Will crafting be able to build anything?

Post » Mon Nov 15, 2010 5:28 am

Like can you just get a block of large iron ore and then shape it into anything? Like a spear perhaps?
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Kill Bill
 
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Post » Mon Nov 15, 2010 8:24 am

It will probably require more than 1 material. We will probably have to obtain the original smithing plans for the base item. More unique items will probably require their own rare mold. Like you buy the plans for how to make a basic mace. Higher quality maces require you just to have higher quality materials. But if you want to make the Destruction Mace of Insanity (with the adoring fan's head as the tip/whatever you call the end of a mace) you need to find the specific mold.
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Sammygirl
 
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Post » Sun Nov 14, 2010 10:45 pm

Ok, for the sake of the thread, lets not talk about spears.




I do think crafting and such should be divided. just because I can fletch a bow doesnt mean I should be able to make a shield, or a sword.

Blacksmithing, Fletching, it shouldn't be just one base skill, it just doesn't make sense.
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Clea Jamerson
 
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Post » Mon Nov 15, 2010 1:04 am

Like a spear perhaps?


Yes. Either that or a silt strider.
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sara OMAR
 
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Post » Sun Nov 14, 2010 10:08 pm

I want to build a pirate ship with a snowman with a big stone machinegun to defend it.

Oh whoops wrong game.
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Shiarra Curtis
 
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Post » Sun Nov 14, 2010 9:46 pm

probably not, ES is not really a game where you can create your own stuff in it
at least we have modding though
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Juan Cerda
 
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Post » Sun Nov 14, 2010 11:28 pm

probably not, ES is not really a game where you can create your own stuff in it
at least we have modding though

Yes modding adds a lot of options. I'm sure spears will be modded in. But I doubt they will be able to be crafted from scratch. I doubt the ingame crafting system will be that complex.
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jenny goodwin
 
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Post » Sun Nov 14, 2010 6:21 pm

as long as crafting is similar to minecraft ill be happy.
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Nims
 
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Post » Sun Nov 14, 2010 10:36 pm

Well Smithing will kind of be pointless if you can't go out and mine some iron ore and make a set of iron gear. Isn't that the point of renaming it, it is supposedly the crafting skill for Warriors right?
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Laura
 
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Post » Mon Nov 15, 2010 3:20 am

Well Smithing will kind of be pointless if you can't go out and mine some iron ore and make a set of iron gear. Isn't that the point of renaming it, it is supposedly the crafting skill for Warriors right?

:o . Well, you could also buy the iron.
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Adam
 
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Post » Mon Nov 15, 2010 8:02 am

but with alchemy you can pick or buy the materials so with veins on caves instead of just opening you can mine it with a chance to get ore of a specific type from it and you would need a mine pick equipped or atleast in your inv or something like that
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Red Sauce
 
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Post » Mon Nov 15, 2010 3:51 am

And that's fine. I hope there are miners you can buy the ore from, in addition to being able to mine it ourselves. It doesn't change the fact that Smithing means actually making weapons and armor so if you can still only repair things they should have kept it Armorer, as that is what an Armorer does. I only wonder if smithing will include fur/leather working.
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Mandy Muir
 
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Post » Mon Nov 15, 2010 6:57 am

I think all the different types of smithing and crafting will be fleshed out within the perks that fall within the skill. This is my thoughts of how it is probably going to work. But yes, I think you are going to need molds to make some of the items, like armor and shields.
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Phillip Brunyee
 
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Post » Mon Nov 15, 2010 8:25 am

Ok, for the sake of the thread, lets not talk about spears.



Probably a good idea, let's not derail this, and besides, it would be stupid to assume that crafting would let you make items not even similar to ones you can get through other means.

I do think crafting and such should be divided. just because I can fletch a bow doesnt mean I should be able to make a shield, or a sword.

Blacksmithing, Fletching, it shouldn't be just one base skill, it just doesn't make sense.


That's not going to happen, it would require too many skills. There's three crafting skills, one for each category, and they are smithing, alchemy and enchanting, no more, no less. I'd imagine smithing applies to all weapons and armor you can craft, alchemy is obviously used to make potions, and enchanting likely means enchanting mundane items, like it did in Morrowind, though the system may be different. Although I could certainly see perks being used to allow you to further specialize in certain areas of crafting, like under smithing, you might have seperate perks for crafting melee weapons, crafting bows and arrows, and crafting armors, or it could be more specific than that.

Though crafting won't allow you to make anything you could possibly imagine, we can safely assume you'll be limited by what items are available for crafting, at least for smithing (Alchemy quite possibly works like in past games where you just mix ingredients that share effects and produce a potion whose strength and duration is determined by you're skill and the quality of you're apparatus, or maybe they changed it, we'll see.), it's just a question of how large the list of available items is.
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D LOpez
 
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Post » Mon Nov 15, 2010 7:47 am

Well Smithing will kind of be pointless if you can't go out and mine some iron ore and make a set of iron gear. Isn't that the point of renaming it, it is supposedly the crafting skill for Warriors right?

Not sure how smithing will work, but I guess you can make items of higher quality and also improve items in addition to repairing them. One possibility is to break down existing items and make other.

Now we will not be able to make unique items except items who are already in the game but you can only smith them, not buy or find. I guess we will get the options to add decal on items, basically a tattoo for an item. Runes on a sword or emblems on armor.
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CHangohh BOyy
 
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Post » Sun Nov 14, 2010 8:11 pm

I hope the items they let you create through crafting are in line with the looted items, if they are like weapons. But maybe give you different benefits like different finishing moves or something that keeps then unique and custom so there's a reason to actually craft them. Besides being cheaper then to buy them or something. I just would hate the only reason to do crafting is to get some stupid achievement/trophy, that would tick me off.
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jasminĪµ
 
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