reason the FO3 weapons cannot be made to work in the NV system.

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Annick Charron
 
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Post » Thu Nov 26, 2015 12:29 pm

Schematics.
I like them.
No reason we couldn't have craftables, and rare item schematics.
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Emmie Cate
 
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Post » Thu Nov 26, 2015 4:53 pm

I have to disagree with that.

The bp system in FO3 makes it so it's possible to not find certain bps in a single play through especially if you don't explore extensivly.

NV on the other hand has all of the bp in your possesion and just lvl locked.

While that kinda makes sense given the pipboy and it's abilities, gameplay trumps realism everytime and for me it just takes some the fun out of exploration if there aren't dice rolls like this in game.

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Catharine Krupinski
 
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Post » Fri Nov 27, 2015 2:11 am

Im kinda hoping for a mix of skill based recipes and schematics.

New Vegas had a bloated crafting system with alot of useless items to make.

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Peter lopez
 
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Post » Thu Nov 26, 2015 8:33 pm

Hope to see an extensive crafting system. Crafting was one of the New Vegas improvements that I did enjoy.

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Silencio
 
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Post » Thu Nov 26, 2015 9:56 pm

Unique weapon blueprints were definitely fun, hope they bring em back.

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Pumpkin
 
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Post » Thu Nov 26, 2015 9:27 pm

Well...

...I hope they have both, blueprints for guns and blueprints for armors and gears.

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Sophie Morrell
 
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Post » Thu Nov 26, 2015 2:13 pm

I loved the crafting in NV. But yes I hope all three are included in FO4; blueprints, crafting table recipes, and our own imagination haha. Just think yall, it ain't that hard to build an IED. Now I hope skill plays into that concept. Bas ed on level whether or not you blow yourself up placing and arming your concoction.
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kirsty joanne hines
 
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Post » Thu Nov 26, 2015 6:10 pm

I swear, everytime I went to a workbench in FO3 there were always enough junk littered around for me to build a few weapons. While on the other hand in FO:NV I had to lug around most of my basic scraps, and rolls of duct tape to craft a few explosives, repair kits, or super-stims created either at my house, or ED-E.

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Sherry Speakman
 
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