will driveable vehicles be good in new vegas

Post » Tue Aug 03, 2010 1:11 am


*I always confuse Goodsprings for Green Springs ~and have to look it up.


aww dammit,I'd got all excited thinking there was somewhere i hadnt found on the map!
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Claire Lynham
 
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Post » Mon Aug 02, 2010 9:34 pm

I don't really care for the idea of vehicles in Fallout in the vanilla game...but that's from a personal dislike for vehicles in most rpg-like games I've played that have them. With the Fast Travel I don't see that has much practical use, like others mentioned. Mods are fine tho, because then ppl can choose if they want them for kicks/lol's or not.

@Gizmo - that's a fun video. Love how a baddie chases you at one point and that you're wearing a bonnet.:lol:
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Rach B
 
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Post » Mon Aug 02, 2010 9:40 pm

Node-based map with 8-12 PL-sized explorable sandbox-based nodes with fully explorable special and random encounters for Fallout 4 :spotted owl:

I'd like to actually drive, not watch a dot move on a blip. Fallout and Fallout 2 are fun for what they are, but if it reverts back to the node system just to appease the minorty, I will be more grumpy than anyone on these forums. :cryvaultboy:
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luis dejesus
 
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Post » Tue Aug 03, 2010 3:06 am

No....... The game can barely handle what it has now. This game engine is maxed out. Better wait for the new engine.

Driving any thing that goes more than 8mph would be more troulbe than its worth on this engine
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m Gardner
 
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Post » Tue Aug 03, 2010 7:03 am

Cars should never be in a Fallout game. Ever.

The only reason the monorail was okay because it was all electric.
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Roberta Obrien
 
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Post » Mon Aug 02, 2010 6:25 pm

I cant see cars working in fallout 3 or NV style very well but in FO4 would like to see perhaps more nique ways of fast travel like trains and boats
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Mrs shelly Sugarplum
 
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Post » Tue Aug 03, 2010 8:29 am

Cars should never be in a Fallout game. Ever.

The only reason the monorail was okay because it was all electric.
Fallout 2 had a car, (and it was electric).
http://fallout.wikia.com/wiki/Highwayman

So did Fallout: Tactics. http://fallout.wikia.com/wiki/Fallout_Tactics_vehicles

In fact even Fallout 1 looks to have had a car planned ~though it did not make it in to the shipped game.
http://www.nma-fallout.com/forum/album_page.php?pic_id=4505
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Dezzeh
 
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Post » Tue Aug 03, 2010 12:44 am

Fallout 2 had a car, (and it was electric).
http://fallout.wikia.com/wiki/Highwayman

So did Fallout: Tactics. http://fallout.wikia.com/wiki/Fallout_Tactics_vehicles

In fact even Fallout 1 looks to have had a car planned ~though it did not make it in to the shipped game.
http://www.nma-fallout.com/forum/album_page.php?pic_id=4505

I said they shouldn't. I know about that car.

I just think after a resource war over oil being one of the causes of The Great War, there shouldn't be cars.
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StunnaLiike FiiFii
 
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Post » Mon Aug 02, 2010 9:47 pm

I said they shouldn't. I know about that car.

I just think after a resource war over oil being one of the causes of The Great War, there shouldn't be cars.
We all knew about the FO2 car.

Clearly the designers of the series and setting (IE. all pre-Bethesda Fallout games) envisioned repairable vehicular transportation. It suits the setting nicely.
(and the cars were electric ~and portable electric power is available in all of the Fallout games.)
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Ashley Clifft
 
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Post » Tue Aug 03, 2010 1:12 am

Last I checked horses are extinct so it wouldn't make sense at all.


There was a horse in All Roads.
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zoe
 
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Post » Tue Aug 03, 2010 4:11 am

There was a horse in All Roads.

Their mistake.

(Personally though... I don't hold anything as canon past FO2.)
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CArlos BArrera
 
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Post » Tue Aug 03, 2010 8:18 am

Oh come now, that couldn't have been more than a few hundred yards.

Now cmon...

Its farther than that.
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Jeff Turner
 
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Post » Tue Aug 03, 2010 6:48 am

While I really liked the car in FO2, the game-worlds of FO3 and F:NV are not big enough to warrant the use of one.

For those who don't know, the area encompassed by FO2's overworld map was HUGE; the entirety of FO3's or F:NV's map would fit in one node, and the game had about two dozen not including special encounters.

Now, in FO1&2 you could not walk directly from one node to another but instead used the overworld map to do so. You were represented by a little marker that moved across the map while the calendar kept track of the number of days that passed during the trip. Having the car in FO2 sped this up dramatically, as well as allowing you to store a huge amount of stuff for later use/sale. Since travel on the over-map was somewhat abstracted you didn't have to worry about things like driving off a cliff or into a tree, while use of a car in FPP travel would make these events very likely unless you were allowed to steer the car directly.

Since you can walk from one corner of either FO3's or F:NV's map to the opposite one in a couple of game-days a vehicle would be overkill; travel time between map nodes in FO2 was measured in weeks if on foot (except for the trip from Klamath to The Den, which was short), so a vehicle made much more sense there.

The car in FO2 could also be more headache than help, as the trunk had the annoying habit of glitching out and separating from the front half of the car. If this happened the trunk would stay at that location forever and be inaccessible unless you were there, but when you did show up at that location it might delete the contents thinking you had arrived with a new trunk. This made using it as an ammo dump (probably the most common practice) fairly risky if you were using high-end weapons, as said ammo was a real pain to replace. On top of this, there were some locations at which there was not enough room for your sprite to stand at the proper place to access the trunk, which made looting those places a real hassle.
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DAVId Bryant
 
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Post » Tue Aug 03, 2010 1:13 am

Not if time was an issue. That's one of the chief disappointments that I have with FO3 & NV, is that unlike the rest of the series, these games are basically timeless. :(

Wait a minute though... How often do any of us drive out of state? Most locations that I drive to are within 5 - 10 miles.

I see no problem (beyond the technical), of having a drivable vehicle in these games.

(In fact... I can show you what it could look like, though granted, this is not a polished and complete mod ~yet. http://www.youtube.com/watch?v=B7nxZUeAe0w )

Shouldn't you use the Golf Cart model already in New Vegas? Other than that, that's pretty amazing.
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Jordyn Youngman
 
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Post » Tue Aug 03, 2010 1:27 am

Cars are alright by me, as long as they made delicious V8 noises and handle horribly. Maybe just beat up the cars from L.A. Noire, or build a Corvega using the Forza/GT platform.

Fuel: Biodiesel. The Boomers have it, NCR probably has it, and it's easy to make.

As for them not being Post-Apocalyptic: Mad Max, from which Fallout takes a ton of inspiration, was chock full of cars.
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Brandi Norton
 
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Post » Tue Aug 03, 2010 9:07 am

Shouldn't you use the Golf Cart model already in New Vegas? Other than that, that's pretty amazing.
:foodndrink:
At the time I didn't know that there would be one. :laugh:
(Still haven't encountered it in the game, but I will look for it in the GECK.)
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bonita mathews
 
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Post » Tue Aug 03, 2010 12:42 am

:foodndrink:
At the time I didn't know that there would be one. :laugh:
(Still haven't encountered it in the game, but I will look for it in the GECK.)

They're all over Camp Golf, actually.
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Evaa
 
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Post » Tue Aug 03, 2010 11:09 am

They're all over Camp Golf, actually.

Well, bits of them..
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Breanna Van Dijk
 
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