Personally the thing that bugs me the most is that their worlds are so one dimensional. I love variety in RPG's. I want to go to a swamp with thick fog and mist that makes it hard to see, and it's filled with venomous frogs and water moccasins and whatnot. Then you work your way to the other side, and the mist clears, and you're in a forest, filled with dangerous apes and wolves. Then you travel through the forest, and it eventually opens in to a nice open plain, and then you travel across that and it becomes a desert. Then you find an oasis, and you pick up some quests that send you to a nearby mountain. You travel up the mountain and it's thick snow up there. Then you find a cave that goes deep within the mountain and it's all dark and lit only by lava. Etc... To me this is what RPG's should be all about, and it bugs me that Bethesda seems to defiantly give the middle finger to this idea in each of their games. I would appreciate their self confidence if their idea was superior, but it just isn't.
Now this is what im Talking About
I Loved Oblivion in every way, but the only reason it got slightly Boring, was the fact that the World was Too Big with Allot of open spaces, Could Skyrim feel Closer to each place and will it throw a Concern that the Game felt Short.
Thats why i thought of, if we go to Skyrim and then we go to Another Land with the Same Map Size like The Black Marsh, we could have a DLC for the Next Land and Shorten the TES Franchise for Future Games.
The Shiviring Ilses and the Knights of the Nine feel Fan Made "for example" just look at that Tiny DLC Castle for the Fighter Hero that Bethesda gave us as if a Fan from around here did it.
What im trying to say is, instead of making some Random DLC "in witch its Awsome" Focus on a DLC for the Next Land.