Will Brink still bring enough innovation to the table?

Post » Mon Feb 08, 2010 7:06 pm

I think that's because there aren't many individual pieces you can copy from TF2 and still have it seem specifically like TF2. Other than the character classes and art style, its just another objective based shooter. When you combine the classes with the objectives, you are forced to work as a team to get anywhere.

So unless a game was to mimic a certain class, such as the operative in Brink resembling Spy, I wouldn't normally compare that game to TF2. But even the operative is more of a callback to W:ET than TF2.


Really it is...was it the class called cover ops in Wolfenstein? Anyway, I remember that the covert ops class could disguise as the enemy only if they find an enemy body, like in Brink, and the covert ops could put the enemy position on his teammates' minimaps, like interrogation does in Brink. Team Fortress is just a more popular example, so comparing Brink to TF2 helps provide a point of reference for the majority of people.
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