Will Crafting be useless or not? Depends.

Post » Thu Mar 13, 2014 3:04 am

The debate has been all about endgame drops and the apparent consensus among high end players that loot drops are far better than anything craftable. It is sometimes added that "crafters" can "improve" those drops and therefore will always have a place in the game, but then it's pointed out that you don't need any points allocated to crafting to do this. So in the end, it would appear that a deep commitment to crafting may serve to entertain the usual OCD players who love it for the pure pleasure of the grind, but ultimately there will be little to no demand for their "2nd best" gear.

Paul Sage confirmed much of this in his recent talk about crafting, but was criminally ambiguous on the main points and it's not clear to me what kind of skill will be required to "improve" loot drops that have unique, uncraftable traits. Paul also talks at length about the deep levels of commitment required of crafters who want to make the best stuff crafters can make, but he neglects to point out why anyone would do this if anyone without any skill is able to improve the best gear in the game that is dropped. Why make that commitment, only to learn that no one is interested in your final product?

On the other hand, it really isn't feasible to allow crafters to flat out make the best gear in the game because that removes most incentive to play endgame content and allows anyone to simply buy the best gear, which is sub optimal, too. This is the crux of the problem and is always a problem with MMOs and crafting.

I think a workable solution is to keep the basic idea in place: the best loot drops in endgame content but can be improved by crafters. But require that the only crafters who can do this are the ones who have dedicated themselves to the kind of high end skills commensurate with high end adventuring. That kind of synergy would be acceptable to me as a crafter and as an adventurer.
User avatar
dell
 
Posts: 3452
Joined: Sat Mar 24, 2007 2:58 am

Post » Thu Mar 13, 2014 3:02 am

'Criminally ambiguous', really?

How about you just wait and see how it turns out, instead of running wild with paranoid speculation.

User avatar
Alisha Clarke
 
Posts: 3461
Joined: Tue Jan 16, 2007 2:53 am

Post » Wed Mar 12, 2014 9:28 pm

But by taking up the crafts of your chosen playstyle and crafting your own gear on your way to high end stuff you will save an absolute tone in gold.

User avatar
Zoe Ratcliffe
 
Posts: 3370
Joined: Mon Feb 19, 2007 12:45 am

Post » Wed Mar 12, 2014 6:14 pm

^This

I personnaly think that all the best gear should be available for crafting in any MMO. But I'll wait and see.

User avatar
Alba Casas
 
Posts: 3478
Joined: Tue Dec 12, 2006 2:31 pm

Post » Thu Mar 13, 2014 12:15 am

And also all the people who don't like crafting, or don't want to "waste" their skill points in crafting on their multiple plays through the game are the customers that will be buying the crafted items. Also the crafted traits and item qualities bring higher value to the items, which are far from useless, and anyone with enough gold is going to shell out for the best gear for levelling, PvE'ing and PvP'ing competitively and competently, so there will be plenty of gold to be made as a crafter, I'm sure.

User avatar
Marion Geneste
 
Posts: 3566
Joined: Fri Mar 30, 2007 9:21 pm

Post » Thu Mar 13, 2014 2:14 am

The main thing for me is it seems they are making crafters into improvers.IMO crafters shoukdnt nessasarly make all the best gear but I think if come end game crafted pieces do end up not being wanted or used its a huge failing of the devs and wastes a pretty good crafting system. Really it should take a mix of crafted and looted gear to fill out your template. Soft caps I think will play a huge role in how all this plays out. They need to be raised so as to make it alot harder to reach them.
User avatar
SWagg KId
 
Posts: 3488
Joined: Sat Nov 17, 2007 8:26 am

Post » Thu Mar 13, 2014 2:50 am

Crafting useless maybe for min maxers,not for me

User avatar
Sara Johanna Scenariste
 
Posts: 3381
Joined: Tue Mar 13, 2007 8:24 pm

Post » Wed Mar 12, 2014 9:06 pm

The crafting is usually not best part of the game. Whatever devoted crafter can say - he will always live in milieu of other players, so the crafting is not the only game element = just imagine if there is no dungeons, no quests, no PvP - only gathering and crafting. I think that each crafter now confirms other elements are also important.

So pure crafting it can not be dominating drop from dungeons - that is also clear.

But the open question is how drop from dungeons can be converted into best gear in game: can it be just as it is? - I think it would be waste of possibilities.

The best would be for crafter to "improve" it.

I think best way is to drop ingrediends to craft best items. But anyway it does not have to be this way and is almost equal is to improve this gear by crafter.

The crafter improving best gear can not be just level 10 crafter (in crafting) - I hope they do not make this mistake. Because then crafters will be feeling dissapointed and only usefull while leveling (level 22 sword) - so it will be seen as dead end progress. The achemy and provisioning will be vital all the time when compared to smith, armor crafters.

User avatar
Hannah Whitlock
 
Posts: 3485
Joined: Sat Oct 07, 2006 12:21 am

Post » Wed Mar 12, 2014 5:25 pm

I'll be wearing armour crafted by one of my mates at all times. This way, should anything go wrong, I can blame his crappy workmanship. That is the true power of crafted items.

User avatar
keri seymour
 
Posts: 3361
Joined: Thu Oct 19, 2006 4:09 am

Post » Thu Mar 13, 2014 1:44 am

As I have posted the crafting system is good. Crafting just svcks, this can be remedied though. There are NO crafted sets worth using, this needs to be fixed.

User avatar
LADONA
 
Posts: 3290
Joined: Wed Aug 15, 2007 3:52 am

Post » Wed Mar 12, 2014 4:30 pm

The bottom line is that if come end game all "crafters" can do is improve looted gear that part of the crafting system is fail. Crafters should be able to actually CRAFT armor/weapons that mean something. That doesn't mean they have to be able to craft all the best armor in the game, but crafted gear really does need to be wanted /needed to fully template out chars come end game.

Its the whole gear/stat system though that would have to be tweaked. I dont think you can fix it just by making them jump through all these hoops to become "master crafters" then only let them effect endgame as improvers.
User avatar
Richard Dixon
 
Posts: 3461
Joined: Thu Jun 07, 2007 1:29 pm

Post » Wed Mar 12, 2014 11:54 pm

They should just make it so that certain pieces of armor/weapons is only obtainable if you are a crafter and the same thing if you progress through end game content for both pvp and pve, so in order to be the best you can be you need to actually do everything.

User avatar
Miss K
 
Posts: 3458
Joined: Sat Jan 20, 2007 2:33 pm

Post » Wed Mar 12, 2014 3:38 pm

Just an FYI crafters can't upgrade bound gear that belongs to someone else. So if you want bound gear to be upgraded you have to do it yourself.

User avatar
Captian Caveman
 
Posts: 3410
Joined: Thu Sep 20, 2007 5:36 am

Post » Wed Mar 12, 2014 10:13 pm

Yes, crafting will be useless. They should remove it from the game. Derp.

Just wait and see what state it's in after release. Anyone in the PTS will tell you that it's changed so much since it's inception and continues to change on a regular basis. Be patient and save your concerns for next month.

User avatar
Katie Pollard
 
Posts: 3460
Joined: Thu Nov 09, 2006 11:23 pm

Post » Wed Mar 12, 2014 3:00 pm

I'm on PTS, and it is not constantly changing. All the sets are useless. It's very easy to fix though, the base of crafting is great.

User avatar
Maeva
 
Posts: 3349
Joined: Mon Mar 26, 2007 11:27 pm

Post » Wed Mar 12, 2014 1:33 pm

Quote me where I said constantly. I said it's changed since it's inception and continues to change. False?

User avatar
Mrs shelly Sugarplum
 
Posts: 3440
Joined: Thu Jun 15, 2006 2:16 am

Post » Wed Mar 12, 2014 10:29 pm

With a constant influx of new players though, crafters will always have a market.

User avatar
Annick Charron
 
Posts: 3367
Joined: Fri Dec 29, 2006 3:03 pm

Post » Thu Mar 13, 2014 3:06 am

Nothing has been done to make crafting more useful. As I said, the base is great. Rather than keep saying everything is fine you should be asking for better crafted sets.

No one at high levels uses crafted sets, I don't know if there is anything in Adventure Zones, can't test that.

User avatar
Eduardo Rosas
 
Posts: 3381
Joined: Thu Oct 18, 2007 3:15 pm

Post » Wed Mar 12, 2014 3:31 pm

When the sets are useless who is buying?

User avatar
Stat Wrecker
 
Posts: 3511
Joined: Mon Sep 24, 2007 6:14 am

Post » Wed Mar 12, 2014 3:03 pm

Stop throwing up strawman arguements to knock them down. You're not even misquoting me, you're simply fabricating everything I apparently said.

I never said crafting was fine, so please learn to read before my posts before you lash out. I'm telling people to be patient and see what state crafting is in come release, before bashing a beta build of the game. A lot can be done in a short period of time; and we've known for a long time that they aim to make crafters meaningful - if they're not, they'll fix it.

User avatar
Charity Hughes
 
Posts: 3408
Joined: Sat Mar 17, 2007 3:22 pm

Post » Thu Mar 13, 2014 2:16 am

It′s a shame, i really do hope they will fix this soon.

User avatar
Laura Ellaby
 
Posts: 3355
Joined: Sun Jul 02, 2006 9:59 am

Post » Wed Mar 12, 2014 5:08 pm

To me the perfect solution would be to make the endgame dungeon loot be the ingredients that are required by top of the line crafters to craft the best gear.

Should these looted ingredients be bind on acquire, that I'm not sure about.

*shrugs*

User avatar
Solina971
 
Posts: 3421
Joined: Thu Mar 29, 2007 6:40 am

Post » Wed Mar 12, 2014 2:30 pm

Crafted items will be the OK stuff you wear until you can afford or are luck enough to get the good dropped items. There will be a gap that crafted items fill, it just wont be the gap most crafters want to fill.

User avatar
Gisela Amaya
 
Posts: 3424
Joined: Tue Oct 23, 2007 4:29 pm

Post » Wed Mar 12, 2014 8:12 pm

He said that crafted gear for levels 1-49 is better from looted (on same gear level).

So basically crafters can do earnings by selling gear cheaper from the NPC prices for all leveling people.

User avatar
Skivs
 
Posts: 3550
Joined: Sat Dec 01, 2007 10:06 pm

Post » Wed Mar 12, 2014 12:50 pm

Guilty as charged. Where's my blank cap.

User avatar
Emma Pennington
 
Posts: 3346
Joined: Tue Oct 17, 2006 8:41 am

Next

Return to Othor Games