Yes, I do have bias against Bulletstorm because of the whole "kill them in a cool way." I'm also biased against God of War and other beat 'em ups that encourage flashy kills more than practicality. You may think objectives are gimmicks and all the game is still just about killing, but it drives the game. There have been examples Splash has given that Brink will create objectives for a team that is being crushed, just so they can have a fighting chance against a team that's clearly better.
I'd love to see some shiny Hack'n'Slay with Zombies. Similar to Dead Rising, but in a medieval setting, without the candy-look. And even though I have not played God of War myself, I must say: I like the look of it, mostly.
Innovation you say?
Let's see:
-SMART system - is essentially Parkour, which has been done by Mirror's Edge, Assassin's Creed and does even exist a little in MW2
-New dynamic team-based gameplay with the addition of the objectives wheel - Teamplay isn't new to multiplayer games, but rarely used amongst the casual crowd; the dynamic mission system is a new idea to make people play as a team again
-Amazing and unique art-direction - I agree
-Lots of customizable aspects that are not present in today's shooters - false; other games like Rainbow Six Vegas 2 and All Points Bulletin (in small scale Black Ops as well) actually picked this up before BRINK
-And some other stuff - which is not really a solid argument
I'd say Brink is going to kick a lot of FPSs butts next year.
I don't want to decry you there, but just step on the brake a little.
Yes, BRINK can become better than most of today's shooters and hopefully does. But it does not really bring
that much innovation to the table like people
want it to.