Will i ever be able to carry on after the main quest?

Post » Sun Sep 13, 2009 12:39 am

Hey guys.

I'll start by saying i LOVE New Vegas. I just wanted to know if there was any news on any way to carry on after the main story quest line.
I know about the mod to allow this, and sorry if I missed probably one of the many topics made about this subject, but I couldn't find anything.
Only helpful responses please.

-Lixah
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Naazhe Perezz
 
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Post » Sun Sep 13, 2009 7:12 am

Nope, you can't
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Kim Kay
 
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Post » Sun Sep 13, 2009 1:37 am

No, Obsidian will not make a Broken Steel DLC, thankfully.
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Vicki Gunn
 
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Post » Sun Sep 13, 2009 2:37 pm

You can always hope for New Vegas 2.
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Markie Mark
 
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Post » Sun Sep 13, 2009 1:55 am

Nope. Which is why finishing this game is completely irrelevant until all the dlc is released. It's rubbish. There is honestly no point to finish the game, because there is going to be hours and hours of more content (which we all want to play) but it is only available if you haven't finished the game. So my character is literally just waiting for DLC.

It makes the game seem pretty stupid. There is supposed to be some huge fight about to happen but instead I'm just running around doing pointless sidequests because I don't want to wrap up the game. I want to play the DLC with this character.
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Kevin Jay
 
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Post » Sun Sep 13, 2009 10:57 am

Obsidian have stated that they will not be adding post main quest gameplay and as far as we know are not planning on adding it either.


@Jawr. You could create a seperate save with that character specifically for doing the DLC's on. One of the things I personally like about New Vegas is that your actions ingame can have consequences, one of which is if you finish the main quest you also finish the game, or if you side with the NCR you can't side with the Legion.
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Elizabeth Lysons
 
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Post » Sun Sep 13, 2009 2:05 pm

Thanks for the replys, this makes me sad, I thought they did learn from broken steel, and F3. I know they say how it has a proper ending etc, but it would be so cool to see the actions that you have chosen take effect, thats DLC i would defiantly pay for.
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lydia nekongo
 
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Post » Sun Sep 13, 2009 8:44 am

If anything is learn from Borken Steel, is a bad story can be worst.
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josh evans
 
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Post » Sun Sep 13, 2009 5:16 pm

It IS stupid. Totally agree Jawr...It really puts the player in a weird position knowing that if they complete the game...they will in fact not be able to play the 2-3 more DLCs that will be coming out unless they make another character and play enough to where it has enough XP or items that they want...or have to worry about remembering specific saves and all this other BS...its just stupid...let me pick up after im done...wtf why the heck not....DLC in an RPG is always something that should be accessible at any point...Who the heck wants to start a DLC at level 1? Not to mention when Dead Money is aimed at higher level players and even raiss the level cap...when in fact that seems contradictory because the higher level players have already beat the game or want to beat the game but cant because waiting for dlc.

I only hope its been worded wrongly...and that a DLC DOES come out that lets you play after...I doubt it would happen...but I was just hoping they meant the story is done meaning that the NCR Legion House conflict is over and the DLC would continue the game into something else...But I doubt it, too many variables for a DLC but who knows.

There is no good reason why you cant just go on playing...WTF is the point? Because there is end stories? Its a video game, fun is the point. Not worrying about paradoxes or whatever, just like games that allow you to replay specific missions again when you beat the game...They could just have the game end...you take control of the Courier again...all followers still where you have them...and just allow you to do anything you had left...or DLC...without worrying about anything else...to deny you the ability to play for the sake of stupid ending stories is just ridiculous..its like saying having fun isnt the most important aspect of the game. I know just what you mean too Jawr, it did feel incredibly odd running around for game days and weeks delaying this major conflict to do simple side quests....it messed with the immersion of the game for me, it felt very silly doing odd jobs when a major war is gonna break out.

Stubb, its not a "consequence". Yeah deciding one group over another to result in not being able to do certain quests is alright....it gives some replay value. But to not allow me to do unrelated side quests, and DLC after I have completed the game is an inconvenience...and an unnecessary one at that...there is absolutely no reason why you should not be able to do it...its completely stupid.
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Nathan Barker
 
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Post » Sun Sep 13, 2009 3:47 am

No. Bethesda wasn't able to account for either of the 2 Fallout 3 endings so I'm sure Obsidian won't try to account for all like 110 different New Vegas ends.Just load up an old save or make a new character it's fun if you try a different playstyle or role-play.
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Nymph
 
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Post » Sun Sep 13, 2009 7:18 am

No. Bethesda wasn't able to account for either of the 2 Fallout 3 endings so I'm sure Obsidian won't try to account for all like 110 different New Vegas ends.Just load up an old save or make a new character it's fun if you try a different playstyle or role-play.


(29 FO3 vs 185 FO:NV endings out of names, i counted them)
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Jhenna lee Lizama
 
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Post » Sun Sep 13, 2009 8:35 am

I do have mods to prolong my interest, but I still have about half of the vanilla quests to do and I plan to do them with my current character, and I am not getting bored trying to achieve this.
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ONLY ME!!!!
 
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Post » Sun Sep 13, 2009 1:20 pm

Snip

Its not that difficult to understand, save before the ending sequence if you want to keep playing, thats the way its going to be. Its been confirmed that Obsidian is NOT interested in doing a Broken Steel type DLC.
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Scott Clemmons
 
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Post » Sun Sep 13, 2009 6:59 pm

It makes the game seem pretty stupid. There is supposed to be some huge fight about to happen but instead I'm just running around doing pointless sidequests because I don't want to wrap up the game.


That's a venerable and august http://tvtropes.org/pmwiki/pmwiki.php/Main/TakeYourTime right there, that is. What would you prefer, that events march onwards of their own accord with the player just scrabbling to keep up?
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Dominic Vaughan
 
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Post » Sun Sep 13, 2009 2:34 pm

Thanks for the replys, this makes me sad, I thought they did learn from broken steel, and F3. I know they say how it has a proper ending etc, but it would be so cool to see the actions that you have chosen take effect, thats DLC i would defiantly pay for.


The problem is that, to actually see the changes, you'd need to have four (five) radically different settings. An ending where Caesar won at the dam means that nearly every settlement has to be reworked. Ditto NCR, House, or Yes Man. All those NCR quests you never got around to doing? Those are closed off since you just evicted the NCR from the Mojave. Etc etc etc.

We're talking full 30-40$ expansion territory to properly do the concept justice here, minimum. Not a cheap 10$ DLC.

There's also another problem with playing after the end. Namely, why? NV's unguided exploration is not particularly good. The meat and the interest in the game comes from its quests. It's not like FO3 where every location is a dungeon filled with raiders/muties/Enclave guys to shoot. We can see what happens when games that are quest driven have freeplay after the end. Fallout 2 had this, and it rapidly became pointless. Mass Effect 2 has this, and it also rapidly becomes pointless (except for a handful of DLC; which you then complete and it becomes pointless then.)
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Gisela Amaya
 
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Post » Sun Sep 13, 2009 2:09 pm

If anything is learn from Borken Steel, is a bad story can be worst.


Actually , the thing to learn from it is that you do not increase level cap without reworking skillpoints (amount gained with level up or maximum allowed for a skill). This they didn't learn, unfortunately.
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SWagg KId
 
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Post » Sun Sep 13, 2009 6:48 am

The problem is that, to actually see the changes, you'd need to have four (five) radically different settings. An ending where Caesar won at the dam means that nearly every settlement has to be reworked. Ditto NCR, House, or Yes Man. All those NCR quests you never got around to doing? Those are closed off since you just evicted the NCR from the Mojave. Etc etc etc.

We're talking full 30-40$ expansion territory to properly do the concept justice here, minimum. Not a cheap 10$ DLC.

There's also another problem with playing after the end. Namely, why? NV's unguided exploration is not particularly good. The meat and the interest in the game comes from its quests. It's not like FO3 where every location is a dungeon filled with raiders/muties/Enclave guys to shoot. We can see what happens when games that are quest driven have freeplay after the end. Fallout 2 had this, and it rapidly became pointless. Mass Effect 2 has this, and it also rapidly becomes pointless (except for a handful of DLC; which you then complete and it becomes pointless then.)


Very true, there are 26 of a possible 27 ending segments which you can activate with each playthrough and of those segments each one has anywhere between four and thirteen variations. Which means that for Obsidian to create a feasably playable post ending gameworld consistent with how you played through the game would probably take just as long if not longer than it took them to create New Vegas in the first place. Plus another point to consider is that for them to ensure that the post ending gameworld does actually take into account what you did during the main quest would increase the complexity of the programming expotentially which would also increase the number of bugs/glitches by several orders of magnatude, as the more complex a programme is the greater the number of bugs/code conflicts/glitches/problems there are.

With regards to the last point in that NV is more quest based than exploration/dungeon crawling based again true enough, although I think that possibly part of what those crying for post ending gameplay are wanting is purely the ability to continue playing after they've got the main quest out of the way (disregarding that this removes the majority of the quest based content from the game) so they can then play the DLC's without being 'forced' to create a new character to play the DLC with.


@Lyon's Pride. To be 'pedantic' at least to start with in this response. I take it that the vast majority of games are 'completely stupid' because the vast majority of games of most genres end once you finish the games main quest, also what I was initially trying to say with my prior post in this thread that it IS technically a consequence of you the player not creating a save for the purposes of DLC play. Also if you look at older games with expansions which have endings (which is most of them, at least in my experience) you have to 'restart' them to play the expansion so the fact you 'have' to restart New Vegas to play the DLC if you do not have a save at a point you can still access the entire gamemap is not 'wierd'.
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Laura-Jayne Lee
 
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Post » Sun Sep 13, 2009 6:34 am

With regards to the last point in that NV is more quest based than exploration/dungeon crawling based again true enough, although I think that possibly part of what those crying for post ending gameplay are wanting is purely the ability to continue playing after they've got the main quest out of the way (disregarding that this removes the majority of the quest based content from the game) so they can then play the DLC's without being 'forced' to create a new character to play the DLC with.

And why can't they have a save reserved for that purpose?
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Cathrin Hummel
 
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Post » Sun Sep 13, 2009 7:13 pm

That's a venerable and august http://tvtropes.org/pmwiki/pmwiki.php/Main/TakeYourTime right there, that is. What would you prefer, that events march onwards of their own accord with the player just scrabbling to keep up?



Cliches arent always bad :P

"Watches the trope"

NV is not mentioned here :(

But yes Fallout 3 o.O
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Ash
 
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Post » Sun Sep 13, 2009 8:46 am

Cliches arent always bad :P


Oh I quite agree. As I said, the alternative -- a world where events march on regardless of the player's readiness for them -- is definitely much worse.

In the original Fallout,

Spoiler
I was super pissed when the Master's mutant army started laying waste to the wasteland when I was still dikeing around doing sidequests.


Sometimes, story sacrifices have to be made at the altar of gameplay.
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lacy lake
 
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Post » Sun Sep 13, 2009 2:19 pm

My suggestion on how to handle New Vegas. Play the MQ up to when you get to NV. From there on out, do whatever the hell you feel like. Then you can finish the MQ when you feel like it. However, dedicate a save or two for completing the MQ, so that you have some extra saves to fall back to when DLCs come, or you missed something and want to grab it.

You don't need to beat the MQ, and frankly, you really don't want to go farther than "Ring a Ding." I've only beaten the game just to get the achievements, but I always dedicated a save box or two for completing the MQ, while leaving the other 5-4 untouched.
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Alisha Clarke
 
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Post » Sun Sep 13, 2009 4:34 pm

Oh I quite agree. As I said, the alternative -- a world where events march on regardless of the player's readiness for them -- is definitely much worse.

In Fallout,

Spoiler
I was super pissed when the Master's mutant army started laying waste to the wasteland when I was still dikeing around doing sidequests.


Sometimes, story sacrifices have to be made at the altar of gameplay.


Wow that's cool, i've only played fallout 2 out of the old ones and nothing like that happens there. So game just does it's thing ready or not O.o
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Jodie Bardgett
 
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Post » Sun Sep 13, 2009 4:36 am

You have limited days to complete the MQ
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Victoria Vasileva
 
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Post » Sun Sep 13, 2009 9:07 am

i just dont beat the game or advance in the main quest i litteral walk out of doc's house and go some place you should try it its fun
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BrEezy Baby
 
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Post » Sun Sep 13, 2009 7:15 pm

There's a mod that allows you to play on after the end game, can't remember what it's called though.
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Justin Hankins
 
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