Will consoles have access to nvde mods

Post » Fri Nov 27, 2015 4:59 pm


All mods go through Bethesda.net it seems, so there could be plenty of custom animations mods as long as they aren't advlt-oriented.
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Mandi Norton
 
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Post » Fri Nov 27, 2015 2:54 pm

given metal armor bits in the sun can get quite hot I would say insulation...
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phillip crookes
 
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Post » Fri Nov 27, 2015 10:28 am

Well, "bewbs" is my new favorite word, on another note, it's gunna be an 18 certificate game(in my country), so "bewbs", violence and drugs all around I say.
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Janette Segura
 
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Post » Fri Nov 27, 2015 3:55 pm

Obviously, neither console manufacturer is going to approve and allow AO type mods to be available from standard content sources, but making it impossible to add "non-approved" mods to the consoles depends on whether the console mod files are compatible with the PC mods and if (or when) conversion of "non-approved" PC mods is possible outside the development houses (I find it hard to believe it would not be in some manner).

If mods are in any way possible to be added outside of the normal "approved mod" add on process, I find it hard to believe it will be impossible to add whatever mods become available to a console. How (technically) difficult it is and whether any type of console hardware "fix" would be needed remains to be seen and how the console manufacturers would react to such "non-approved" mods being added is an entirely different discussion.

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Marquis T
 
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Post » Fri Nov 27, 2015 3:38 pm

^In previous console versions, mods were able to be added via non-approved methods...... :wink:

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Assumptah George
 
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Post » Fri Nov 27, 2015 11:21 am

Certainly body replacers and texture mods (in general) do not require add-on scripting.

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sara OMAR
 
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Post » Fri Nov 27, 2015 5:39 pm

Yes, but in PC games, that's all on user-end. In this case, there's likely a review board to make sure that any mod put onto a console won't brick it. If they allow AO content through that board, they presumably approve of the content contained within the mod. And that's all the ESRB needs to know before slapping a "AO" sticker on the game.

90% of mods don't require any scripting beyond what's already there, not just mesh/texture replacers. Hell, generally speaking, it's not until you get into "epic" mod content do the script extenders come into play, and even that's 50/50.

And when I say "epic," I mean it's something along the lines of "Why hasn't gamesas hired this guy as a developer yet?!?"

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Euan
 
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Post » Fri Nov 27, 2015 6:01 pm

Hah, that's exactly why I used them too. You kill a raider who is wearing a jockstrap and a vest made out of a car tyre, but when you strip him, he's suddenly wearing perfectly clean Vault-issue shorts and tshirt.

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zoe
 
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Post » Fri Nov 27, 2015 6:22 am

Why still assume that nudity equals AO rating?
*Looks up* yup, the post I made about an M rated game with gratuitous six (complete with bewb nudity) is still there.

Perhaps in some other countrys this will be different, but I don't see "OMG BEWBS!" making a game AO in America.
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Lifee Mccaslin
 
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Post » Fri Nov 27, 2015 1:06 pm

People who don't have the links on the bookmark bar :)

As for nvde mods and simlar, it depend a lot on how the distribution work. It has to be other ways than the official Bethesda portal. Primarily to test if mod works well on xbox, most should work directly but it might be UI and performance issues. This will also be an channel for nvde mods.

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Vera Maslar
 
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Post » Fri Nov 27, 2015 4:18 am

http://www.ign.com/articles/2005/07/20/gta-san-andreas-gets-advlts-only-ratingApparently San Andreas was made AO for third-party modifications.

I agree that boobs=/= AO rating, but I'm assuming the full nvde/six mods would definitely constitute an AO rating. As for why AO is bad: Some platforms and stores refuse to sell AO games, which will severely limit sales.

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Claire Vaux
 
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Post » Fri Nov 27, 2015 4:09 pm

What about this bit?

"After a thorough investigation, we have concluded that sixually explicit material exists in a fully rendered, unmodified form on the final discs of all three platform versions of the game (i.e., PC CD-ROM, Xbox and PS2)," said ESRB president Patricia Vance in a statement."
This would seem to imply that this was not the result of mods, particularly, no?
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Izzy Coleman
 
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Post » Fri Nov 27, 2015 3:52 pm

I doubt mesh/texture/animation replacers will be allowed on consoles for performance reasons. A lot of modders don't bother (or know how) to compress textures or optimize meshes. I think vanilla Fallout 3 / Skyrim character meshes are between 10 to 20,000 polygons, but I've seen modded assets double or quadruple that.

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Prohibited
 
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Post » Fri Nov 27, 2015 12:51 pm

I added the mod to Skyrim for fun one time. It actually made the game WAY more dark and disturbing. I found a necromancer's dungeon where he piled the bodies of failed experiments. The pile of nvde and bloody bodies made the whole situation much more unsettling. Also looting armor/clothes from bodies is a bit more realistically embarrassing. Definitely changes the tone. But not in a sixy/seductive way, more of a violent and disturbing way.

Unfortunately, I assume this mod (and most others) will still be limited to PC.

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Marcia Renton
 
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Post » Fri Nov 27, 2015 4:58 pm

Very true. Still the part where it received an ESRB of AO through third-party means..

I ain't against it, but I'm just giving my take on things. Besides someone in this thread mentioned they already confirmed nvde mods wouldn't be allowed on consoles (though I don't remember a link). <-- Can't find that so maybe disregard, maybe it was in another thread.

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Jesus Lopez
 
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Post » Fri Nov 27, 2015 2:01 am

Yes, note that it loads of porm mods for the sims games who is rated for young teen and up.

The rating agencies don't differentiates pc and consoles here.

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Hussnein Amin
 
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Post » Fri Nov 27, 2015 12:31 pm

Considering that nudity and six are "far more dangerous to young minds" than any kind of violence or gore, no, consoles won't have access to nvde mods.

I mean, gods forbid that the human body is shown in all its glory. Did you know that seeing briasts will stunt your development OR open the door to a full-blown six addiction? Did you know that?!

Really, it's easy to understand that video game violence isn't real. But video game nudity IS REAL. REAL like a heart attack... and that makes nudity DEADLY.

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Catharine Krupinski
 
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Post » Fri Nov 27, 2015 1:35 am

I've never understood this. If you're gonna run around in armour or clothes all the time anyway why does the underwear matter? I mean unless you want to take them off to look at the naughty bits.

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Janette Segura
 
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Post » Fri Nov 27, 2015 12:38 pm

Doesn't ESRB refrain from rating online content?

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TIhIsmc L Griot
 
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Post » Fri Nov 27, 2015 5:07 pm

Yeah, but that chafes.

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Stu Clarke
 
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Post » Fri Nov 27, 2015 3:19 am


Because it shows up in silly places. Loot raiders, magic underwear shows up even though the guy was bare chested before.

Also, everyone wears the exact same underwear. What is this, Communist China or something?
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ONLY ME!!!!
 
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Post » Fri Nov 27, 2015 3:57 am

You might need a supply of handkerchiefs.

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Marta Wolko
 
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Post » Fri Nov 27, 2015 3:21 pm

BGS is just trying to keep the thanatophiliacs in check is all. Damn them.

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Rhiannon Jones
 
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Post » Fri Nov 27, 2015 6:26 am

I just seen quite a few people in this thread that says using nvde mods make better realism experience...

I can't help but think how sad that is........
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Pete Schmitzer
 
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Post » Fri Nov 27, 2015 3:08 am

Official DLC yes.

Not unofficial one, doing so would make any game advlt only and break the ESRB rating system, note that official moding tool are not needed to make mods.

nvde mods are trivial to make, you mostly just need to change the texture of the character.

It would be simple for an hater of an game to make an proof of concept nvde mod to change the rating.

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I’m my own
 
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