Q: Will Brink include an editor or SDK? A: No information av

Post » Mon Dec 13, 2010 4:59 pm

Im just really confused. As splash damage is a developer formed out of the PC modding community (right?) wouldn't they put an sdk in their product? idk im really excited for Brink and I am getting on 360 so this does not even effect me, and I do not know if they will or wont for sure. but the fact that it is not a guarantee to have an sdk in the game, from a developer that formed from modders, idk I felt to be ironic
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Jay Baby
 
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Post » Mon Dec 13, 2010 6:20 pm

As far as I understand so is the choice up to Bethesda if they get to release a SDK or not.
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Vera Maslar
 
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Post » Mon Dec 13, 2010 10:24 pm

ahhhh, if that is the case, everything makes sense.....
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Dalton Greynolds
 
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Post » Mon Dec 13, 2010 2:02 pm

No.

There are no plans to include or release a map editor or sdk.

A lot of this decision comes from 3 things:

1. An editor of any kind would open a gateway to hacks and exploiters that the Valve Anti-Cheat software could not prevent.

2. Because Brink will not run ranked games on private servers, player-made content would rarely find its way to an audience, a lot like FarCry's map editor for the console. In a P2P network, every custom map would have to be downloaded (remember Unreal Tournament?) the bandwidth, wait, and taking up space are things that would absolutly svck.

3. The video game crowd using PC's is in a downward spiral. PC gamers are becoming a dying crowd. With the availability of smart phones, stable video game consoles, and ease of use of other web-enabled media, PC's are being delegated to word processors and web surfers rather than hard-core gaming machines.

When all of these are taken into account, it does not make the release of an editor a viable decision. If the community can't enjoy the maps, the servers can't enforce the rules, and people would rather play on a console, then why use the resources trying to please a crowd that makes up less than 0.5% of the total player base?
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Nomee
 
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Post » Mon Dec 13, 2010 7:51 pm

As far as I understand so is the choice up to Bethesda if they get to release a SDK or not.

If that's true I don't think the Brink community needs to worry, Bethesda has spoken very highly of the Elder Scrolls and Fallout 3/NV modding communities and there's at least one Bethesda Softworks published title (Hunted) that has a confirmed editor.

However if it is definitively known that it's up to Bethesda I'd rather like to see where you got that from. It seems to me that the decision over releasing an editor or not is likely far more complicated.
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MISS KEEP UR
 
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Post » Tue Dec 14, 2010 12:45 am

snip


I was going to write a proper reply, but I just lol'd instead.
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Trista Jim
 
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Post » Mon Dec 13, 2010 9:55 pm

No.

There are no plans to include or release a map editor or sdk.

A lot of this decision comes from 3 things:

1. An editor of any kind would open a gateway to hacks and exploiters that the Valve Anti-Cheat software could not prevent.

2. Because Brink will not run ranked games on private servers, player-made content would rarely find its way to an audience, a lot like FarCry's map editor for the console. In a P2P network, every custom map would have to be downloaded (remember Unreal Tournament?) the bandwidth, wait, and taking up space are things that would absolutly svck.

3. The video game crowd using PC's is in a downward spiral. PC gamers are becoming a dying crowd. With the availability of smart phones, stable video game consoles, and ease of use of other web-enabled media, PC's are being delegated to word processors and web surfers rather than hard-core gaming machines.

When all of these are taken into account, it does not make the release of an editor a viable decision. If the community can't enjoy the maps, the servers can't enforce the rules, and people would rather play on a console, then why use the resources trying to please a crowd that makes up less than 0.5% of the total player base?


Sorry but I have to correct your statements there.

1. SDK opens the gateways for a large community, which will include modding, custom maps, and different types of skins we will find available for EVERYONE, bringing modders into a game gives the game longevity,
- To your statement, yes it can help hackers - but it doesn't give VAC trouble - VAC already doesn't do anything, plus for competitive play Leagues will have their on ANTI-CHEAT clients.


2. Player made content will not just be on private servers, if there is a SDK release so modders can do their thing - it will be available to EVERYONE PC + CONSOLE
- Also if we are able to change what we want with commands, that would be great.


3. Let's correct this too, the majority of computer sales are Laptops in this past decade so yes - PC gaming is decreasing. Desktops are hardcoe gaming machines and nothing can compare to graphics on a PC for the gaming enthusiast. Consoles are cheap, and for fun. If you want competitive play you can find it on PC and Console of course, but anyone playing on PC is looking for Tournaments, Leagues, and LANs to attend. The PC community is the one that brings you Pro Mod for competition and other mods which people have really liked in the past (Wolf: ET mods - so many, pro mod, hitbox mod,urban combat, others as well..)


If you want to create a thriving community - WE NEED modding capabilities!

I am sure the new thing is get more money from players by releasing a DLC first, then SDK with it, if that is the case then make sure to release the SDK with the DLC.

I do no want to see what Activision did to the Black Ops competitive community, happen in BRINK as well. Please learn from their mistake.
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Alberto Aguilera
 
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Post » Mon Dec 13, 2010 12:55 pm

If this forum's search function wasn't totally awful, I'd find the link I posted last week.

There's nothing conclusive, but they pretty much said they would like to release SKD/mod tools sometime down the line, and referred to both Bethesda's and their own history of DLC. It pretty much sounded like "it there's enough demand, we'll look into it."
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Veronica Martinez
 
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Post » Tue Dec 14, 2010 12:20 am

No MOD support will kill this game's community...and ultimately the game itself.

Last generation's MODs are this generation's retail games. Without MODs, all we're left with are clones and sequels...and stagnation.

Look at games like Starcraft 2 - the insane amount of MODs that have come from that RTS are paving the way for new retail-packaged games. Warcraft III brought us DoTA and Warcraft II gave us Tower Defense before that. Hell, the first "Headshot" was in a MOD (Team Fortress for Quake).

A lack of MOD support drastically shortens the life of a game.

I really hope Bethesda realizes this because it'd svck to see Brink's development cycle be longer than its viability on retail shelves. I also want to be able to add female characters to the game in lieu of the professionals refusing to do it.
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Zoe Ratcliffe
 
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Post » Tue Dec 14, 2010 12:26 am

If this game wants to stay relevant for more than 2 years, then yes they will release an SDK.
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lucile davignon
 
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Post » Mon Dec 13, 2010 11:02 pm

I will now quote an interview with Paul Wedgwood.

We absolutely plan to support the game post-release, that’s a big part of our plans. If you look at Bethesda Softworks and the way they’ve already supported their games and released DLC and us; for every game we’ve ever released we’ve released the SDK, the level design tools the source code, sometimes the entire media packs of the Photoshop files that we use as the bases of our textures so that people can make and modify their own textures.

We’re quite happy to do that kind of stuff but it isn’t going to be a decision that we take until we’ve got the game out there.

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Bee Baby
 
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